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  • Dreadheart
  • Member Since Sep 23rd, 2008

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Ready Check: I miss Karazhan {WoW}

Jun 4th 2010 11:19PM "Fast-food raiding is definitely great when time is short, but it would be nice to at least have the option of fine dining again."

Well said!

Ready Check: I miss Karazhan {WoW}

Jun 4th 2010 9:50PM Yeah, this article is quite timely for me. Just a couple of nights ago my brother and I were sitting down together and reminiscing about the BC days. We are both passionate advocates of the reward for effort philosophy that BC embraced and recognised that the cool things that make those memories so good were almost everything that has been taken out of Wrath. Challenging trash that required everyone to be on their game was awesome. Bosses felt as though they belonged in the instance, rather than just being randomly shoved into a room. Attunements added to the longevity of the endgame and also added immense value to the storyline - giving us a reason to enter the instances. As a rogue I remember doing stealth runs into the Arcatraz and Slave Pens for the key fragments and spending all night working out how to survive it with the help of some other stealthy friends - that was amazing fun!

Kara pulled it all together incredibly well. An interesting and immersive attunement, characters who made you feel like you were part of a story every time you entered the place, and the length of the instance is spot on for a raid imo.

This week we had some bad luck with people having to work late, a key member getting hacked, and some no shows for our 25man ICC run. So I put together a small group to run through BT as a novelty. Some of the players in the group had only started their wow experience in Wrath and they loved the look and feel of the Black Temple. As a few of us explained how raiding used to be, the attunement questline, the crucial need to CC certain trash mobs, the feeling of "oh my god we're going to die" if everyone wasn't doing their job right, which gave each member of the team and each class a sense of value - a reason to be part of the group.

We, of course, had to show them where the entry in the side of the wall was and even this was awesome for them. What's with us just running into great big open front doors in Wrath? To get into BT you stealthed in by creeping through a crack in the wall, you needed a key obtained through a questline to get into Kara, SSC was hidden at the bottom of a lake!

Kara epitomises all of the good things that made the raiding experience an epic, challenging, and ultimately enjoyable part of WoW. I certainly hope that the developers reflect on the successes of BC raiding while creating Cataclysm.

Enter to win an Ethereal Soul-Trader {WoW}

Jun 2nd 2010 7:24PM Awesome Pet!

15 Minutes of Fame: Classic raiders keep a different pace {WoW}

Jun 1st 2010 8:44PM I totally agree with what you've said here Styopa.

And I wanted to congratulate the guys from Screams of the Past for being able to create, and hold together, such great guild.

I reached lvl 60 towards the end of Vanilla and spent my time as a pvp fiend, racking up all my Field Marshal's gear, instead of raiding. So my first raid experience was in BC. Even so, I have to say that I've found myself reminiscing about how much more fun, challenging and rewarding raiding and heroic dungeons were back in BC compared to Wrath. I remember grinding mats almost every night for 2 weeks straight for my crafted weapon and spending the whole expansion trying to get my rep up with the various factions - and some still have a long way to go.

In contrast, within a month of hitting lvl 80 I was exalted with every faction and that was disappointing to me. Apart from raiding ICC I have nothing else to do on my main at the moment. At the end of BC I was raiding BT, Hyjal, TK, SSC, Gruul's, Mags as well as still doing Kara and ZA for fun - plus running heroics with friends was still fun and something that we did often.

I love the idea of returning the older content. If there was such a thing as a Burning Crusade server that capped at lvl 70 I would be there!!

Maintenance day loot from {WoW}

May 18th 2010 7:56PM Thanks!!

WoW Moviewatch: Nub Tales ep. 1: Celestial Steed (the tears of noobs) {WoW}

May 10th 2010 9:03PM I see it a bit differently to what I've read here so far...

This film isn't making fun of the "overreaction" of the community to the celestial mount, it is part of that reaction.

The "tears of noobs", as the story tells it, refers to the crying of players who missed out on an opportunity for shiny loots, for whatever reason, and Blizzard's response to their cries was to grant them their wish. However, as with every wish granted, there is a cost. Not just the $25 fee for purchase, but the label of noob (as it's put by the author of the movie) for ever more.

It's simply reinforcing the age old saying "be careful what you wish for, because you just might get it!".

