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  • nian
  • Member Since Sep 25th, 2008

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Recent Comments:

Priest changes and glyphs in Wrath beta patch 9014 {WoW}

Oct 1st 2008 9:39AM They should really make guardian angel a 30 minute buff instead of a 10 second buff. change the healing effect to a "increase healing from holy priest(caster) by 5%(or 10%)"

holy priests already have enough healing spells to use during fight and with desperate prayer being part of the tree now, i don't see why they would need another emergency heal.

Priest changes in Wrath beta patch 8982 {WoW}

Sep 26th 2008 2:41PM ok, i really think they should make the 51pt holy talent a full duration buff for a single target instead of a 10 second spell. (just like soul stone)

holy priests already have emergency heals, especially with desperate prayer becoming a 11pt talent. they could just change the healing effect to a "increase healing on this target by %" effect.

Scattered Shots: Traps {WoW}

Sep 25th 2008 4:56PM here is what i think they should have done. instead of adding this lame ice shot. they should have added a "trap shot" ability which when used, would make it so when you hit a trap button, you get to shoot it somewhere instead with 0 arming time. it's basically what explovive shot is... and it would give you a lot more flexibility.

I really hate what they have done to the survival tree. It seems to me like it just a second marksman spec now. I would have liked to see some sort of ability that would let you lay down more than one trap or something that would work great in both melee range and shot range.

Warlock changes in Beta build 8982 {WoW}

Sep 25th 2008 4:51PM Arg... metamorphisis is becoming more and more what I always pictured it to be but it's in the wrong damn tree! It should be destruction 51pt talent and should remove the pet when activated.

destruction also has all of the reactive spells... which would actually become usefull with the damage reduction of metamorphisis. Destruction also has a few health restoring mechanics and would benefit a lot more from the ability to take hits(since of all the 3 builds, it requires you to be in closer than the other two dot-and-run specs). It also has improved searing pain... which is the warlocks only "+causes a lot of threat" ability