Apr 2nd 2012 7:27PM Woohoo, we got mentioned again!
Mar 14th 2012 6:26PM I remember this being released!
Best. Machinima. EVER!
ARCANITE REAPER HOOOOOO brings back so many memories.
Mar 9th 2012 4:30AM I think everyone's forgetting something fairly critical – the baby Murloc has been associated with WoW for years, at least since the first Blizzcon. If this woman came up with the idea, then why hasn't the issue been raised before? Indeed, if she was recorded doing the baby Murloc voice, her claim is spurious, because she was fully-aware what it was being recorded for, and (I presume) Blizzard would have had talks with her to get the characters implemented in the game.
Feb 23rd 2012 11:16AM @Ace
Guardian Druids get Ice Trap
Feb 23rd 2012 10:58AM Does Tethering Shot not seem a bit...uh...overpowered to anyone else in it's current incarnation? Imagine, you're in PvP, you see some guy camping a flag while running up in Camo. You use TS, and a melee class now has the choice of sitting there and taking the +15% damage hits, or running to engage and taking a 5 second, unavoidable stun.
I imagine that it's going to have a fairly limited duration (10-15 seconds?), and the stun duration may be reduced in PvP, or it will be outright changed to a snare/root. Just a prediction anyway.
Jan 1st 2012 4:47PM @Grin: "a Druid" means nothing in this context - those could be Restoration, Balance or Feral, you don't know, and those 3 specs play totally differently and fulfil entirely different roles - a world-class Feral player like Datah isn't likely to be able to fill in at the same level while playing a Restoration spec for example. It's a much bigger change than say, a Rogue swapping from Ass to Sub, or a Hunter going MM > Survival.
Dec 22nd 2011 7:36PM There's an all-Druid guild called Druids of the Beast on Shadowsong EU, a reformation of a guild from Vashj'ir EU. You can find their website at http://druidsofthebeast.wowstead.com/, and on Twitter @TheDruidGuild.
Dec 4th 2011 6:44PM Agreed on so many levels; I've been pushing for Shred to have it's positional removed since it got taken off of Mutilate. Glyph of Bloodletting helps, but it's still a pointless 5% damage nerf when other melee don't suffer one at all. In Mists, I would like to see Mangle removed from Feral and become Guardian-specific, while Feral keeps Shred as our main attack, with the positional finally going the way of the dodo. It's weird that you can happily Shred all the tentacles on Spine and Madness of Deathwing, but not Ultraxion!
Also, I believe Glyph of TF is our new third choice to replace Bloodletting/Mangle when you get 4t13.
Nov 29th 2011 5:20PM Resto Is Epic editors myself and Katarnas recently started a new Druid-focused podcast at www.roflmiao.wordpress.com; first episode went live on Sunday!
Nov 7th 2011 3:00PM The removal of Mangle from the Feral spec is something I posted about a week or so ago on the EU forums (on the MoP, Druid and DPS boards) - the threads got a total of about 6 replies, but hasn't dampened my enthusiasm and hope that this is indeed what will be happening; losing Mangle (which has frankly just been an annoyance since it was implemented) and having Shred as our spec-defining ability would be so helpful, and would eliminate the one problem I have had with playing a Feral DPS for 7 years.