Apr 29th 2010 2:38PM I think I was hoping it would make sense to someone who doesn't raid or (even better) play wow. I realize that the drama and narrative will come in time, but it would have been nice to see setting up the 'experiment' instead of just the first couple of runs. The formation of the group, who these people are.
I kind of understood what as going on because I have seen those fights before, but if I were to get my wife to watch this (and she has played a fair amount of WoW,) she wouldn't have a clue what she was even watching.
Personally, I feel that in its current form this will have little impact. It seems like the target audience is raiders, who already experience the drama of wipes and loot first hand. Why would they be interested in this? I feel like it needs to expand to cover a potential audience who isn't as familiar with 'calling a raid' or even a 'wipe' or 'loot'
This is all just my opinion thought, which is irrelevant.
Apr 20th 2010 9:47AM "It's clear that players enjoy (find entertainment from) gaining aesthetic items, such as the mount or the pets, by both earning them in-game and through an on-line purchase."
It actually isn't clear to me that players enjoy buying items that are exclusive to an on-line store. How can they possibly validate this claim when players have no choice over how they collect the item?
Players may actually hate gaining these items through the on-line store, but because it is the only way for them to get this "cool new mount" they do it. I won't dispute that players enjoy gaining the item, but he is saying they enjoy doing it through the store. There is no way to prove that when the items are exclusive to the store.
Apr 8th 2010 2:30PM Will gushing wounds mean the tank has to kite even the tank and spank fights to keep the dot at full stacks?
Every 9 seconds we move a step. Maybe this happens for a lot of fights anyway.
Jul 28th 2009 11:27AM @Funkier
Thank you! I was completely confused by this post. It seems like we should be talking about how to make non-consumable ammo interesting.
Jul 24th 2009 12:21PM This is really a symptom of a much larger problem with rage. It scales too well for tanks in raid boss encounters. Unfortunately current threat mechanics require it to be that way.
There is something to say for the skill of efficient rage usage (both in not become too drained or bloated with rage.) However, the current requirement to spam or macro and attack, or automating that doesn't seem all that fun to me.
The right, and most fun solution in my mind would be to both make for better, less frequent rage dumps, and to make rage more of a precious commodity. It would be pretty difficult to do that without making rage management too tedious though.
Maybe the solution could be as simple as a glyph that increases the amount of rage used and the amount of threat/damage generated.
Overall I am in favor of keeping the rage dump concept, but as something that is less frequent and more thoughtful.
Jul 23rd 2009 3:37PM Maybe you are too distracted staring at those glow lamps while he is going stab-stab
Jul 23rd 2009 3:21PM The alliance rogue set looks ridiculous on any race other than Night Elves.
Jul 22nd 2009 11:37AM I think the male trolls look perfect in this armor. I think it totally plays into the idea of horde priests being more of a voodoo, witch doctor type. Considering this is Zabra's set, I would make this a definitive win for the horde priest.
Maybe it would be best to look at the set in the context of the race of its namesake too.
Jul 17th 2009 10:19AM @Matthew
Since when does Rage decay in combat?
Jun 29th 2009 10:10AM What about role/faction specific models and then on armor type or class specific textures/colors. So all horde tanking sets are the same model but warriors, paladins, dks, and druids get a texture that reflects the class and armor type they would wear.
That gives you immediate recognition of what role a player falls into, which is supposed to be more important than the specific class. I guess this could cause some problems though in that druids and paladins would get to wear 3 different sets and mages/locks/hunters/rogues get one. This also tends to homogenize the classes even more (but i think less than armor type.)
There are a lot of other possible ways to mix it up. When you are talking about tier sets you are mostly talking about the shoulders and helms. I wouldn't care at all if every piece other than those two identical with just some color tweaks as necessary.