Oct 28th 2009 11:12AM @Skonged
For starters, there's a difference between an OS button and an I WIN button, if we're going to be using those terms. I'm not sure what you meant, but MI sure isn't either, MI is on a 3 min CD. If you were talking about a frost mage's Cold Snap, however, which is on an 8 min CD (6 w/ talents), this is more of an OS button, but seriously, I don't think another elemental (~2min CD), cone of cold (8secCD?), frost nova (20sec CD [lolhandoffreedom/clense]), and lolblock (5minCD [yay, have melee gather around to play the minigame, who gets the kill on the mage]) is anywhere close to LoH.
*the above CDs were all with talents btw, not that it matters
The problem, is paladins ARE a "one-man army"; a geared paladin can pretty much demolish anything utilizing three or four buttons, take a ton of people to kill (art of war, lolprotholy, holy in general), bubble (free life), LoH (another, free life). And you can have one player pretty much just dismantle an entire team, or at least keep them at bay, granted, this is in BGs; in Arena it's a tad different, but in arena WAY too many people use this prot/holy monstrosity spec and they're effing impossible to kill. I'm not entirely sure what this spec relies on, but it looks like the PTR changes will hurt this spec. No other tanking class is this powerful in PvP (ok, maybe prot warriors with spell reflect, but I suppose the lack of self-healing makes evens it out a tad), but I've never really seen a DK or Druid tank in BGs do much damage, just take a ton.
In my opinion paladin tanking could use some nerfs, but that's an entirely different issue. My major concerns are pally tanks take very little physical damage, put out flawless aoe threat, and hold superb single-target threat; why roll any other tank? Warriors often have trouble with aoe threat, DKs take a ton of physical damage without block, and I'm sure druids have a drawback, but to be honest I've very little knowledge of how druid tanks function outside of how they gear.
Heal yourself, then LoH the tank if needed. I really don't see the problem, should that aforementioned change go through. How many encounters would you be taking that much damage without the damage being avoidable?
I think the LoH change would be nice just to have everyone who uses their pally to be a one-man army completely freak out. "WHAT?! HELP OTHER PEOPLE?!11" Though I have seen, on many occasions, a wipe being avoided because the pally tank LoH'd themselves. Honestly, I think a LoH change would bee much too drastic, there are plenty of other problems with pallies in PvP: holy damage going through armor, holy resistance not existing, ridiculous white damage in ret, prot/holy, healers being ridiculously, no, damn near impossible to kill (I'm looking at you druids).
At this point I'm ranting, I know. I apologize. I encourage and responses. *put up flame shield*
Oct 6th 2009 12:19PM Anyone know what add-on he's got in the beginning at the bottom? It looks like it's for health and mana.
Aug 20th 2009 7:02AM @Lazarpandar
I haven't laughed that hard in weeks. Thank you.
Jun 29th 2009 5:33AM +1 for the laugh. :)
I for one welcome our new blood-hungry overlords.
Apr 23rd 2009 9:30PM @Tinu:
That's a feature, not a flaw.
Apr 23rd 2009 5:41PM It would kinda of lose it's effect, it'd just be like a white block; might as well just be a bench.
Apr 21st 2009 4:33AM I've read, reread, and reread that and I still barely see where you're going with that.
Oct 10th 2008 2:36AM ^^ Win. :P
Yes, they probably did. Even if they didn't the severance packages they got that were exceeding 10m should be more than enough to pick up a pair.
lavish earbud caps: $60k
Drowning out the tanking of the global economy while knowing your ear-bling costs more than your gardener makes in two years: priceless
Oct 10th 2008 2:27AM Yes, but look at the economy, we've all got more than enough money for both. :)