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  • Juzelle
  • Member Since Sep 25th, 2008

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Recent Comments:

Mists of Pandaria Beta: Challenge Mode armor sets revealed {WoW}

Mar 25th 2012 1:44AM it's like AQ40 all over again. LOVE IT.

Mists of Pandaria Beta: Challenge Mode armor sets revealed {WoW}

Mar 25th 2012 1:43AM the current state of shoulder/pauldron art in this game is absolutely out of control. There is a point where this needed to stop, and clearly we have passed it.

like.. what the HELL is going on with the priest & shaman armor sets?? Clearly a modern art masterpiece...

the pally set looks pretty great, admittedly(Go-go pally Rangers, daaaaaaa-naaaa-naaa naaanuuhhh!!) but I kind of want to find the guy who designed the rest and throw them into the sun. They could stand to study the philosophies put forth by designer Ludwig Mies, who coined the term "less is more" & "god is in the details"


Hunters to get Stampede in Mists of Pandaria {WoW}

Mar 21st 2012 7:27PM I'd really like to use stampede with my collection of color coded silithid colosi hatchlings.

nothing says lovin' like an army of big enraged bloated ticks :3

Breakfast Topic: What will be your big story from the Mists of Pandaria press event? {WoW}

Mar 14th 2012 8:28AM as a crispy, haggard, burnt-out, veteran ex-raider, hilariously I'm looking forward to more concrete info about the pet battle system.

blah blah, you can knock TEH POKEYMANS all you like, but from the standpoint of a late 20's/early 30 something who played CCG's with other adults for $$$ at a competition level, I think bringing any element of strategic turn-based RTS/CCG pvp that into WoW as a side activity is like throwing gasoline on a campfire. (read: I think is is a fabulous idea)

I feel my collection of rare non-combat pets will bestow upon me untold future-hours of casual awesomeness. I can see it now...

"Hyacinth Wing Macaw, return! Mini-Diablo, use flamethrower!"


Hi, remember me? I've been here since 2004 {WoW}

Mar 9th 2012 3:01PM I hate to evoke the dreaded 'everquest 2' but I feel its relevant to this discussion.

one of my friends is a 'Guide' over on EQ2, which is basically like a GM that interacts with players via roleplaying or creating on-the spot minigames or scenarios to make player's daily game experiences better. They're employed by sony and get free accounts. yadda yadda this has nothign to do with anything, but anyway, she's been playing EQ2 since it launched around the same time as WoW.

I rolled up a toon to hang out with her on her server, and one of the interestign concepts she introduced me to was that they have a 'veterans reward program', basically if you've had an active account for over like 2 or 3 years you start earning these rewards, one for every year that you've played, and every year around new years you get something else. basically a reward for being a loyal customer, and something that sets you apart from some of the newer players

so like she has house and armor items, or things that add special animations to her character, special pets, a crazy mount, whatever, which all look pretty impressiv, but the only way to receive said items is to have been playing for XXX ammount of time.

it always struck me as kind of weird that WoW never did something like that. Similarly to the op, despite periods of inactivity, I've had an active account since launch day in 2004. I even have the original collectors edition complete with mini pets (Zergling, Mini D., & Narcoleptic Panda).

it'd be kinda nice if there was something inplace, even something tiny like a title, that was like "hey long-time subscriber, we appreciate your business!".

Does gender matter when designing your user interface? {WoW}

Mar 7th 2012 10:01AM Ditto. I think the concept that a players UI's is biased around their gender around is laughable.

I built my UI simply based around my needs. I've played the same hunter(my only 85!) since vanilla and raided through nearly every tier of content. Similarly to your healing rig, mine was built around making my DPS/CC activities as efficient as possible based on the way in which I play, and to help support my weaknesses & amplify my strengths.

Every one of my guy friend's who's come over to visit or tried to play on my account ususally throws their hands up in frustration because it's just too difficult for them to wrap their heads around.

