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Shifting Perspectives: Healers, selfishness and trouble ahead, part 2 {WoW}

Sep 2nd 2010 5:34PM On a side note I feel like they have messed up the Resto talent tree. I understand the reasoning for having 22 talents in the Feral Tree because they are shared between Tanks and DPS but why does the Balance tree have 18 Talents and the Resto has 20?
The Perseverance Talent seems like it should be in the Balance tree to me. They stole it from Balance of Power. I think it would be fine as a Tier one talent so it’s still available to Feral Druids which I’m sure Tanks are drooling over. My logic comes from a Balance Druid perspective. I feel like I have no choice in that tree. I have to choose from three crappy talents Genesis, Owlkin Frenzy or Gale Winds if I want to get down to Starfall. I would prefer to have the option for added survivability then waste the points on talents that I don’t feel like I will use or want. The other two trees don’t ram anything down your throat and if they moved Perseverance over it would give everyone a little more decision room.
Also I hate the Heart of the Wild change to mana from Intellect. Feral is unaffected as they will want both talents either way but now Balance and Resto will both feel forced to put three points in Furor.

Shifting Perspectives: Healers, selfishness and trouble ahead, part 2 {WoW}

Sep 2nd 2010 5:05PM The lack of a castable survival cooldown for druids has always bothered me. I have been posting on different boards for over a year now that Barkskin should be a castable spell on other friendly players.

I think it should be a baseline Druid ability and have a resto talent buff so it lasts longer or is stronger. This would have worked perfect with Improved Barkskin (live) but I think could work with Natural Perfection for Cata.

Shifting Perspectives: Moonkin form in Cataclysm, page 2 {WoW}

Jun 8th 2010 1:31PM I really like the idea of a spell similar to demonic circle. It would provide a great boost in pvp and pve filling big voids in our class. Moonkin movement makes there damage suffer more so then other classes so being able to do so quickly would be a great benefit. Tying the ability to Moonkin Form would add the exciting twist that is missing. I think this could be interestingly tied to the new magic mushroom ability. You could plant the mushroom and make it so you could teleport to it. Then when melee swarm to you u detonate. BOOM ;P Suddenly I love the idea of magic shrooms! For the kitty’s reading this remember the joy you felt when we got kitty charge? Same thing… Nothing really immerses you in the game more than rapid movement.

Shifting Perspectives: Moonkin form in Cataclysm, page 2 {WoW}

Jun 8th 2010 1:05PM THIS IS NOT A TROLL
That said I do think the premise of this article is pretty bogus. All you have to do is read the lengthy tooltip for Moonkin form to feel good about investing points in it and indeed using it. Even if a lot of the raid utility is overwritten I never feel like I’m missing out by being in Moonkin form. The real heart of your article is problems with Moonkin’s because you kind of jump around with things you see wrong. I agree with much of what you’re saying and I have few comments for your consideration.
Defensively I agree we are really squishy but, I think that’s a good trade off for using heals, they aren’t super powerful big heals but we have fast long lasting substantial heals that let you get right back to dpsing. The problem isn’t that we are squishy it’s that once an enemy gets next to you your pretty much dead. It isn’t very much fun for you nor is it very challenging for your opponent. You hit the nail on the head when you used mages as an example of survivability. They have great escapes as do the other ranged classes; we need some way of creating space instantly. Mages have blink, hunters have disengage, Warlocks have demonic circle. I would like to see Moonkin’s receive something like the demonic circle. Something along this line would make the play style infinitely more fun and really help with some of the pve issues related to movement as a Moonkin. They made demonic circle and deepfreeze because Warlocks and Mages had the same issue they were quick kills. It would need to be a Moonkin talent or attached to an existing deep Moonkin talent. Resto don’t need because they are hard as hell to kill already and Feral’s have stun’s to use when they need to get away as well as having much better avoidance/mitigation.
There is another BIG thing missing when it comes to Moonkin’s. I think there needs to be some type of interrupt or silence. I know we have cyclone but if your dpsing a target and you cyclone it to interrupt your party/raid is going to be annoyed with you. We have typhoon but that is similarly annoying in any type of group situation. Since they are finally providing kitty with an interrupt I think it’s fair to say Moonkins deserve the same treatment. A form specific interrupt would also make Moonkins much more exciting to play and considering every other class has some form of useful interrupt but us it’s long overdue! For those who would reply but, you have bear form and bash you know that is ridiculous to think that an average player could use it effectively especially considering we are a RANGED spec! I cringe every time I have to sit and watch a mob cast a spell that most other classes could prevent. Likewise going against a mage or hunter and have them silence and shut me down while I can't do anything similar to them is very frustrating.

Moonkin has come a long way it just needs a few more tools to make it solid.

Officers' Quarters: A friendly loot system {WoW}

Apr 20th 2010 1:36PM I can’t help but think there is more to this. My assumption is that the vocal person was what you would call a core raider meaning they where there for every raid and performed better than most of the other raiders. Where the other person was most likely a casual raider that you know is not going to always be there and maybe doesn’t perform as well as your core raiders. I sense this because of the support of the other raiders that quit over it. Most likely they are core raiders that would have been just as upset if it had happened to them.
It sounds like you have a mix of hardcore raiders with casual raiders. To me 3-4 days a week isn’t casual. If you worked at a job 3 or 4 days a week and you found out that someone else that had the same position as you but only worked 1 or 2 days a week made the same amount or more for that week’s pay check would you still work there?
I don’t know if that was the case or not but, if it was I could see how that could become a big problem.

