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  • grarlex
  • Member Since Sep 24th, 2008

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Why loot drama happens (and how to prevent it) {WoW}

Aug 1st 2009 6:27AM You might want to read up on EPGP if you like your current system.
The difference between EPGP and DKP is that it's based arround two scores.
EP are points you get for raiding - some reward it based on boss kills, we like to award it using the "periodic award" option. This means that to get EP you have to raid.
GP are points you get for looting - The system have a formula to calculate or you could just use some standard value of your own. Our need rolls goes for the full points while a greed roll goes for 20% of the value to make sure we DE as little as possible :)

How much EP and how much GP you have don't matter - The system works by calculating a loot priority. This priority is EP divided by GP - in other words; How much you've raided divided by how much you've looted. If you raid little, and you loot accordingly you'll have the same priority as one that's there EVERY day.
To make sure that past stays past we do a decay of 10% each week. This don't affect the priority as both numbers go down by 10% so the equation is the same (assuming you have looted).

The reason why we picked a looting system is that even those that only do /roll have one (they expect players to behave and only roll for upgrades etc), and looking at the options arround this one was the only one we found that worked both for casual and regular raiders.
Humans are award driven. For some the award is loot/gearup, for others it's besting content. Using this system we manage to award those that favor loot over progress in a fair way. Progress comes from hard work, and rewarding players for turning up ensures this :)

The Queue: Soloing Zul'Gurub like a Q {WoW}

Feb 4th 2009 4:54AM Only problem I've encountered so far using Windows 7 beta is when the game does its "anonnymous upload" thingy. Then I need to move the Survey.mpq and sometimes another file aswell from \Blizzard Entertainment\World of Warcraft\Cache to the Cache folder in my wow game folder.

Arcane Brilliance: Wrath reputation rewards for Mages, part 1 {WoW}

Nov 23rd 2008 4:51AM @lvl 80 it's 447 with no talents or buffs/debuffs. You have a 83% chance to hit a mob 3 lvls above you (any boss is considered to be 3 lvls above you). As a mage you can pick up 3% hit rating from talents, so that sets you at 86%. At level 80, 1 hit rating is equivalent to 0.038% hit so 369 should put you up above hit-cap (wiki sais 368, but that gives 13.984% so I'm aiming for 369).
There's also 3% from improved faerie fire (balance druid), 3% from misery (shadow priest) and any dranei caster gives away 1%. If you're able to count on these beeing present you have 93% chance to hit needing 185 hit rating.

http://www.wowwiki.com/Spell_hit

Addon Spotlight: PitBull {WoW}

Sep 24th 2008 12:32PM I can't see Grid included here. I installed Grid, GridDynamicLayout and GridManabars. All I had to do was select Dynamic Layout as the layout in Grid and I was rock'n'roll. I've seen a few times problems with tanks not appearing in the tank section, but that's ages ago.

Helps me a lot when healing with my shaman :)

WoW Insider is looking for an addon developer {WoW}

Sep 23rd 2008 6:15AM News isnt allways about beeing the first to break it. I usually come here for the other parts though - the class sections, the addon spotlight etc.
But lately it's been too much spoilers. I want to experience Wrath of the Lich King when I buy it.