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  • bloodb
  • Member Since Sep 28th, 2008

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The Queue: Cho'gall is back in black {WoW}

Nov 17th 2009 5:56PM I was mentioned during blizzcon during one of the panels that they plan to only let us start flying in the new xpac at the level of 85. I suppose they want us to experience the content rather than flying over most of it while we level.

Death Knight class and item changes changes in patch 3.1 PTR build 9684 {WoW}

Mar 13th 2009 10:20PM I liked that reference cannibalc.! I lol'ed out loud. From my experience as a dk, I've never had much trouble with rogues but as time passes and more of them get experience with the dk class its getting harder. Though I always try to have my ghoul for his stun just in case. As for pallies, I get raped by them all the time. Never mind the bubble! their stuns is more than enough time to heal them self back to full. I'll take my chance with the rogue, but I avoid the pali like the plague!

Death Knight class change analysis for patch 3.1 {WoW}

Feb 7th 2009 7:03PM Some of the changes I had in mind was...

Frost tree:

Hungering cold: changed to be a 8sec fear in place (shivering from cold) over targets being frozen
which are almost always broken by aoe dmg going off.

Runic Power Mastery: Instantly generates runic power rather than raising the runic cap by 30.

Blood tree:

Gluttony: Basically an improved bloodworms that has explode corpse ability rolled into it. (removed explode cropse from unholy tree all together) How it works is basically if the worms run their full 20sec duration they explode doing roughly the same damage as explode corpse.

Heartstrike: Changed to act like bear tanks swipe. Unlimited amount of mobs that it can hit.

Those are the bigger changes I had in mind, the others are basically cosmetic.

Thought I would just post it, a friend was having trouble with the link.

Death Knight class change analysis for patch 3.1 {WoW}

Feb 7th 2009 5:33PM http://www.war-tools.com/t61193.html?b=9zyxn

thought I would try to make a talent tree based on some of the 3.1 changes with a few ideas of my own.

Warlock changes in Beta build 8982 {WoW}

Sep 28th 2008 9:56PM I just hope that this is fixed via beta. But honestly I havent heard any news on work being done to doomguard or inferno. Being able to pop meta when rushed by a warr or rogue would be nice but at lvl 70+ why are we getting so many temp abilities? 30s of meta. 5mins of inferno/doomguard.