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  • Mujahadeen
  • Member Since Sep 30th, 2008

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Recent Comments:

Enter to win a Creative WoW headset from WoW.com and Creative {WoW}

Oct 14th 2009 4:28PM Anyone who comments after me is a total fail in WoW and in life.

Drama Mamas: Don't let others control your fun {WoW}

Oct 14th 2009 3:53PM Type /ignore Charlie

Problem solved.

Why leveling will always be important to WoW {WoW}

Jul 17th 2009 9:26AM When they release an expansion and I have to grind from 80 to 90, I'm quitting for the Star Wars MMO.

Ensidia and Method to compete in Ulduar timed run {WoW}

Jul 15th 2009 10:08AM 10 mans are harder than 25 mans, but who can beat a series of scripted fights after how many hours of rehearsals and practice?

*snores*

Disappointment with the patch 3.1 game world {WoW}

May 8th 2009 10:05AM Comparing 2.4 to 3.1 really isn't fair at all. 2.4 was basically the last content patch of BC. The issues here are bigger than patch 3.1. The entire expansion seems like it was designed as a holding operation to bridge the gap between being level 70 and slaying Arthas with the release of Icecrown.

The quests from 70-80 were for the most part fun, but the endgame is lacking. Naxx was basically recycled from vanilla WoW with no quest chains leading into it, Ulduar is isolated in its own corner and its there if you want it. The Argent Tournament was released with great fanfare but sputtered quickly.

To me, all of this points to the fact that developing fresh, engaging content with some kind of consistent lore is not as much of a priority anymore for Blizz, with the release of SC2, Diablo 3, and the development of the new top-secret MMO they're working on.

Hopefully the new battleground, 5 man instance, and eventually Icecrown will come soon and liven things up a bit. I suspect that the subscriber base has basically peaked at this point and will expand only with WoW being introducted to new countries where it wasn't available previously, rather than with growing numbers of players in the U.S./E.U.

The new Arena system explained {WoW}

Jan 28th 2009 9:50AM If you want to measure people's skill, why would you match teams based on skill and not gear?

Teams that have complete sets of season 5 should not be paired against "equally skilled" players with only 1-2 pieces of S5, for example. If you have equal, or roughly, equal gear, the superior or more skilled team will win the match.

A secret rating and a secret rating system makes it impossible to challenge or fix if things start going wrong because the players don't know how it works.

Personally I think the entire concept of Arena teams is flawed. It creates something of an aristocracy - the people who hit 80 first and made their way to the top of the Arena system are very, very difficult to dislodge. The people who hit 80 later have a very, very difficult time improving their ratings for the simple fact that they didn't get their first. How that measures skill is beyond me.

WoW Moviewatch: Insane Gouge Crits 7 {WoW}

Jan 13th 2009 12:52PM Clumbsy FTW!

Server issues abounds this evening {WoW}

Jan 7th 2009 9:34AM After working hard to pug 15 slots for a 25 man raid on Archavon, the minute the fight starts 2-5 of us DC. I log back in. DC. Back in. DC. Rinse and repeat for 5 minutes, until the entire party is wiped, but someone managed to battle rez me. Then the instance reset as the battle of Wintergrasp started up.

I wish I could threaten to cancel my account, but to do so without really being willing to fall through would be stupid.

Fix the lag Blizzard! Get rid of high population realms.

[UPDATED] Paladin changes in patch 3.0.3 {WoW}

Nov 4th 2008 2:34PM So if "we're within range to heal the melee guys, we're in range to slap bosses and mobs around with a Judgement or two," how does that effect Enlightened Judgements? Does it extend casting range as well, or does it extend the judgement range beyond the casting range? Sorry if this is a n00b question.

Ghostcrawler: Healing is next for an update {WoW}

Oct 23rd 2008 3:04PM If you aren't having fun healing, it's time for a re-spec, not another patch.

As a holy paly, nothing is better than throwing huge, massive crit heals in either a battleground, arena, or dungeon and seeing your parties survive the most brutal fights.

The alternative to "whack a mole" to me is either area heals, or they could nerf the crap out of single target heals and nerf the cool downs on bubbles and things of that nature so you'd have to do a lot more clicking and pre-empting attacks by enemies.

That would make it a lot more challenging, and it would suck bigtime in my opinion.