Jan 4th 2011 2:38PM "With a spade of snow
I'll build a man that's made of snow.
Snow... Snow... Snow..."
Those words changed my life.
Nov 17th 2010 8:15AM Alamo.
SUM DURID POSTS R 4 EVER
Aug 6th 2010 1:07PM Is there a way (addon for addons or something) that you can get all of your addons to think about positioning and anchoring the same way?
I ask because of this: I frequently alternate between full screen and windowed mode. When I do that, things like Dominos and sexymap and pit bull get all out of whack - over lapping and so forth.
I'm sure this has something to do with the lua regarding offset from center versus hard coded X,Y coords, or some other such conflict that is beyond my capacity.
Long and short: is there a fix besides rewriting all my addons (which I don't have the skill for anyways)?
Jun 23rd 2010 8:10AM I think AotD is especially good for some of the heroic 5-man achievements, namely Less-Rabi, and anything with a speed kill achievement.
Have tank and healer respec as dps (if they have dual spec), then pop your disposable tank army. If your DPS is anything resembling adequate, the boss should be dead or nearly so by the time your army is used up.
Apr 16th 2010 11:21AM @icepyro
Thanks for your courteous and well articulated response. However, I'm going to have to take exception to several points.
First, the premise that finishers are the most powerful things that rogues do is false. It may be true in some specific circumstances, but over all I'd disagree. If it were true, then Sub would be the preeminent raiding spec bar none. Finishers may have a nice burst potential, but less so than Lava Burst or even Frost Bolt. Furthermore, Envenom already requires a second criterion for use: the Deadly Poison stack.
Mostly, opening CP are spent on popping Slice and Dice regardless of your spec. EVEN IF I started a boss fight with 5 CP, I fail to see how starting my Slice and Dice a few seconds early would really be that game changing. Maybe that would buy me one additional Envenom or Eviscerate over the course of a boss fight. Game breaking? I'd say no.
If your concerned that Rogues would be OP versus trash or world mobs... Then I fail to see the point. Ambush hits harder than Eviscerate and they're giving it to all weapon types.
It's not about wanting to be OP by design. It's about wanting consistency in implementation and control over my own resources.
I have a DK. In fact, he is my main. I can tell you emphatically that no spec uses a strike that eats their diseases. Blood uses Death Strike, Unholy uses Scourge Strike, and Frost DKS all talent to have their Obliterates NOT consume diseases. And, by comparison, Scourge Strike and Obliterate are used constantly and incessantly, because they ARE in fact "that great."
It isn't really analogous to arcane mages (or truthfully DKs for that matter) because they can cast any spell at anytime regardless of the buff/debuff situation. Sure, a Rogue can make direct physical attacks without CP (Sinister Striking rather than Eviscerating, for instance), but things like SnD, Rupture, Expose Armor, and the new heal can ONLY be cast if CP are available.
Furthermore, Debuffs can be countered and Buffs can be dispelled/purged. Buffs and Debuffs can be seen by target and caster alike. CP are something wholly different, because they need to be. Can you imagine a world where players could dispel combo points? They aren't a nicety, they are a necessity.
To revisit the comparison: DKs are the only other class that uses a dual-resource system. Rather than spending energy to gain CP, they spend Runes to gain RP (and yes, RP attacks are very powerful). But unlike rogues and CP, RP belongs to the DK. A DK carries his RP with him, though it does dissipate over time.
I'm suggesting that the elegant design is the better one; rather than make exceptions to the system (like they have with SnD and Recuperate) they should make all rogue resources rogue property.
Apr 14th 2010 12:01PM More than anything, I just wish that combo points belonged to the rogue, rather than his target. Only DKs approach the sort of forced-tunneling that rogues face, and they can pestilence their diseases frequently (versus once per minute or what have you on Redirect).
Would it REALLY be game breaking if a rogue could build combo points on one target and finish on another? I'm not so sure it would. Maybe pvp would look a little different (but with the class overhaul upcoming, tweaking finisher potency for instance wouldn't be a big deal), maybe CP should fall off if unused (like Premed), but generally speaking I just want my resources to be my property.
Mar 11th 2010 4:02PM I have just started using "TellMeWhen," and it seems to be very powerful.
I KNOW you can set it up to show you, for instance, when your focus has Deadly Poison and the stack count. The thing is, you have to manually input the name of the debuff for it to watch. I believe one frame can be used to watch for multiple debuffs, but if it's an encounter you've never seen, you'll have to look up the debuff name ahead of time and put it in.
I use it currently to simply track my DK's diseases and two of my procs... and since the addon frame is near my action bar, I'm able to filter out alot of extraneous information and just see WHAT I NEED TO KNOW for that moment.
Sep 14th 2009 6:48PM No, no, no....
Square for Ice trap, sure enough, but Moon was sap (cuz it's sleepy time!)
Star was sheep... cuz it's magical... like stars... are.... magical....?
Diamond was for seduce (for obvious reasons).
Now, skull is first kill, and everything else is being aoe'd. Do mages even keep Poly on their bars anymore?
May 22nd 2009 8:54AM To be clear, I am NOT well trained in psychology/sociology/behavioral sciences.
All the same, I think it'd be very fascinating to see a study on something like guild-lifespans. Almost all organizations have a limited lifetime, and there are certainly phases that a guild experiences throughout its tenure.
Beyond merely what makes a guild die, there a lots of shared phenomena between nearly all guilds - pendulum swings of enthusiasm, dissension, golden-ages, nostalgia, grieving (though the latter is often seen after the "guild-death" or "break-up"). It'd be interesting to understand how these all fit into the overarching history... and maybe it'd even give some insight into how to handle them best (though I doubt most researchers are doing so to enhance the gaming experience).
Apr 3rd 2009 8:44AM Every Nelf I level (and yes... there have been more than one), I ALWAYS skip the satyr quest ("Zenn's Bidding") in Teldrassil. I dunno.
And is it just me, or in vanilla WoW, didn't that quest make you lose a small amount of Darnassus rep? I didn't know what that meant on my first toon, but I definitely felt like I had done something wrong.