Aug 22nd 2009 5:06PM I would be extremely surprised if they let automatic LFG groups use anything other than Group Loot. Hopefully a slightly smarter and improved Group Loot that won't let, say, the DPS DK roll need on a defense trinket over the tank. This is especially a problem for tanks, with so many plate class face rollers who "might tank some day".
Aug 22nd 2009 5:03PM Big thing they forgot to mention is how do you qualify for LFG automatic pugging?
Can a terribad that does 600 dps join LFG and ruin my 5-man Heroic?
I don't think it would be that hard to do some kind of basic qualification on a dummy or a patchwerk. Don't check gear ilvl, just say "do 1200dps" or whatever to qualify for X tier of content.
Yeah, someone could still qualify and then AFK for the instance. But it'd be great for the majority of bads who just don't have recount or have any idea that they're bad. A lot of em are nice people, there's just nothing in game to indicate when or if you're ready for the next tier of dungeons.
Jul 27th 2009 4:26PM Some thoughts that came to mind for these spells:
Amp/Damp Magic: Remove the negative portion and make them castable on only 1 target. Scale the size of the buff enough that its worth casting, but not OP. Give one of these to mages, the other to warlock in the form of an offensive cast. Idea being, the mage uses his to buff the tank or other friendly players, while warlock have the "opposite" form by debuffing the enemy, perhaps part of a standard warlock spell used by all specs. This would give mages+locks a bit of a buff, as two of the lowest-represented classes, and also get some use out of 2 currently-useless spells.
Mana Shield: This came out of Diablo, but doesn't work at all with the WOW mechanics, basically. Remove it. Give out Frost Barrier to all mages, with Frost being the only spec that gets it buffed (eg. shattered barrier). This would give fire+arcane mages a much-needed survival boost for both leveling and PVP.
Arcane Fortitude: Buff the amount of armor to more like 600 or 1000. This would give arcane mages a real survival buff in PVP spec. Might need to be out of reach of deep frost mages though.
Jul 27th 2009 3:55PM "won't players still just run Heroic anyway?"
The problem is when they overlap, people will (and do) refuse to run the "easy modes" even if it includes gear upgrades.
For example: VoA PUGs. I don't raid much (and never got a drop yet when I did, lol) and still need my T7 Chest (got the gloves from emblems). Once Emalon was added to VoA, it's impossible to get a PUG (on my server) to down Archavon. Why? Because they don't want to "give up" their chance to down Emalon for the week.
The saddest part? I'm usually top, or in the top 3-4 in these PUGs doing 3k+ on Emalon. But it's full of people doing 1.8-2.2k DPS. And those same people refuse to do Archavon, even though he would give them easy upgrades that would let them actually down Emalon successfully.
With the change to hard modes, it'll be a lot easier to gear check or avoid PUGs entirely for hard modes and difficult encounters. And your raiders too can pick up their non-hardmode loot first each week, and then bash their head on hardmodes for as long as they care to. Much better than making the two mutually exclusive, since the former leads to succeeding at the latter.
Jul 27th 2009 3:44PM Regarding Robes VS Tunics:
Just because YOU don't care, doesn't mean NO ONE cares. There were a LOT of people (inexplicably) whining that the mage class was (finally) getting a top-level Tunic for those male mages who are sick of wearing purple dresses all the time.
Regarding the rest of it:
Yeah, GC basically agreed with all mage concerns as being valid, but low priority because other classes have bigger problems and are going to come first. We're getting several fixes and improvements, and we know now that the devs DO agree with our concerns, and will eventually get around to them.
I play a lot of other classes, and while my mage is always going to be my true love, he's right.
Sep 29th 2008 12:19AM PeeWee:
Why would mages have their utility removed if they started doing competitive damage? In fact, what utility are you even talking about? Teleports and being forced to make food for everyone? Having no armor or health yet having most mage instants (ie: the spells you can actually use in PVP) require melee range?
>>Mobility? Roll a hunter
For every spell being an instant cast with 41 yard range? With a pet who can keep DPSing from any range while I'm CCed or LOSed? Yeah, it's realllly nice playing a hunter. Not saying hunters are perfect, but my hunter has an awesome combination of mobility and long range. Try to casting fireballs in PVP from 41yds on a mage and you'll be begging to go back to your hunter.
The stuff you said about specs is pretty dumb. As evidenced by repeated posts from Blizzard's designers, they want all trees to be viable in both PVP and PVE. Not with the same spec, but with pve and pvp variants within each tree. It's no fun having mages (or ANY class) forced into a single spec to play in raids, or a single spec for PVP.
In Wrath there will be many more viable specs across all classes for all aspects of the game. If frost can't raid, they'll tweak the numbers until it can. If fire can't PVP, they'll tweak the numbers and talents until it can.
This is a good thing for ALL classes in the game. Whatever class you play that you think is sooooo bad off, you're getting more spec options too. Everyone wins.
Sep 28th 2008 7:38PM re: Arcane Blast. I haven't used Arcane since I was lvl 30 four years ago and realized arcane missiles was goddam awful, but I'll mostly likely be speccing arcane come 3.02.
You refer to Arcane Blast as a "mana burn", but why not phrase it as a "mana dump"? If you can't afford to cast it twice in a row, don't. Do AB, AM, AB, AM. Work in Arcane Barrage in there even, if it ends up viable that way.
However, Arcane Blast doesn't just go up in mana, it also goes up in *damage*. So if you decide to wear mage armor, spec arcane meditation, and stack spirit, you could sit there spamming full-stack Arcane Blast for an entire fight, or whatever cast sequence works for you. Casting AB 6 times in a row before doing an AM to let the debuff dissipate could be your current spec+gear's ideal max-damage spec.
I think this could be great in theory, letting every mage customize their rotation, and letting mages get extra damage out of extra mana. This is something that's never been the case before, which made our mana pool feel like a useless restriction to our longevity with no actual benefits to the class. With AB tuned right, you could actually be begging for more int and regen to increase your DPS. Wouldn't that be an interesting improvement?