Aug 16th 2011 7:20AM Yrmes,
There is a thing such as "Freedom of Association." This means that a GM, or any group whatsoever, has the right to determine for themselves who they wish to associate with. For you to claim that the moral position is that a GM of any guild must be willing to associate with any and all members who walk through the door is outlandish. Players get booted all the time for their actions ... and it was the action of an individual (posting personal contact information) on the guild website that percipated the issue. Furthermore, it was another member who brought the issue to the GM's attention - perhaps the parent of a minor. By joining a group, you ceed certain rights to the leaders of this group, possibly including the rights to determine who is and is not allowed to join/remain.
"For shame Robin. Is this how you're raising your children? To be blind discriminatory sheep? Teach them that it's ok to live in a society with people who have reformed, otherwise they'll have no sympathy for anyone who does wrong. Including you." I know how I'm raising my child - to understand that actions have consequences - and those consequences can follow you through life. By posting his information on a public forum, the individual made a conscious act, and cannot be held unaccountable. And I expect people in leadership positions to take actions for the benefit of the group as a whole - including the removal of members who's actions are detrimental to the group as a whole.
Everyone is quick to point to the instance of a court doing the outlandish - imposing this type of status on a 6 year old, for example. However, no one seems willing to acknowledge that this type of case is by far the exception to the rule. Do we stop imprisoning murderers because one person is wrongly convicted? The "public unination" that everyone has gone out of their way to mention seems to only occur in alleys behind bars - never in a public playground?
Jan 5th 2011 9:41AM Well, Rustbeard the dwarf hunter is named because - he has a red beard. (I don't, but "Greystache" just didn't ring.) Now, his pets on the other hand: Ironjaw (actually Ironjaw from BC), a turtle named "Soup" and spider called "J Jonah" get reactions from folks off and on.
Most of my characters have references in either Greek, Roman, or Far East mythology. Excepting of couse, a priest with a "Firefly" reference. Let's just say that he's somewhat vague about kneecaps...
May 17th 2010 11:49PM Personal favorite of mine: Look up player in armory - find out what guild he's in. Contact guild master. Inform GM that you are broadcasting the name AND guild of offending member.
Apr 12th 2010 8:05AM Working new styles of play - leveling through completely different classes, has kept the game fresh. New roles to learn, from tanking without a shield to group foucsed healing (and still managing to keep the tank alive) means keeping up with another class and the changes that are comming.
Besides, having a nice fleet of professions makes it somewhat easier when I need that mithril casing in the Land of the Lost (aka "The Crater")
May 5th 2009 8:04AM Oh, how I would drive my fellow guild officers crazy...
(Are you listening up there?)
Apr 30th 2009 2:18PM If I had a gold for every time someone asked me "Can your pet tank? The DK/Pally isn't specced/geared for it." Seriously, he's a DPS pet, I'm a MM Hunter. Net result: I'm referred to as Tank Hunter in my guild.
And no, I never said that usually ended well.
Dec 9th 2008 2:25PM Isn't that the truth. And, no complaining from the mages that my pet can't off tank when you aggro someone by spamming fireballs.