Mar 5th 2009 7:58AM I play in a raid guild where pretty much everyone have a good knowledge of the class they play and I can say that mages, rogues and warlocks are not the best contenders for the highest dps spots. Yes, on occasion they can get top slots if the fight is favorable and if they get their rotations down cold. The best dpsers and the ones that have the most even dps in our guild are shadow priest (no one even comes close to these guys), DKs (they can outdps ppl even when undergeareard), retribution paladins and elemental shamans.
It is quite clear that hybrid classes are the best right now when it comes to dishing out considerable dps without too much effort. Add to this their ability to respec when needed and also the fact that they get more loot from offspec rolls (i know it's a minor detail but still). This makes the pure dps classes feeling a bit left behind.
I have a lvl 80 Mage, Paladin and Warlock and soon a lvl 80 DK and so far the easiest characters to maintain good dps are the Paladin and the DK - not even close. As a mage you are really screwed when you start to run out of mana and you miss your evocation due to some AoE effect or other random damage. I then end up with pretty much ZERO mana and therefore ZERO dps. If you're not constantly watching mana regen, mana gems, pots , CDs etc your dps drops quite considerably and it's not like the mage dps is the best (compared to hybrids) even with optimal mana management and spell rotations.
If your class has poor survivability and a single purpose; dpsing, I think it should be obvious that these classes would be the ones with the best dps. As it is now this is not the case. Far from it. Add to this that pure dps mana users have a finite amount of dps where other non-mana hybrid classes can go on forever.
If GC says that mages, locks, hunters and rogues should be #1 dps then Blizzard has some work to do.
My suggestions from a mage point of view:
1. Make mana manegement through evocations non random - i.e. either make it instant like some kind of Lay on Hands effect or like a HoT.
2. Make spirit mean something - either through better mp5 or as a +dmg multiplier
All in all I'm really glad I have a paladin since that gives me the opportunity to both tank (his main spec) as well as dps and heal if needed and it's also more fun from a gear point of view since I can roll for lots of nice stuff. I really like my mage and warlock but I think Blizzard needs to give those with only one character that has limited respec options some other kind of reward - namely great dps.
On a side note, my mage is dealing around 4700 dps and the shadow priests in our guild (with the same gear status as my mage) constantly deal over 5k - and they do this by using a rotation that needs far less spells than the mage does. Come to think of it the only people that have ever beaten our spriests have been death knights and paladins on certain encounters :S
Feb 13th 2009 5:44AM First of all, have you checked how much +hit you need considered you most probably have +6% from talents.? You might be able to switch some gems to get more +SP instead?
Secondly, your rotation is all messed up. Check EJ to get the run down on how you maximize your dps. Drop FB and PB.
The best dps cycle seems to be AB AB AB with mbarr in procs or abarr.
Also be sure to manage mana with Evoc at the end of IV and mana gems at the right time.
Lastly, the best glyph combo is AB, AM and Molten/Mage depending on your need for mana regen.
Feb 12th 2009 8:36AM Yeah sorry, I ment PoM of course :)
Not that my comment above is valid anymore after the hidden Abarr nerf. Ol boring FFB - here I come.
Feb 12th 2009 8:33AM I haven't been PvPing since WotLK since I didn't much like the insta gib sessions it has grew into now but I trust people that says that Arcane PvP was OP - along with rogues, DKs and Rets (nerf?)
I just know that arcane raiding since patch 3.0.8 has been so much fun. No more boring FFB rotation, nice mobility and the little mini game of mana management.
Now, due to the latest patch and backstab (i.e. hidden nerf) the arcane rotation is screwed up, deep arcane talents are broken and I lost dps due to lesser damage and bigger mana burn. Since I like to try and maximise my dps as a mage (to able to compete with DKs, Pallies, Hunters and Locks) I follow the best PvE spec as presented by the TCs - now I am forced back to FFB due to this. In a raid setting I guess this is ok but when you're out questing and grinding the FFB spec really sucks IMO - slow casts, bad mobility... Just because Blizzard did a poor job in balancing PvP I now have to suffer with this cookie cutter crap.
1. Get the old dmg of Abarr back but put a longer cooldown on it so that it isn't as OP in PvP but still fits the PvE cycle.
