Jun 11th 2009 5:56PM This is NOT like EPGP. In my opinion, EPGP is a better system.
You get rewarded to attendance and progression, but instead of 'spending' or 'bidding' on items, loot is based off of a ratio (your "PR", which is your EP divdied by your GP).
You EARN EP for being on time, staying 'till the end, downing bosses, etc. And you GAIN GP whenever you win an item. Whoever has the highest PR wins the item. So basically, the winner s is calculated based on attendance and effort divided by how much they've won recently. GP is based off of ilevels. Every week, your EP/GP decays by 7%, rewarding recent effort rather than past effort.
I like it because you don't really 'spend' points (negative DKP anyone?), and you can never have too little DKP to spend; if you're the only one who wants it, you'll win. Plus, it rewards all the right things and makes it easy for people to get gear. On the one hand, people won't be able to win more than 1-2 items before dropping to the bottom of the PR list. But it's also easy to rise again to win more loot.
I've done a number of different loot systems. Straight DKP, suicide kings, karma, rolls, and even loot council. EPGP is by far my favorite and the most fair.