Aug 5th 2010 9:01AM Have they fixed the bug with dual-spec not leveling spells? Will our spells now be max level rank with Cata when we switch specs? Not a huge deal currently, but I can see it being annoying leveling multiple toons again.
Nov 4th 2009 3:05PM To clarify my view on how Hard Modes/Normal Modes have worked so far:
OS/Ulduar: Triggered Hard Modes, I agree with other comments that to even get to some of these, it's a gear check, but the lack of flexibility in having both Heroic and Normal saved to the same Raid ID was pretty limiting. While the 10 man "Hard" mode group I'm in did work our asses to get our proto-drakes, it did sort of suck that we couldn't help out other guildies working through normal 10 man Ulduar since were saved already.
TOC: Pre-Raid Toggle, was very flexible as I stated above. Allows a group to focus on Hard Modes, knock those out and still be available to help out other guildies get through normal. Obviously, it'd be great if every guildie's gear level was equal all the way through an expansion. Unfortunately, that just isn't the case and you always tend to get that core group of hard core raiders who are there every raid and do hard modes, etc and gear up faster. TOC allows that group to still be available to help out in normal runs and make raids full guild runs versus having to pug a few open spots (NOT that there's anything wrong with that!!! lol). The fact that you only have so many attempts in Heroic mode is also a plus as the "Tribute" aspect of it is a nice touch IMO.
ICC: Per Boss Toggle, while details are still sketchy, if you aren't allowed to run both on separate Raid IDs, then we're back to Ulduar/OS inflexibility. Yes, it's more "clear" that this is hard mode, but honestly, I don't think it was that confusing before (i.e. 4 towers, No elders killed, Big Red SHINY Button pushed, etc). With this per Boss toggle, does this mean a raid can just bang their head repeatedly on a heroic mode encounter with no consequence? I liked the limited number attempts in Heroic TOC and hope it stays in ICC somehow.
Meh, maybe I'm just qq'ing too much, but I do hope there's some flexibility in ICC where you can run both normal and heroic in different Raid IDs.
Nov 4th 2009 2:26PM Would definitely like to get some clarity on this one as this would put a wrinkle in how my guild will do ICC. I sort of like the fact that we have multiple Raid IDs in TOC and hope it continues to be similar to this (i.e. if you toggle to hard mode you still have the option to go back and do it normal mode).
I'm part of a large (ish) guild and while 25 mans are our priority, we still spend 1 night of the week breaking up in to three or four 10 mans and blowing through the 10 man normal content. I'm also part of a 10 man "Hard" mode group that raids outside of normal raid times. We've recently just got Tribute to Insanity in 10 man, but we break up this group and disperse ourselves into the the normal 10 mans to make sure those runs are fast and everyone is getting gear upgrades and emblems. Not to mention the fact that in TOC, 10 man Heroic, 10 man normal, 25 man normal (and some attempts at 25 man Heroic) equates to over 45+ Triumph badges weekly (that excludes H dailies, Ony and VOA).
We were hoping to continue this strat going into ICC as 10 mans are a much easier and quicker way to get upgrades vs 25 man limited drops (unless bosses will drop more pieces of loot in 25 mans in ICC than 10 mans?).
Regardless, I guess I'll have to withold my judgement until more information is made available.
Oct 19th 2009 4:02PM What about the Undead Cannibalize racial? I haven't actually played an Undead, so I don't know if you can still use it on other players or not. If you can cannibalize other players, why couldn't you skin them?
Just sayin, if you're gonna roll Worgen, prepare to get ganked and skinned, lol.
Sep 9th 2009 5:39PM Any thoughts or news on how flying mounts in old world Azeroth will affect raiding other cities? Considering our capital cities are only in Azeroth, being able to fly in Outlands or Northrend over enemy faction camps wasn't really a big deal since none of our faction leaders were there or the fact that AH/Banks/Trainers/etc were all still (for the most part) in our main cities.
I know the idea of first getting a full city raid together is tough, then getting to an opposing faction city on foot (undetected hopefully) then barging in on the ground, while epic, is still a lot to do.
But imagine 60+ raiders dropping down out of the sky straight to the city leaders area? I just imagine chaos, while funny at first, would just get old real fast. Maybe it's just me....
Jun 5th 2009 2:19PM Surprised nobody said it, but how about the unending attempt to balance WoW PVE vs the PVP aspect? Just bugs me that every patch note is usually filled with PVP "fixes", when nothing was ever broke in the PVE part of the game!
Nov 12th 2008 12:04PM ooooo... me wants. Hopefully the WOW Insider roll mechanics are more forgiving than my raid rolls, since I haven't won 1 in months!! lol, what if I do...
That's gotta win me something right?!?! (thank the high heavens for BoJ gear)
Nov 10th 2008 11:06AM Comment submitted!!
Nov 6th 2008 4:39PM Polar Bear Mount with Murloc is full of win... Please sir, may I have one?!?!?!
Nov 6th 2008 8:02AM Comment... dropped, fingers crossed!