Breakfast Topic: Where's the epic {WoW}

Apr 29th 2010 1:42AM I just want to say that I 100% agree with you Anne, both in this thread and in your recent comments as part of the article on the disparity over the raid lock-out changes proposed for cataclysm.

I have noticed throughout all of this expansion that the feeling of imminent doom, of real danger in both levelling and raiding, has rarely been a part of my wrath experience. This certainly affects the creation of that "epic" feeling. In my opinion the lack of this feeling is what is behind people "feeling" as though the game is easier this expansion... the game probably isn't actually any easier, it has just "felt" easier because the surprise and awesomeness, the big unknown, has been lacking compared to vanilla and BC. Perhaps this has been a result of making everything highly accessible - if so, the question has to be asked, is it worth it? I'm sure players of all levels (casual and hardcore, for lack of a better term?) enjoy the feeling of knowing that there's more in the game to find and experience. Knowing everything that's going to happen, and experiencing it all readily, doesn't leave much to look forward to.

I also think that raid design, equally as much as fight mechanics, adds to the epic feel of the dungeons we enter. Raids in wrath (with Ulduar as an exception) haven't been as... interesting... as many previous raid designs.

I would love to see the "epic" return to the game in cataclysm. reacts to Cataclysm raid changes, page 2 {WoW}

Apr 29th 2010 12:16AM I'm uncertain about this change to lockouts and am holding out on making my mind up about whether it's a positive or negative change to the way I approach the game until Blizzard specify how they will differentiate the 10 and 25man raiding experience i.e. the rewards on offer (I understand that more loot, gold and badges will be dropped - but hopefully there's more to it than just this). I've seen talk on the forums speculating that an incentive for 25man raiding could be increased points towards the guild levelling system proposed and perhaps access to patterns, recipes and mounts as a means of rewarding the added effort of fielding 25 raiders - I like the sound of this and am interested in knowing what Blizzard has to say down the track.

Personally, I would really like it if they reverted back to having 10man raids completely different from 25man raids i.e. Kara and ZA style. This would allow players to choose their raid pathway without this constant debate of whether 10man or 25man raiding has more merit. 10man dungeons designed from the beginning to be 10man dungeons and likewise for 25man content. The bigger 25man guilds could then field their 25man teams and have some 10man fun whilst the 10man guilds have all the content they need (assuming enough 10man only raids are designed) to stay interested.

I understand that producing this amount of content would place an increased workload on Blizzard's developers though.

Maybe the BC model of intermixed 10man and 25man raiding is an option? This would support the formation of more large guilds and prevent the dissection of existing guilds into many small satelite guilds made up of only friends (not that that's a bad thinig, but it shouldn't be the only option for a guild if it wants to be successful in Cataclysm). In my opinion, playing an MMO is about interacting with a wide variety and number of people and large guilds should be better supported (ie. game design should promote the formation and retention of large raid and community guilds) than they currently are.

One thing I do like about the raid progression announcement is the multiple raids per tier (like SSC and TK, Hyjal and BT - as Bliz described it). This worked well in BC by adding variety to the raid experience between tier progression and content patches.

AddOn Spotlight: Community Choice 1 {WoW}

Mar 25th 2010 7:10PM My favourite addons:

Macaroon = the most configurable action bar/macro bar addon available.

Titan Panel = all the information your need at a glance.

Fluidframes = move and resize any component of your interface to anywhere you want.

Tom Chilton explains early WoW class balance (or lack thereof) {WoW}

Mar 7th 2010 10:43PM I'm definitely getting tired of Blizzard fanboys supporting every single change made to the game and flaming every good thing that used to be, all in an effort to sway reader's opinions in favour of the simplification of wow.

Raiding in Vanilla was fun - sometimes a chore, yes, but still an awful lot of fun! They got it right in TBC. Wrath has been ok overall, but definitely lacking compared to both Vanilla and TBC.

Battlegrounds in Vanilla were where I learnt to play my class. The honour grind was tons of fun and the differences between classes made for real variety in the pvp game. Kitting my character out in full Field Marshal's gear was great! The complexities to BGs like AV were amazing and I for one really enjoyed epicly long AV battles.

Refrain from telling people, who you know nothing about, what they like and do not like. I got a real kick out of Vanilla wow and absolutely loved TBC. Wrath, though still fun, has been a move backwards from TBC in my un-rose-coloured-glasses opinion.