Jan 6th 2010 2:27AM Your comment still sounds like snide sarcasm to me. Sorry if that's not what you ment.
As far as yelling at clouds, I find it much more satisfying to yell at trolls.
Jan 5th 2010 7:01PM Fizzlethorpe and Cutatia... I don't agree with Brent, and think his attitude is pretty... cowardly (that sounds more harsh than I want it to). However, he made a heartfelt, honest comment, and both of you trolled him with snide, sarcastic remarks. I don't know why he was down rated and you two are not. I'd rather be friends with someone who has problems opening up than someone who is outright malicious to strangers.
And Brent, I guess I feel similarly. There are a lot of troubled souls on WoW. The game seems to attract poorly adjusted people. That doesn't mean that everyone is.
The only real friendships I've found through internet sources only became real friendships because I chose to detach them from the internet. I've even had two romantic relationships that started in cyberspace, but they only became romantic after chatting on the phone or meeting up IRL. (neither was WoW related btw)
I guess what I'm trying to say is that not everyone on WoW is a deadbeat. You can open up without getting deluged with other people's woes.
Aug 22nd 2009 1:22PM You won't be alone. This change is AWESOME, and I expect to see a lot of locks coming back.
TBH I saw the soulshards-as-a-combat-resource idea coming a mile off, but this is much MUCH more slick than anything I could think up. I figured half of your damage abilities would use a shard, and the other half would give you one back (forcing you to juggle shards with your abilities). This "Blow your CDs" concept builds on the one thing I loved most about Demonology: Strategy.
In demonology what separates a good lock from a great lock is when he chooses to pop meta. For example on Sarth 3D, I can out-do anyone on damage done by popping all my CDs when the first drake goes down. Pre-Seed, Meta, immo aura, trinkets, shadowflame, rain of fire, dead whelps.
As demo the more I know about a fight, the better I could use my CDs, and the more damage I can do. This plays off that same concept. I love it!
The only question is: "What happens to our Soul Bags?" Ammo slot maybe?
Aug 4th 2009 6:19AM This source says the patch is going live today (Aug 4th).
Jul 25th 2009 2:21AM "Best in slot for all DPS casters"
This thing is 20% better than the next best alternative, since there are no hard mode wands in 25man.
Jul 15th 2009 11:56AM @Sharkhunt
That's a pretty agressive response... No one said anything about forcing anyone to raid. If the ability to "hop online for an hour or two" is why you play, then why choose WoW? Seems like a sub par alternative to an X-Box.
Also, I hope you're not insinuating that Raiders don't have jobs. The vast majority of people I raid with have jobs and "real lives" (the rest are retired or in school). Raiding doesn't preclude being a productive member of society.
IMO large scale cooperative gameplay is what sets this game apart. Otherwise it's just another RPG with sub par PvP and IRC attached.
If Raiding was removed, then I'd probably quit as well.
Jun 30th 2009 8:35AM Flower power was not the first clever use of game mechanics that Ensidia or the guilds that formed it have used.
A few possible examples:
C'thun: Disgusting Oozling exploit. (The macro was spotted on a hotbar in one of the screenshots of the kill. Unfortunately I don't have that particular screenshot any more.)
Lady Vashj: "badly bugged and actually spawned a second time."
Twins: No video from first kill. Sat on a torch? (No! They would never do that!)
No bans were handed out for these exploits. Yet Ensidia screamed to high heaven when they suspected someone else of exploiting. Double standards much?
That aside, I have only one thing to say to Exodous:
Way to make the U.S. look bad, D-Bags!
Jun 1st 2009 1:48AM 1. You are again projecting this idea you have that I dislike or have a stigma against roll players. No! I AM a roll player (albeit occasionally these days), but I do not now, nor have I ever gotten anything from this kind of article. I don't want to be told how to RP, I suspect many others don't either, and there is a column that is written for people that do. An article on warlock lore would be interesting to me perhaps, if a bit out of place in this column. Maybe all the work that went into this article should have been put into an article for that column.
2. And as I have stated already, my point is that this article is completely useless to what is probably the vast majority of warlocks, whereas a raid article or a PvP article (for example) would have some application in other areas of the game. And when on earth did I ever say anything about the article being "inappropriate"? I have stated that I do not want to read on this topic in this column. If people can't handle seeing negative feedback, then why put a comment system here in the first place?
Please do not project attitudes onto me or put words in my mouth.
May 31st 2009 6:32AM @Nagi
As I have stated before, there is an entire column for those that RP. This kind of article does absolutely nothing for anyone who doesn't RP or (as in my case) doesn't want people telling them how to RP.
PvE, PvP, and Raiding articles are quite often useful to those who don't do that particular thing. I usually focus on Raiding, but a PvP article might, for example, give me helpful insights into how to make an effective macro for Devour Magic.
Now, how does this view translate into a "hypocritical, elitist attitude" or make me supportive of "beligerent, rude, and all-around dickish" commenters? I don't want this topic in this column and have stated that very plainly and respectfully. I understand those who did so prior to me. What is surprising to me is that you seem to want to attack all negative feedback, not just the inappropriate comments. It's as if all negative comments are somehow inappropriate for you. I don't support the rude and disrespectful comments like those that were removed, but negative feedback has to be taken with the positive.
I'm going to stick my neck out a bit by making a few suggestions. How about a "State of the Warlock" article? Or an article on Warlock macros. An article on how to evaluate Warlock gear. An article on Warlock twinks. An article on the evolution of warlocks throughout the game. Everything but that last suggestion would be helpful to more people than a portion of the target audience.