Sep 19th 2010 11:05AM My question is for those in the beta, how big of a guild is it going to take in order to be able to get these? Or rather what guild rank will these take to get? Could a guild of only a few people get these?
Aug 18th 2010 8:13AM It's purely an issue of maturity. It's already hard enough to find good talented committed focused players, but to add maturity to that list it becomes like finding a few needles in a very large field of haystacks.
Jun 5th 2009 2:43PM Every time I see another UI from someone claiming to want a "clean" and "uncluttered" interface I have to ask several questions:
1) Where are the raid frames and/or how are these integrated into your design?
2) Where are your party frames and/or how are these integrated?
3) Where do the DBM (pvp & raid as well as boss hp balance) bars go when they appear?
4) Where does your focus frame go?
5) Where are all your special class specific buff and debuffs bars/timer showing up?
6) Are there any CD timers and where do these appear?
7) If you are using decursive and/or healbot or other healing assit mods, where does this show up?
8) Where does Omen, Recount (if used) show up?
9) What about cast bars?
10) Where do pet and vehicle unit frames and control bars show up?
11) Where do ORA frames showing up?
and on and on and on.
There are so many invisible things that need to be organized into a working interface that it gets ridiculous so when I see another "clean" interface, it becomes much more about what I don't see than what I do. I've been a UI designer for for over 20 years and I can appreciate the difficulty in organizing and managing large amounts of information for a game like WoW. It's anything but easy. In WoW, I'm constantly organizing and arranging my interface for the most efficient flow of information, visual appeal, and maximum performance of the user in whatever situation they may find themselves in.
So show me a WoW interface with all these elements as they may appear in a battleground or raid situation that has minimally obscured view of the action and easy access too all necessary information and controls. So while making an interface pretty is certainly a fun thing to do, it becomes a real challenge when you try to make it functional in all situations while maintaining a consistency in your design.
Jun 5th 2009 2:28AM OK, why do the Nelf cats get essentially one color?... pink! Come on Blizz! From one designer to another... 3 of the color accents on the cats are pink/magenta. And one with a slight blue tint to it. Ugh. How bout some nice green tints and earth druid tones? Pinks and purples are for warlocks and shadow priests.
Sep 20th 2008 5:49PM I like the idea that my T5/T6 gear will last me far into Northrend but I must concur with Simon that I want to get decked out in new gear with new models and new stats as soon as I can without losing too many stats. Sure the BC raiding is fun and I want to keep doing it, but I don't raid purely for loot. I raid because I love first-time progression boss kills. Of course we all love getting new loot and new gear. Duh. But the thrill of the raid and the thrill of the kill is where its at for me along with doing it all with my good friends and guildies.