Feb 6th 2009 11:42AM The Gargoyle does massive dmg if you manage when you put him up. Wait until your Mirror of Truth Procs and/or let him loose just before a BL. You will see a massive damage contribution in a raiding environment.
Unholy Blight is a very good talent that is underrated because it seems to do small bits of dmg. Consider that if your UB ticks for over 220 dmg as mine does in a 25man that for 40RP I am getting a flat 220 DPS increase for 20 seconds! Also, the DPS will go up as my gear improves. I don't know about too many single point talents, especially at the 21 talent point level that provide that much DPS for 1 paltry talent point.
Considering that Unholy Blight and a fully talented Ghoul can give an reasonably geared DK a 600+ DPS increase just by themselves it shouldn't be a suprise that Unholy is so popular.
Feb 2nd 2009 10:51AM Everyone should recognize that the theorycraft with regards to DK is still very much in development. So what is in these posts is subject to change. That isn't to say that what is written is wrong, just to point out that nothing is set in stone yet.
I'd like t comment with resect to DW specs and gemming. Right now the generally accepted rule is that 8% melee hit is the goal. After that Attack Power is the single best statistic for a DW DK. So naturally the Red Stength Gems are going to be your best bet.
I think it is important for people who play DW to understand that the spec is about doing damage with spells and pets more than it is about maximizing melee white damage and the proc based attacks that all DW specs include. That is why Attack power is the single best statitstic, regardless of which DW spec you choose.
Nov 12th 2008 10:05AM me want bear plz!
Nov 10th 2008 12:54PM Mmm Bear!
Nov 6th 2008 2:21PM Pick me! Pick me! Pick me!
Oct 7th 2008 10:02AM While the OP's armory profile and raiding pedigree is less than stellar that does not invalidate his point. I have raided into Sunwell and I agree that for many classes the game is too easy. Warlocks spam one button over and over and then manage a potion cooldown. Shamans use basically one healing spell. So do druids other than on certain occaisions. Hunters push their macro and go make a sandwhich.
For the most part even when farming T6, it is a snorefest for most of these classes because they are not really doing anything dynamic. Blizzard has thus far basically indicated that they are making buffing easier and changing how potions are used, thus further removing some of the remaining mechanics that required some sort of attention to manage.
I have very realy concerns that they are going to make the game so easy that it is not longer fuin. I hope it doesn't happen, but there is certainly valid reason to think it could.
Oct 1st 2008 10:19AM My sense on the armor issue is that this will be a buff for bears at level 70. Losing ~1100 armor off of the Malorne Harness means losing ~6000 armor. (i know that isn't perfectly accurate, but it will suffice for my point.) In a 5 man group you will then get a 12% boost to mitigation. A typical T4 geared Druid is looking at about 30K armor right now BC. So toss out the 6K and probably another 2-3K for the other gear peices that also lose armor and you are sitting at ~20k-~21K. That seems like a lot, but people need to consider that Armor is calculated on a diminishing returns scale. That 9000 armor was probably giving between 5% and 6% mitigation. With the change Ferals will lose that 5%-6%, but they will gain 12% from the talent.
A few caveats: This logic assumes the 12% is added AFTER the mitigation for Armor is calculated, it also assumes we are still getting the same contribution from gear as we do in BC.
It will be interesting to see how this works out on a fight like Brutallus and his Stomp mechanic. My guess is that it will be quite powerful.