Sep 3rd 2010 12:35AM I'm not sure if it's what you're looking for, But LilSparky's Workshop does this - only problem I've found is that it clips the interface of ATSW if you're using that as well.
Jun 24th 2010 10:56PM Yeah, last year's winner was amazing. Can't wait to see what comes out of this year.
Kinda bummed that I can't enter but oh well, good luck to all those that can enter. Bring on the great storytelling.
Apr 3rd 2010 4:00AM There is a slightly good reason for Nelf Mages - the Highbourne. Up until now, they have been locked away in DM, but with the world being torn up I wouldn't be surprised if DM got the axe, thus needing a new place to settle....also something about the factthat it has been nearly 10,000 years...thats a long time to keep a grudge.
Honestly, Alliance side everything makes sort of sense Lore wise...personally, I'd wish to switch out priests for Worgen, and maybe add Shamans? Although really, the idea of shapeshifting as a class with a race where it's the main pull is very stupid as a concept...
Dec 13th 2009 2:55AM Not a huge comment, but I've found that Fire Nova is very helpful for the last boss in FoS, even as a healer. The boss summons a very large amount of spirits which are untargetable, but being able to wipe them out from my little totem fort is super cool :P
Dec 9th 2009 4:17AM well, technically they are different to phases..but not by much. a district was used in towns, basically to divide players between a number of physical servers in the same realm - so for example, there may be 10 american districts of 100 people each, to keep the lag down, the WoW phase is an instruction to not show certain characters/NPC's/objects when an area is called by the client.
I'm tempted to start writing out responces to some of these articles as blogs. I'd be interested in seeing what you come up with as a whole system Descender :)
Dec 9th 2009 12:10AM The problem, it seems to me, is the mentality that everyone should be able to do everything a game offers. Taking the running example of the invasion, what would happen if the invaders did wipe out the quest hub in the area, never to return as it is? I'd be willing to be that the forums would light up with how the game was "blocking" players from content. This has happened with WoW - raids are now more casual (I personally think this was a good move, but that topic has to do with a design failure that I see in WoW other then "dumbing down the game".)
Personally, I think there is an answer out there. Although some people don't consider Guild Wars to be an MMO, one of it's features is something that could help hugely in this case - districts. Basically, they work at it's most basic point like a free server transfer, accepting that every server is setup exaclty the same. The solution I'd propose is simple - why do they have to be?
Say for example, in on the European server, players overcome the invaders and save cliffside town. The server has an altered hub of quests which focus on the repair of the town. On the American server however, the invasion goes through, and players end up getting another set to repel the invaders from the town. The quests will probably still be basic - gather or kill quests, but players then have an actual impact on the world. PLayers don't like the quests? allow players to hop across to the other server. Yes, players will have different playing times due to lag, but they still can experiance both outcomes withoutmuch hassal. Of course, the achilles' heel in this all is that it requires a more complicated server structure, with transfers being easy.
Who knows, Arenanet might be doing something like this for GW2. It's not a completely optimal solution, but it's the best my amature designer brain can come up with :P
Thanks for reading,
Nov 16th 2009 6:20PM Although this isn't an MMO example, the mention of Diablo 2 jogged my memory. Torchlight uses a fairly interesting system. Before I start, the game is primarily based on a vertical dungeon ala Diablo, so the majority of play is on differing levels of these. At the end of each "section" (Every 3 to 4 levels) there is a portal back to the Town.
Now, the system works quite simply by giving the player three options -
1.) Res where you stand and lose a small amount of XP and Fame
2.) Res at the start of the level and lose a small amount of gold
3.) Res at the Town and have no penalty
The trick with option 1 is that you can never lose a character level because of dying. Your XP might get knocked below the current level, but it simply just make the climb to the next level a little longer. It'll be interesting to see if this is one of the features of Torchlight that survives when it goes MMO, but I'm finding it's a great way of doing it - all ways your losing time, but it never really feels like a drastic loss, it's just enough to make you hit the health potion button a bit quicker next time :P
I'm not sure how it would translate to an MMO along the likes of WoW, but in an MMO designed to take into account the varying death conditions, it could well be a huge boon.
Aug 27th 2009 6:02AM Honestly, I'm am so looking forward to this game it's not funny. No matter how bad it turns out, I'll still give it a go.
And as for the comments on that trailer, that was the sound I made :P
Umm..for those who are speculating about five races, there are no dwarves as you said. the five are - Charr, Sylvari, Norn, Asura and Human.
Jul 30th 2009 5:30AM +1 for a Firelfy MMO, although honestly I think I'd be iffy about it unless Whedon was on the project as well.
As for a Fallout MMO, If it's made with an intro sequence even close to Fallout 3, I'd play it just for that. Although I must admit it would be fairly easy to make content for it. I'm personally hoping Bestheda will get hold of the reigns, but thats just me.
I was honestly thinking about how a Left4Dead MMO would work. From what I could find out about the AI director, it'd seem to be really easy as it already tracks "difficulty" by player as well as group. The mina problem would be writing away the issue of being killed, although there are a lot of MMO's that just sidestep the issue already :P As much as I'd love it, I don't think we'll see it until at least after Half Life 3 comes to the shelf with the next version of the Source engine, but who knows.
For my addition, I'd say that I'd love to see an MMO based on Ian Irvine's "A Tale of Three Worlds" series, maybe set in one of the other worlds or an alternate timeline. (the books only follow the events of one world for most of the three series.)