Nov 24th 2009 2:55PM do want, too
Dec 15th 2008 3:32AM Zach, I'm pondering why it's necessary to make this guide, in addition to the Haste guide. Are people too lazy to research upgrades in Atlasloot or Wowhead? Can't we write better articles about better subjects? This post seems oh-so-filler.
Dec 14th 2008 5:24AM You're wrong.
Dec 14th 2008 5:20AM Come on, Zach. Haste is not good for the fact that "two of our bread and butter healing spells have a cast time". It's due to the fact that Haste increases HPS more than any other stat pound for pound. Critical will increase HPS a good deal, as well... but not nearly to the extent that Haste will.
Assuming people know how to manage their mana pool, spec, and activate all of the goofy cast-to-benefit Paladin spells, Paladins should be going for two (four if you want to get into Spellpower and Intellect, which come standard on any Plate Paladin gear that's worth getting) stats in particular...
Haste and Spell Critical.
Mp5 scales poorly and won't provide any increase whatsoever to HPS unless you're going out of mana (and with Divine Plea and proper management, you better not).
Dec 11th 2008 2:29PM "Intellect is their regen stat, thanks to Illumination and how Replenishment works. The higher their Crit and Max Mana, the more they'll get out of Illumination and Replenishment. If there's no Replenishment to be found, MP5 becomes more important. Spirit is never good for them."
You're incorrect - Intellect is not our regen stat, regardless of spell critical or replenishment. Intellect allows for a greater mana pool, more healing via Holy Guidance, and also lends itself to [a small amount of] spell critical.
Illumination returns 60% base mana cost back on the requisite spell criticals and can hardly be described as regen - moreover as efficiency. Replenishment is based off of maximum mana, which is governed by Intellect.
MP5 is our regen stat, and it is a bad one as it doesn't scale as well as it should. Subsequently, it's also a bad stat to stack in lieu of critical or haste as they will increase HPS far more than MP5 ever will. Also, Paladins will always place a higher level of value on Divine Plea than any combination of MP5 and Replenishment (25% mana every minute tends to be very powerful).
If you're going to describe why Paladins don't need Spirit, make sure you make the comparisons to MP5 and why it's better for Druids and Priests. To be honest, I cringed a little when I read the Paladin question - both from the question itself and from the answerer's perspective.
Nov 10th 2008 2:35PM zomgz bacon.
Oct 7th 2008 7:25PM Even without an enchanted broom or pigtails, love made Muffincakes feel all better inside.
Sep 26th 2008 2:09PM I subscribe to the old sentiment:
If the tank dies, it's the healer's fault. If the healer dies, it's the tank's fault. If the DPS dies, it's their own damn fault.
There are, of course, exceptions.
As a healer, I hate it when people always cry to be resurrected when the group dies... Or if we're still in combat and they can run back and rejoin the fight but choose not to.