Oct 4th 2008 7:54PM I still don't mind Deep Freeze for world pve and pvp. I think a dot component or an AoE chill effect around the target would be nice though.
Sep 26th 2008 11:13AM The paladin redesign included some elegant changes. I hope that shaman totems get changes similar to the blessing system, where long term buffs and situational spells were separated from each other. A blessing of might used to be cancelled by a blessing of freedom, but now that blessing of freedom is a hand of freedom.
Similarly, I'd like to see totems split into two major categories: a group of totems that all last the same duration and that all provide passive buffs, and an active group of totems that have more dynamic properties. The buff totems would ideally retain their elemental aspects, and perhaps be expanded, so that their main gameplay feature is about selecting and placing them. The active totems, on the other hand, would not overlap any of the elemental totems. These would probably include grounding totem, earthbind totem, stoneclaw totem, even searing totem and fire nova totem. I don't know how the cooldowns would work exactly, that takes times to figure out.
The thing that really tickles me about that is the possibility to have two different totem models. Buff totems could be a simplified pole, staked into the ground. Battle totems could retain the current model. Ideally this would mean that buff totems would become untargettable, and could hopefully be removed from the global cooldown.
The shaman class is ugly. Any design aesthetic the class has is completely mangled by the totem mechanic and it needs to be cleaned up. Reworked entirely even, but while still maintaining what makes the class unique and enjoyable. This would, in addition, make shamans a much cleaner pvp class, and open up new mechanics, talents and abilities.
Anyways, I know it may sound drastic, but it's something I hope they're working on. If shamans weren't so inelegant, it would be my main.