Cataclysm Class Changes: Resto druid analysis {WoW}

Apr 13th 2010 12:30PM I think they need to leave Tree of Life alone, it makes to many people happy and if Blizzard is smart they will keep us happy!

While reading about the upcoming changes to all the classes something became clear to me about the Druid Tree's.

I think it would make far more sense to combine the Balance and Restoration Trees and split the Feral Tree into Bear and Cat Trees.

If for no other reason let's look at their resources. Moonkins and Resto Druids work on Mana, Cats use energy and Bears use rage. Moonkins and Resto Druid gear is based around Spell Power, Cat's are AP, ArP and Crit, Bears HP, Armor, Dodge. Resto Druids have about 80% of the same spells as Moonkins and vice versa. Bears and Cats share about 20%.

If I'm wrong please tell me but, I think I'm on to something here!

More Cataclysm change details for druids {WoW}

Apr 12th 2010 2:24PM Please get ride of Moonkin Form, it just turns you in to a big target kind of like ToL except Moonkins are the easiest PVP target in the game.

The form doesn't really stop you from healing (if you use grid or healbot) it's just a waste of mana getting back in form. I much rather look like a NE and have people guess if I was a Resto or Balance Druid.

So without the ToL Form will we still provide the raid Aura?

Why not make Cat and Bear two different Tree's and combine Resto and Balance into one! It makes more sense resource wise. Resto and Balance both use mana, Cats use energy and Bears rage. Plus Resto and Balance have far more incommon then Bears and Cats!

Shifting Perspectives: The bear's wish list, part 2 {WoW}

Apr 7th 2010 3:07PM Wow, I can't believe I left out innervate! That should be castable in all forms too.

Shifting Perspectives: The bear's wish list, part 2 {WoW}

Apr 7th 2010 2:59PM I’m impressed no troll’s yet!

I tanked in BC as a Feral and can’t say enough about how much I loved the changes in Wrath. Bear’s have been in a great spot for all of Wrath.

The thing I would love to see changed most is for Feral forms to be able to decurse, cure poison, rebirth/revive, entangling roots, Soothe Animal, Hibernate and Cyclone in Bear, Cat and Travel Form. IMO if you can cast a spell in Tree and Moonkin Forms you should be able to use them in any Form. Healing and damage dealing spells are relegated to Night Elf or their respective Tree or Moonkin Forms but cleanse, resurrection and controlling spells (not to include interrupts like maim, bash, typhoon) should be available in all forms. This would require use of mana in feral form. Since the mana bar is now visible in Feral Forms why not let us use it? It’s not like we have that much mana any way. Plus it would give us something to do while we wait for rage ;)

Threat wasn’t really a problem for me till I hit ICC and as soon as I got a weapon upgrade it was all good. I don’t think it would be that big of a deal if the did something like make some decent Blacksmithing Weapons Druids could make/buy till they can get some raid worthy gear or possibly a druid specific enchant kinda like DK’s have for tanking we are left out on a tanking enchant but that's OK because it's nice to use a hybrid like mongooes possible have it add Agility and a static amount of Feral AP.

A silence would be very welcomed as a druid ability not just a Bear ability.

For instances where there are casters spread out I will do my best to stay far ahead of my party and use FFF at max range on the closest target than start running back to my party. Usually the close target won’t move much while the far targets do. I just wait for them to bunch up then Feral Charge back in swipe and demo roar then it’s just a matter of positioning yourself so swipe hits all of the mobs. Sometimes you have to dance around a bit and use some lacerates. But I agree a second tanking interrupt would be very welcomed specially one that you could use at range.

I personally don’t feel like we need an additional survival cool down. We have 3 and barkskin is an amazing 1 min CD. One thing I would like to see change with barkskin is to make it castable on other players. It shouldn’t stack and probably needs some type of internal timer so that you don’t have 5 druids casting barkskin back to back on a tank but, it would be very beneficial especially for a resto druid to be able to use it on a tank or someone that is being attacked. Also for a tank that gets feared or stunned cast it on a healer or dps that your mobs switch to while you can't move.

Starfall and Nature's Grasp PTR changes {WoW}

Mar 10th 2010 2:17PM IMO, natures grasp should be a cyclone not a root.

But, since that will never happen make it so a talent such as Typhoon adds a melee/caster haste debuff like 80% to your rooted targets. So when melee get rooted right on top of you (which is right where they want to be) they can’t just ignore your defensive cool down and destroy you regardless (which is what happens 90% of the time).

Adding the caster haste debuff to the mookins roots/natures grasp would make it worth wild to root healers and casters as well possibly making mookins more welcomed to addtion to arena teams. If nothing else would add a new and intresting twist to playing a moonkin.

A possible different solution would be to have a talent like Typhoon make it so that when natures grasp procts it applies a 3 second bubble to its caster similar to a pallys hand of protection. Would give you enough time to either survive a stun and get away or hit rejuv and switch to travel form.

If this was meant to be a Mookin PVP buff then it should be tied to a deep mookin talent and provide a substantial defensive buff.