2. Make PoM and AP work together again but lower the dmg from AP as long as arcane PvE gets something similiar to the scorch debuff (thus keeping PvE dmg untouched and also contributing something to the whole raid).
3. Keep the nerf for Slow.
= Everyne should be happy and we can still compete for good spots DPS-wise (it's not like we weren't out dpsed before the patch)
Feb 9th 2009 11:11AM I don't think Arcane Mages got nerfed PvE-wise. They just removed some of the burst problems that ppl have been QQing about in PvP.
You just need to change you dps cycle a bit so that PoM and AP get separated (possibly by removing AP altogether?).
Just change your glyphs to AB, Molten/Mage and MM and you're good to go.
Feb 6th 2009 5:05AM I just hope they won't nerf arcane PvE because ppl QQ about the PvP burst damage. I really like playing my mage as arcane spec versus the pretty boring FFB spec. If they have to do something about PvP I hope it would be something like a longer CD on Abarr so that it doesn't affect the PvE rotation.
What I also would like to see is a solution to the scorch debuff so that it is viable for all specs so that any mage can bring a nice raid crit buff.
As for the replenishment I don't really have any comment apart from that frost doesn't have any real mana issues - at least not compared to arcane so the talent feels somewhat misplased.
Finally I am looking forward to what new wonderful use mages will get from spirit. Especially since Blizzard just stated that mana regen is too big as it is.
Apart from that; PvP as prot pally anyone? :P
Jan 29th 2009 9:26AM The DK and Priest sets look cool IMO. The rest just sucks and it makes me wonder what weirdos Blizzard hired for the T8 brainstorm.
Hunters: Pretty cool but they don't look like hunters.
Warlocks: Seriously wtf? The gear looks like its made out of wood or something and the head piece looks like some kind of bird beak. This gear would probabaly suit droods better. The gnome lock made me rofl, not to mention the orc.
Mages: Looks like armored droids with buckets on their heads. I can't find anything that resembles what the fantasy genre defines as a mage here. Please stick to robes and add some powerful looking animation on the shoulders or something. And use darker colors. Mage gear has been to bland for a long time and it's time Blizzard makes it cooler.
Rogues: The cool shoulder enchant does not counterbalance the fugly headgear. This is by far the most ridiculous piece of gear I have ever seen and I am so happy my rogue isn't even close to 80.
Jan 28th 2009 4:42AM Arcane will still be viable after the nerf but FFB will be much closer. The "problem" is that FFB will bring a nice +10% crit buff with scorch where Arcane has nothing except perhaps Focus Magic. IMO Arcane should have better dps than FFB from this reason alone; i.e. if you play a more egoistic spec that spec should yield higher dps so that it is still worh bringing said spec to the raid.
I don't think Arcane did too much dps after the latest patch if you compare to some other dps classes. Have someone seen how much dps an SP kan dish out?
The problem is that PvP and PvE once again crashes and things get messed up for both areas of the game. Since I find PvP to be total crap right now it bugs me that I have to see a really fun spec get nerfed because Blizzard can't figure out a way for resilience or w/we to work properly.
Jan 23rd 2009 4:44AM If you say mages have tiptoed around recent nerfs what about rogues? Mages do good considering the state some of the other cloth classes are in. But where Pyroblasts is more of a theoretical PvP damage Rogues really do insane insta damage as openers. And since resilience falls short it pretty much feels like you are running around with only 50% of your health in a lot of PvP situations. This is because that is about when you get control of your character after a rogue has carved you up. I remember when Blizzard nerfed Paladin CC since they said that it wouldn't be much fun to have no way of controlling your character while someone was beating you silly. So; is it more fun when a rogue does it? Huh? Blizzard?
Jan 12th 2009 5:05AM Well, this is just another step in WotLK to make cloth even more screwed in PvP situations. I think it's bad as it is that a rogue can sneak up on you and one shot over 50% of your health before you get a chance to react. As I understand this now you won't be able to get said rogue of your back at all?
I play four classes; pally, mage, warlock and DK and so far I must say that both cloth classes are left wanting. I think it is good that pallys got a little nerf to their burst (wich is still pretty sick IMO since I can still pull of 8k judgements of Blood), I just wonder when the hell someone will understand that rogues need to get a nerf. If people think it's boring to get cc:ed, how the hell do you think it feels to be ripped to peices by a rogue before you even have a chance to react?