Oct 13th 2009 9:14AM I have, but have had no acknowledgement back from them and it's been over a week.
Oct 13th 2009 8:55AM The only issue I have found as a major bug, is that once merged, Parental Controls stop you from being able to log in but if you are already in game when the 'no play' time comes into effect, you don't get logged out as you did with the old login server.
Although subtle this is actually a pain for a parent/guardian trying to limit the play time of said individual.
You may not think this needs fixing, but currently this is breaking a 'trust' between Blizzard and parent/guardian of player. It may even go against their T&Cs.
Ironically as a player you may not care, but as somebody who loves the game and wants their kids to enjoy it, but in a controlled manner that doesn't effect their education, this is actually a major major major problem that the player base will not report on because it is not in their 'interest' to do so.
Sep 9th 2009 8:45AM Actually he started badly. Start with cloth items, and work up to plate items. That way you can also highlight all the mail/leather/cloth items that would be suitable for a Paladin etc.
Sep 9th 2009 6:17AM I thought current thinking on Holydins is to focus on haste/mp5 over other stats on gear.
Admittedly int is still a priority, but in all other cases haste/mp5 is preferable to haste/crit.
For gems I am using int (yellow), haste+mp5(blue) and sp+int(red)(red choice may be wrong) when trying to get the socket bonus. If ignoring socket bonuses, I always go for int.
What I would say though that this is all very subjective. Many paladins are now valueing haste/crit/mp5 as equals and obviously int still being the best choice.
However 600+haste is extremely important to achieve.
Jul 21st 2009 10:25AM Ah the joy of the internet. I'd f*ck you up so bad if you even tried.
The point is that this felt like a completely useless discussion point with people just saying yes they would find it useful.
What would have been a more interesting article would have been to discuss the ramifications of a guild 'forcing' an extension on people in the race to get world/server firsts and would this result in more Algalon style boss design decision to stop people having too many goes in one raid at a boss?
No, the author went with the, hey look it's green grass and the sheep baa'd and, indeed did agree, it was green grass, and it was good. Poor journalism if you ask me.
Jul 21st 2009 8:36AM I know it's a slow news day, but discussing a feature that was discovered 22 days ago does seem a bit like scraping the barrel.
Ironically you link to 3 other articles your site has written on the topic. So a complete rehash.
It's a good feature that has been implemented in a way that can only benefit the player base. You know it. We know it and most importantly your 3 other articles on this subject also have come to the same conclusion (once full details of implementation were known). Now please go write an original article.
Jul 13th 2009 9:57AM That's fine. Then a RP server is not for you.
However you won't find a lot of RP'ers bitching about the content being to easy. They are making their own content.
You need to chill and let people play the game the way they want to and not as Blizz tells you how to play the game. You need to learn not to l2p and start playing your own game.
Jul 13th 2009 9:31AM What people are trying to do is the ancient art of story telling. If you choose to create a character on a RP server then you need to understand that the characters you meet are putting in an immense amount of effort into living a story.
You may not like it. You may not even like the fact that a level 80 is currently using a level 60 weapon because it was passed down through his family. Using sub-optimal talent trees because their story dictates that they should.
There is a purity in what people are trying to do here. The game provides the setting, but they are not 'controlled' by what the game dictates they should do.
You have to understand one thing though, while the rest of the WoW community is bitching about how easy and monotonous the Wrotlk content is, these people are creating their own unique and interesting story lines. It's very difficult to 'beat' the game when you are writing your own story line.
However, with WoW being a mostly casual friendly game these days, this takes an immense effort, but the rewards are deeply personal and come, not from playing WoW, but the interactions you have in character with other players.
AD&D, Cthulhu, Runequest, Paranoia, Vampire and many other RPGs encourage people to act in character when sitting around a table with friends. It brings the game alive. If you sat there rolling die and just hitting things, you would never get the most out of the experience.
On that note I think I've just talked myself into trying a RP server. ;)
Jun 25th 2009 5:08AM It's things like that you remember. Getting to the top of a tower and a ally priest being there, being a holy pally, we realised after about 3 minutes we couldn't really kill each other. Sat down, made a fire.
Eventually a load of allies turned up and ruined the party but it is these moments that you remember.
Jun 16th 2009 5:26AM Healbot
Pure and simple.
Assuming you have a 3 button mouse, that's twelve spells (click, click+alt/shift/ctrl) available to you instantly and frees up your cast bar for utility spells. So 24 spells effectively instantly available to you. Your performance as a healer can only improve with this add on.
The rest is irrelevant.