Mar 21st 2010 3:10PM Blink would indeed be cool - but how embarrassed would you be when you got caught on terrain and ended up going a few steps back?
Mar 17th 2010 1:16PM @Omedon
The reasons you don't like those classes are the exact reasons I like playing them. In a world where people rely on all sorts of crazy and corrupting mysterious forces, by using nothing but my own wits and a strong arm I can equal or even surpass them all in battle. That's pretty amazing imo :p.
To Rossi: As someone who's raided as a rogue on and off since early bc, I have to agree with what some others have said - don't just solo quest a rogue to 80. Run instances, bg, etc. If you wanna quest while killing time between queues - focus on the quests that have you kill only one boss target, and those that simply have you sneak around somewhere to gather items. You can use the fun part of being a rogue - stealth and cc. I also recommend leveling engineering as you level - it fits wonderfully with the rogue class and adds a lot of fun.
Jan 30th 2010 3:11AM I'd also like to add, though I could be wrong about this:
There isn't any point in the lore where we learn that the plague transformation into scourge can be prevented by killing the host before they turn. Even if we as the onlooker did learn that somehow, I don't believe Arthas and his forces were able to safely make that assumption at the time (if that occurred somewhere prior, I don't remember it). As far as he knew, they would still be raised even after he killed them "cleanly". That makes his actions especially reckless and imprudent, since he had no evidence that his actions would do any good for anyone.
Jan 30th 2010 3:03AM Okay, there are two main arguements I'm seeing here for why Arthas did the right thing, and they are both logically unsound. Here's how:
1) a) All citizens of Strat were going to die regardless.
b) Dying as a living human is preferable to becoming undead.
Therefore, c) Arthas was doing everyone a favor by killing them first.
This is a valid arguement, assuming a and b are true. However, we don't really know that they are, particularly a. It is therefore an unsound arguement.
It's improbable that every single person within the boundries of Strat at that time partook of the plagued shipment of grain, and were infected. Therefore, Arthas likely killed atleast some uninfected innocents that might have otherwise been saved if another approach were taken.
2) a) The culling was wartime activity.
b) Wartime activity sometimes incurs collateral damage that is necessary to victory.
Therefore c) The culling was collateral damage caused by wartime activity that was necessary to victory.
This is actually an invalid argument to begin with, because even if a and b are true, c does not necessarily follow as true. It's also unsound, not only because due to the rules of logic, that which is invalid cannot be sound, but because the culling was not used as a fear device like the examples others have used are, and purposeful attacks against innocent civilians on one's own country/faction are by no means typical of warfare modern or medieval.
Now for my own opinion: No, he did not take the proper course of action. Innocents may have been saved had he undertaken a quarantine and evacuation of the uninfected. He did not attempt to reason out other possibilities, and threw away valuable resources (the silver hand, other troops, Jaina). His actions weren't even advisable from a military perspective, because he purposely charged his forces into an area that he knew would soon be crawling with hostiles, where he could be easily surrounded and ambushed.
He might have instead formed a barricade around any exits to the city with his troops, and possibly enter the city with a party consisting of himself, Jaina, and the silver hand (paladins are supposedly immune to the plague - putting others at the least risk should they fall in battle, and would be of most help against undead, while Jaina has the power to round up the innocent uninfected and mass teleport them to safety).
Worst case scenario, all the citizens become undead anyway, and they are forced to kill them (but with far less guilt and uncertainty in doing so), the forces of undead are so great that they begin to overwhelm the perimeter (though really, with the additional lordaron forces available, they would likely be able to send for reinforcements before then.
Best case scenario, a good number of innocents are saved, and the forces of lordaron are kept from being divided, since Arthas did not fall for malganis' taunts. That could have ended up saving the kingdom, or atleast more of it's people.
Jan 26th 2010 6:12PM Personally, I find this glitch kind of humorous sometimes, especially when my male draenai does it in a voice so dramatic you'd think he was looking up at the player with eyes like those of the puppy in the above picture lol.
Jan 25th 2010 7:15PM That was my reaction as well. Please tell me this does not mean what I think it means. If so they just put a big dent in the fun-factor of warrior tanking...
Jan 25th 2010 2:18PM When I first saw the title, I thought the article was about the non-personality-related things you often do that go unappreciated, like sticking to interrupts, peeling loose adds off healers, or prioritizing CC. I'm a player who puts those qualitative functions above the quantitative aspects of the game (like topping the meter, etc).
I'm also the "Devil's Advocate": When most raids, be they pug or guild, tend to have 2-3 people addressing every issue in raid chat or vent, I speak up with a sensible opposing viewpoint to vindicate those who may be feeling ignored.
Example: In a recent ToC 25 pug, the RL waited until after we had downed Northrend Beasts to say anything about loot rules, and when he did those rules were: "You may only roll on the highest armor type you can wear". A boomkin voiced his discontent with that system, and was quickly quashed by the RL and a bunch of others who refused to sympathize. I spoke up and told the RL that he should have clearly established loot rules before we started to avoid such issues.
Back in my old guild, I was also kind of the "teacher". A lot of our raiders did not read up on theorycrafting for their class, or do their own - too many to work with on an individual basis, so I condensed the information on EJ down into 5-minute guides for every class and spec, posting them on our guild forums.
Finally, on occaision, I was the Goku: After many wipes on a boss, during one final attempt when I had died and the rest of my raid was on the precipice of defeat with the boss at low health, I'd yell "Do it NOW, GOHAN!" in vent, and the raid would proceed to win every time I did :D.
Jan 9th 2010 2:17PM Sylvanas, and any forsaken still fiercely loyal to her.
They are pure evil and EVERYONE knows it.
That said, I'll be rolling many Worgen alts expressly for the purpose of fighting the forsaken in the starting zone - now if only Sylvanas came with them...
Let's make Undercity into a REAL raid zone - or maybe open up some hidden deeper chambers.
Have a prelude cinematic where Thrall is finally convinced that Sylvanas needs to be done away with too...
Also, I agree with the Gul'dan idea completely.
Dec 31st 2009 5:11PM I agree with those saying Blizz dropped the ball on Illidan/Kael/Vashj back in bc. "They've gone crazy" seems to be the reason we fight 9/10 villans these days.
There should have been a lot more compelling and clearly stated lore for most of the events in bc, but instead to the average player, the reasoning appeared like this:
Illidan: "Hey Vashj, remember that time I kicked Arthas' butt in front of the frozen spire? Aren't I a badass?
Vashj: "That's not how it happened."
Illidan: "Eh, what do you know - go drink a lake!"
Violet Eye: "That's one spooky tower, someone should check it out...321-Not it...
Btw the parts of the key are randomly strewn throughout hostile strongholds in outland for some reason, have fun!"
Random hicks: "Them trolls has sum treasure, and bears!"
Gruul: "Rawr, I'm big and mean - fight me too!"
Adventurers: "Hey, Kael is back for some reason! *kill again* Well, time to head ba--hey there's some fighting going on over there, let's check it out!"
Dec 30th 2009 8:12PM Agreed - but "The Horde plus a few autonomous malicious factions" just doesn't have the same ring to it :p.
Then again, these days you could pretty much call the alliance "The Alliance plus some purple people and werewolves."