Feb 4th 2010 11:31AM Just to add to my previous ponit I will say that some of Ensidia's former Nihilium members have been accused of using exploits in the past so this could well be that Blizzard have finally had enough of it. One example being the Lady Vashj world first, the flipside of the argument though is that these hardcore guilds are essentially still beta testing these encounters when they go live instead of beforehand. The end result is that they will always find the odd thing that has slipped past internal testing, in most cases it doesn't benefit the fight too greatly but once in a while a bug some as this does eventually happen.
Feb 4th 2010 11:16AM I'd never condone anyone who uses an exploit, the guild who used the GM chest to one shot half of Ulduar being a perfect example of a guild knowingly and deliberately cheating. From what little I've read about this one it seems a little more in-the-air about who is actually to blame.
I can certainly see why Blizzard are unhappy about this and don't want it to go down as an official "World First" but I can't see how it warrants the ban. The bombs are available to everyone it's a difficult one to pass judgment, especially since I've not yet faced this encounter nor seen what advantage the bombs gave. All I can assume that someone in Ensidia had tested the bomb theory, realised it worked and then as a guild (or just the officers) made the decision to go ahead and use it in order to down the Lich King.
Only those at Ensidia who used the bombs know the truth on whether they considered that using bombs may be an exploit and still went ahead and used them without asking for verification. Ensidia have (or should I say had) a good relationship with Blizzard so I'm sure their request would be dealt with faster than most.
Whatever the reasons though it me appears that both Ensidia and Blizzard made have mistakes here. Ensidia for using an exploit to alter the intented fight mechanics and Blizzard for allowing it to happen in the first place.
Jan 26th 2010 10:07AM Indeed, it's not really to with nerfing the difficulty but more about the bosses entering various phases/abilities depending on their HP percentage. A lot of these fights were originally designed for players geared in pre-Naxx (T7) gear, the total HP of heroic bosses can be burnt down in no time nowadays so the bosses abilities and phases simply do not work as intended.
As I see it Blizzard had two options in how they could deal with this:
1) Do what they're doing in 3.3.2 by "nerfing" the abilities.
2) Increase the total HP for bosses in heroics, the problem with this though is that not everyone who runs LFD heroics is equipied in T9+. Their are still plenty of compentent but newly hit 80's and/or undergeared alts that run them as a means of gearing up aswell as learning class mechanics at 80.
There could possibly have been a third option but a non-starter in my mind, that would have been to create hard-mode heroics in which all mobs have an increased HP total and also make it the one required for your daily Emblem of Frost's. Lord knows what the guy who wanted to port straight to the final boss for his daily emblems would make of that.
I think Blizzard have made the right choice though as they're better off putting their resources into Cataclysm and not wasting time on 14 month old content.
That said when are we going to get an option to skip the damn CoT Stratholme dialogue?
Jan 22nd 2010 9:11AM I can pretty much echo everything you said there.
For nearly 4 years I too always had raiding mains that DPS'd (Hunter, Mage then Warlock ), I had other 70's and all classes at level 50+ but when it came to instances I always DPS'd. It wasn't until the final few months of BC that I decided to start have a go at healing on my druid and barely looked back since. Don't get me wrong I still enjoy DPSing with the dedicated DPS classes but healing gives you a better overview of everything that's going on.
I find that the worst DPS'ers are the ranged ones that have never played another role, we all know the ones. Usually found in a pug they only care about DPS, nothing else matters to them. A typical pull starts with them burning all their cooldowns just as the tank pulls and they then hit the mob with a string of 8000+ bursts before the tank has even struck the mob. They also have an uncanny ability to stand in the worst position possible, usually miles away from everyone and only make matters worse by running even further away from the tank/healer when they (as expected) pull aggro. They also rarely help out when something gets loose and starts hitting the healer, the likely reason for this is that they're too busy looking at the DPS meter, even if they do see others in trouble using any form of CC would have a negative affect on their DPS.
When they die they usually blame the tanks for not being able to hold aggro or the healer for not healing them, rarely do they blame themselves for being too dumb to understand the basics of threat management. Often quick to point out that they were pulling 6K DPS before they died, less so to point out that they in fact died after 5 seconds so only did 30K damage.
I have tried tanking but I just don't enjoy it, it's ok(ish) on my Paladin as you get less of a feeling of simply just being there to be hit. The thing that annoyed me most though were the DPS aggro whores as mentioned above.
Dec 14th 2009 10:46AM If you're still adament that your theory is correct and that internal rolls don't work then change your name to Ababababab, the first time you lose out on matching roll I'll be here waiting for you ;-)
Dec 14th 2009 10:39AM It's nothing to do with the characters name, the system actually does a hidden roll for players that roll identical rolls. The easiest way to see this in effect is in a raid group where everyone rolls greed on any greens that drop. Over the course of a raid it's highly likely that two or more people will roll the same winning /roll on some items and you'll see that the characters name has nothing to do with who eventually wins the item, it's just more apparent in a 5 man when rolling for boss loot.
Dec 14th 2009 10:28AM To add to my last comment, just because you boosted your Mage to 80 without grouping in normals does not mean that you can't do them now. If you use the LFD tool to run a few level 70-80 normals on your mage you'll soon get to grips with how to play her aswell as find a few equipment upgrades along the way.
A vastly experienced Mage in ilevel 175-190 gear would struggle in a heroic surrounded by ilevel 220+ geared players let alone someone who clearly doesn't have a clue what they're doing.
Dec 14th 2009 10:15AM I'm also with Whyisretgimped on this one, the healer does seem to have been a bit over fussy but I can't help but agree with them. You knowingly rolled into a heroic both undergeared and inexperienced with the class you were playing, imagine the state of the group had the 4 other players you were grouped with done the same thing.
It's really not difficult to get yourself almost fully ilevel 200+ as soon as you hit level 80 with craftables and other AH purchasable BoE gear. To me it sounds like you were looking for an easy ride to getting your Mage epic geared without even doing a little groundwork yourself, the LFD is great for equiping your alts but please don't insult other players by expecting them to boost your through heroics. Whilst most heroics can be done with four experienced players having a poorly equiped 5th player actually causes problems as it puts extra strain on both the healer and tank.
Nov 6th 2009 10:51AM @zappo, you're missing the point that many have made already.
Ninja'ing any item says a lot about the real life personality of the person behind those pixels, much in the same way that the majority respect those same "thousands of random people on the internet who they don't even know".
If you have no respect for others or their property in real life then you're definetely more likely to ninja something in game, I certainly wouldn't expect someone matching that criteria to come over all sensitive in-game and pass on the oportunity to show their true character.
Nov 6th 2009 10:22AM So you think that your guild mates would be more understanding of your actions since none of those were in attendance? Everyone would hear about what you did and any self-respecting guild would kick you out straight away for tarnishing their good name, you'd also most likely find it very difficult to get into another decent guild. Wherever you went people would contact the master/officers of your new guild and let them know what you're capable of doing, even a name change and realm transfer may not be enough to get everyone off your back.