Nov 29th 2011 6:52PM I think the 10% magic reduction to healing rain (Fortifying waters) looks pretty interesting. Especially with how much AoE magic damage they put in the game.
Sep 28th 2011 12:17PM I would like to see something earthliving get similar treatement as flametongue. Where it increases healing by a fixed % instead of static amount.
Aug 31st 2011 4:24PM It's always sounded more like a card expansion than a WoW expansion.
Jun 7th 2011 11:49AM Is 10 people a lot to send? How many have you sent in previous years?
May 17th 2011 6:33PM I agree, there's something in the works to counter the obliterate nerf. Not sure what it could be though. There aren't alot of abilities to work with.
May 10th 2011 3:30PM Correction, they datamined the DPS set, looks like the strength will no longer be the same across pieces like they were with t11. So going for 2 + 2 will not be viable.
May 10th 2011 2:51PM The disease replacement part of the tanking bonus is there for gaps when your diseases aren't up (I think it's a 12 second window every minute). The tank can just use outbreak for disease application, without giving up a deathstrike.
As for DPS, I think the current speculation is that 2pc tanking and 2pc dps will probably be more viable than 4 piece dps set. The burns from the tanking don't require critical strikes. As it stands the tank shoulders have dps stats on them anyways (hit and mastery). So only one other piece would be sacrificed for a non dps. Only the tank chest has both parry and dodge.
Apr 26th 2011 1:27PM I think this would save me from carpal tunnel!
Mar 8th 2011 3:24PM Didn't they fix that? I seem to be able to self rez when needed (even if the 1 rez has been used in 10 mans).
Jan 6th 2011 1:11PM Very first Rag kill. The screams in vent were great. The fight was epic. The raid in half blues after month+ of farming FR gear. The fight had the biggest build up / prep time associated with it, for a first kill.