Dec 5th 2011 3:58PM Vanity Items are currently my favourite part of the game. The only issue is that I have so many, I could really use a Keychain of some sort for them. It feels like leaving them in the bank is the same as not having them.
Sep 22nd 2011 7:05PM Unfortunately that is not the case. 'Ranged' is only hunters (and I suppose melee using a ranged weapon).
Besides even if it were, the proc is AP, not Spell Power so it's useless for casters unless no one else needs it and you wanted to play with the extra crit.
Also, you forgot Enh Shaman as melee. :)
Sep 8th 2011 4:13PM 9) Being aware of everything going on around you that isn't the actual fight.
I reposition bosses all the time simply to keep dps and heals away from incoming pats. I call out in Vent to pull totems. My camera view is often not even on the boss. The boss I got, it's everything else I'm watching.
Sep 1st 2011 3:17PM @Snuzzle
Totally Agree. Why not a Clydesdale at least. If the picture in the article is the mount, then the worst part is that I don't think these are reskins. I think these are the horses from the WoW TCG item http://www.wowhead.com/item=69215/war-party-hitching-post . I hope I'm wrong.
Jun 27th 2011 1:38PM Druids
Kitten Barrage: - launch a salvo of adorable kittens stunning all enemies for 8 seconds
Flavour text 'Zomg Kittehs!'
Baby Bear Barrage - launch a salvo of sleeping baby bears slowing all movement in the affected area by 60% while enemies tiptoe past
Cat Bath: - Upon being grabbed in PvE (Valkyr in Lich King fight) or gripped by DKs in PvE inflict 1000 scratches. Bleed damage for 3 weeks. Target winces in all battles involving alcohol. Any complaining gives a debuff called 'Wuss'.
Bear in the Woods: - Release a 'smoke bomb' making the bear untargetable while in the 'smoke'. (I want a ranged pull damnit!)
Jun 1st 2011 7:04PM In Vanilla Paladins' seal mechanic was painful. Apply, judge, apply, judge.
In Wrath druids had to monitor a debuff with a painfully short duration: Mangle.
Combine these two things and you have Pulverize. It's not fun, and for a spell called "Pulverize" it sure isn't doing much pulverizing. Maybe it was named by the guy who thought up 'Kang the Decapitator'.
May 26th 2011 7:05PM It seems like you think having a ranged silence is pretty important. 3/4 of the tanks currently have one. I think I'd understand if DKs didn't have a ranged silence because they have Death Grip. I might also understand warriors not getting one because there mobility is amazing and can Charge in, silence and Intervene back (a lot of work, but still possible). I'm curious why you have decided that druids shouldn't have a ranged silence (or an ability with a similar result like Rogues' Smoke Bomb)?
May 20th 2011 4:52PM Warrior. Warrior. Warrior. I've tried, honest. I even have a mental image of a Worgen warrior in my mind and it seems so badass my eye twitches.
I'm going to give it another shot because of a recent occurance. I normally follow the standard advice on best spec to level, but I switched from ret to prot leveling on my pally and he went from 'yeah, that's pretty cool' to 'please let me get a shield proc, please let me get a shield proc, please...ZOMG!! DEADED!"
Point is if you're not enjoying a class, try a different spec.
Apr 28th 2011 12:09PM Do we know how the new Legendary staff is supposed to be attained?
I've played a spriest from BC on, sticking it out through mostly underpowered times. Now that spreists are on top, my guild asked me to switch to Holy. I'm not happy about it but I get it.
I'm wondering if I'll have to find another guild if I want a crack at that staff.
Feb 17th 2011 5:11PM I'm curious how far do you want to take that idea?
I like the idea of not having to re-roll just because you took the 'wrong' class, but where does that stop?
Every single person in my guild wants to dps. Several don't mind tanking or healing. Because of the tank/healer/dps model some HAVE to tank and heal even though they'd prefer to be hitting things.
We don't have a single spec that offers replenishment in our core group. The group is really good, but no replenishment and the devs have said they balance around it.
Do we stop the tank/heal/dps model? Do we remove all buffs, debuffs and benefits from players and just reduce the encounter difficulty or have all those buffs present automatically? Have them attached to the party or raid, letting the raid lead assign the "crit tabard", the "replenishment hat", and the "heroism wand" to people?
Maybe the differences, the benefits and punishments are what make the game fun? I'd hate to have to sideline a friend because they were the wrong KIND of dps, but that's sort of what the game is.