See, I'm actually severely dyslexic IRL, and I have a hard time navigating keybinding setups, not because I'm stupid or anything(I have an IQ of around 138, lol), but I sometimes in the heat of a difficult moment (i.e: kiting adds on a boss) I will panic & 'forget' where certain keys are. Its incredibly frustrating, but it happens, and I try to minimize that as much as possible. However what it ends up meaning is that I'm a partial clicker. Yes, the dreaded clicker! Clicking is not ideal, and generally frowned upon by videogame elitists/epeen strokers, but it is what it is and I try to make the most of what I have and turn it into as little of a hinderance as possible.

Thusly, working around my dyslexia, I built a ui that sits centered on my screen in a rough 'U' shape, with bars that fade out in & out when being moused over. When I play, it's almost entirely muscle memory, & I generally stare at the dead center of my screen and watch everything else out of my peripheral vision. I use addons like powerauras, range display, omnicc, castbars, & sexymap to bring everything together in a nice little compact package, which warns me when I'm screwing something up(power auras), and my limited key-binds are all set to simple, easy to remember keys like '~' through '4' or mousewheel, with maybe an alt/shift mod-key thrown in.

So like tilda = pet attack, 1 = hunter's mark/mod: assist, or clicking alt+mousewheel = trap launcher. Everything else is clickable, and is hardwired into a series of macros I scripted that're based around memetic image/word associations, sometimes combining two or three abilities into 1 key. the standard arrangement is:

#showtooltip (ability name)
/cast [btn:1] (ability 1); [btn:2] (ability 2)

so like...
#showtooltip Freezing Trap
/cast [btn:1] Ice trap; [btn:2] Freezing trap

I thumb alt+mousewheel, mousover the button, and then left/right click to select my trap. it ends up being really fast and smooth, and I can react just as quickly as any of the other keybind hunters in my guild. I also use alot of mod-key macros, so like for example, I would have my #2 key setup with:

/cast[nomod] scatter shot
/cast[mod:alt] master's call
/cast[mod:shift] intervene

The whole UI is kind fo unorthodox & looks like this:

So after reading all that, and reading the reasoning behind it, I don't think anyone could realistically ascertain that my UI was built based on gendered preference or choices, but instead to make my playing experience less of a hassle, which is ususally what UI mods are for ;p

Breakfast Topic: Do you have a special spot in WoW? {WoW}

Feb 28th 2012 9:00AM Out in Nagrand , there's a little floating island with waterfalls coming off of it floating waaaay up over Halaa.

I used to pvp up there on my shaman back in the day, but whenever I'm idling I will often make the trip to fly out there and just chill out. It's especially relaxing at night when the moons are visible.

In old world there's a tree just south of the crossroads with lions circled around the base napping in the shade. pre flying mounts I used to parachute down on top of it and relax. I know alot of people hate the barrens, but I'd guess I'm one of a small minority for who it fills with lost of nostalgia for my experiences in vanilla.

Breakfast Topic: Which race has the best starting zone? {WoW}

Feb 27th 2012 3:07PM I was really disappointed with the Worgen zone. I remember in interviews blizz devs talking about how much time they spent on it. Hearing that I was pretty hyped to try it out, but after playing through it, with some of the disjointed camera bug-outs in the in-game cut scenes, the disjointed phasing, the lack of mailboxes, the forced hearthstone changes... ugh. It has a great story, but that doesn't make up for its glaring technical and immersion breaking glitches. I -DREAD- having to play through it anytime I decide to make a new toon because of how annoying it feels.

I feel like people like the zone because they WANT to like it, in the way that people like LOTRO, despite it being a feckin' awful game, because it's LOTR related and people LOVE LOTR. personally I WANTED to like the worgen zone. I mean look how rad gilneas is? But it's so buggy that it removes nearly all enjoyment I gain from it and ends up feeling like a chore.

Also seriously, could they just not find some actual British voice actors for the npcs? It's like they pulled in their office buddy Tom from accounting who does a passable impression of theatrical/dickensonian kings-english.



Yak mounts lumbering your way in Mists of Pandaria {WoW}

Feb 24th 2012 9:12PM I made a noise akin to 'eeeeeeeeeeee' but with my mouth closed. my partner just gave me a sharp look and I pointed at the screen.

she just called me a big nerd.
don't care.