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Recent Comments:

The Southern Graveyard is a trap {WoW}

Mar 28th 2009 1:02PM Malkeiro. Oh ur right. my bad.

Well, the uneveness still hold tight.

The Southern Graveyard is a trap {WoW}

Mar 28th 2009 9:48AM What are you talking about? The southern grave yard is where the tanks spawn just like the eastern grave yard.

The last grave spawn to the north is what you're confused about, that's a bad place to spawn.



And off topic. Strand is SOOO BORING! and Uneven as hell.

Horde always start on defense and teams are newer full at start on my battle group so the allies can plow thru and cap within 2 minutes cus there are like 3 horde.

When it's our turn to attack the teams are full or nearly full else the game would have ended right. So now we have to break thru 15 allies to cap.

And, we can't BUFF on start because there are no players to buff up.

So clearly Strand favours the alliance as everything else.
Sure you can flame me, but you know it's right.





I wish the next bg they make will be a survival game. 15-20 on each side and nothing but a slop hill to the other side and the first faction that gets 100 kills win.
No fuss, no muss.

Breakfast Topic: What is WoW's biggest mistake? {WoW}

Mar 25th 2009 8:42AM I have a suggestion to WOW's biggest misstake and when you read it, you'll probably agree.

The uneven Battlegroups!

Why is it soo hard to control the uneven numbers on either side in a battlegroup and why does some bgroups consit of 10 server while some consist of only 3 servers. And why is it soo hard to manage and control uneven battlegroups after they find it out.

Just give free migrations out of there for the biggest faction and free migraion in there for the lower number faction and just stop the option of creating new dudes for the biggest faction on the target realms.

I play on Ruin since 3 years and I have NEVER won an AV game there, and everytime I join in, it's always 40 allies versus 4-5 horde. The few marks I have is from when I played on Stormscale which had the opposite problem.

Is Wrath too easy, or are we just better? {WoW}

Mar 11th 2009 2:43AM Just a comment on the
"Is Wrath too eazy or have the players got better"


Well, Wrath is a little easier than the old world content but the exp come in bottles in wrath.

Blizz found another way to screw us over by making Wrath supereasy so every nut in the world could enjoy it.

They want as many as possible to like the expansions so they aim for the really stupid and/or the really young and unexperienced players.

Us with a normal size brain or in my case, humongous brain feel a bit cheap shotted by this. We would like to have some obsticles to overcome aswell, I burn thru Wrath soo fast with every class.

I now have 6 lvl80s and the rest of them are lvl75+.

TOO EZ is TOO boring.

I remember the days when I had to try finish a quest in The Barrens like 20 times before I succeeded. Sure it was a pain but it was a good pain, it was a way to find a solution to a problem.

Wrath to me is just a gallery of art that you ride by quickly...
When you can solo a Suggested 3 man quest aimed for players 4 lvls over yours...you'll know it's too easy.

Guardian talks to Chinese goldsellers and UK buyers {WoW}

Mar 5th 2009 3:05PM Wow what?

Why would you assume all these companies steal accounts and exploit the game mechanics. I don't like the goldfarmers either cus it turn ingame economics a bad way but you can't just spill out that all gold farming companies use hacks to get gold.

I'm pretty sure all of them use ingame advertisements or as everyone else would call it, "Spam" and that is against the policy but I'm also pretty sure very few of these companies steal accounts. You know why? Cus if they had the expert technology to do so, they wouldn't need to hire ppl farming all day long!

Cmon, sadly written.

Bug rewards free and discounted PvP gear [UPDATED] {WoW}

Nov 12th 2008 3:47AM I could also buy some stuff from the Darkmoon fair vandor for nothing. I bought all they had, it was 3 heavy lether, 2 of those expensive bullhide leather and some other junk...

I knew it was a bug and I exploited it. But...it was only worth about 10g altogether anyways so hopefully Blizzard wont let me walk the cross for it.

Ret to be nerfed "to the ground" {WoW}

Oct 15th 2008 5:22PM I don't know what you guys are crying about? So what if the pala is OP now, they'll fix it and besides, You're damn lucky to live in America, All of us 6 million wow costumers in Europe have to wait until tomorrow 9 pm to play Wow because in europe ppl don't work after 8 o'clock.

The servers went down at 22:00...and I can tell ya, not until the janitor comes in at 8:30 tomorrow will they discover that their 6 million paying costumers have been waiting up all night to play.

F;ing french F'cks!

Divine Plea changed once more {WoW}

Oct 3rd 2008 4:11PM I don't know how you can say it's useless?

I mean when the mage uses the evocation they can't do other spells for the duration either or when the undead's racial ability to snack on corpses, if they get attacked or attack something someone during the process the thing will be interrupted.

So if the holy pala just stay cool for 15sec they get the mana and can do some stuff again after that. cmon, they should not get to do any heal or dps during this time at all.

Blizzard retracts honor point changes: honor points will not be reset {WoW}

Oct 1st 2008 4:12AM This is NOT great. Of course it's better to make it more even for players who reach lvl80 to stand with nothing and work your way up.

And besides, what the F. I already spent all my honorpoints and tokens on crap to sell or trash just to do something with them..now I wasted them ALL?

Gees almighty, it must have been several hundred tokens om garbage.