Jul 17th 2010 9:42AM When Blizz switched to forcing your email as a login I considered it a major drawback. As a previous commenter said, if/when Blizz makes RealID mandatory I will seriously consider quitting. Should I play in spite of a major deal breaker, or should I be offered compelling reasons to continue playing? For example, if people are asking for a way to use RealID, but with the option to go invisible for privacy, why wouldn't that feature be added in a quick hotfix?
Give people what they want, don't make them deal with "features" that they hate. If Blizz suspects there are people who will like these features, they should be completely optional for all the people who strongly oppose them... like... me. I guess I don't see the motivation for the direction they are taking. If they want social networking, why not maintain gaming privacy, and simply provide in-game interfaces to use already present social networking applications like IM, email, and facebook?
Jul 14th 2010 5:48PM Does it sound like he says "I am internally grateful" to anyone else? If he is so grateful, why keep it in?
Jun 29th 2010 11:44PM While others are attempting to refute the premise of the article, I want to say I found it very informative. Many of the comments claim you couldn't tax unless the currency can be converted back into real world money. The only problem with that line of thinking is that if lawmakers find a way to write an enforceable law that taxes virtual transactions, it doesn't matter what you think about it. Many people think income taxes themselves are illegal, but people still have to pay their taxes.
Aside from that, a greater point made in the article was that by nailing down a monetary value for currency (bidirectional or not) you open yourself up to lawsuits. I had my account hacked before and lost some items that were never recovered. If I was not satisfied with how it was handled, it would be much easier to sue if a monetary value of WoW gold was already established. It would simply represent another legal liability that Blizzard should not take on. This wouldn't just apply to hacked accounts. What about players who have been banned? Fixed monetary value of WoW gold would provide a justifiable reason to seek damages for lost virtual currency due to "wrongful termination".
Then the game play aspect. It would upset the virtual economy if people acquired gold without farming something to get it. Everyone would have money, but there would be nothing to buy that didn't come from a vendor.
Sep 17th 2009 9:26AM I would like to win the earmuffs...er... headphones.
Aug 21st 2009 3:26PM So is it wolvar or worgen? Anyway, for those who say that an expansion that updates Azeroth is making you pay for the same content... /palmface. I suppose you are ignorant of how much work it takes to update content so maybe I should give you a break. A couple new zones and reworking of most (all?) the old zones, new raids, revamping of old raids, etc. In truth they are putting just as much work into this new expansion, only they are going further and making the leveling zones fun again by making them fresh. The Old World needs some graphical touch up to bring it up to speed with the Wrath standard. Besides, many old world areas are either broken (ie. Azshara) or have quests that are obsoleted by new content (ie. Missing Diplomat). I for one appreciate that Blizzard found a way to update the old content while still maintaining focus on new content: just merge them together and make it all fresh. /clap Thank you Blizzard for continuing to make my monthly fee worth every penny.
Aug 11th 2009 12:39PM Leveling is a sound way for most people to learn their class. I believe that it could be done well without leveling, but WoW is complicated. Before I get the flood of "rofl, wow is EZ mode lololol!!!1" let me explain. WoW actually has a ton of stuff to learn. Mana, rage, energy, cooldowns, attributes, statistics, equations, DOTs, HOTs, direct damage, melee, ranged, pets, items, trinkets... and the list goes on. There are so many aspects about this game that go into understanding how classes work together.
For most people, they 'learn' their class by having people tell them what stats to gear for, which abilities to use when, and what talents to choose. This process takes time actually playing the game to learn. If you don't believe me, look at all the information online that is false because it became outdated with a patch during BC, but that people still are holding to. The truth is that the game is more math and logic than many people can handle. For sure getting used to a class takes more than a few hours of practice to play well, and I am constantly refining my skill at whichever class I happen to be playing. I think that a DK should be able to learn their class by the time they hit 80, but have you played AV at level 60 since DKs came out? The number one ingredient in that recipe is noobsauce. More than anything else though, having a toon reach level 80 shows a certain level of commitment to that character that helps either train or weed out less skilled players. I enjoy grouping at 60+ more than I do grouping at level 16 for deadmines.
Aug 11th 2009 9:05AM For me it was a priest. I had one that was kickin' around my account for awhile and I managed to get him up to a lvl 23. I couldn't stand how weak it was. Sure I could win pretty much any 1v1 fights (after about 10 minutes). Then I set up recruit-a-friend with a pal of mine, and that made lvling a lot easier (especially since I ended up getting gifted a lot of levels). Also it was around that time I discovered Holy Nova (I forgot to pick it up till I was a level 24). With Holy Nova I could blow my whole mana bar on an AoE grinding pull, but at the end of it, the mobs would be dead. Now that I have more in my arsenal than a direct heal I actually enjoy healing for instances. Those first levels were too obnoxious to get through without some kind of help.
I also was not very fond of druids at lower levels. My druid was gifted levels from about a level 16 all the way up to 45, and now I kinda like him. I might start actually playing him when I get the chance.
Jul 3rd 2009 9:01AM "Which is why us casters that are hit-capped pwn you in the meterz"
Ummm.... no. When I spec and gear I maximize for long run statistical average. If I am not hit capped, I might miss sometimes, but the dps increase for when I am not missing makes up for it in the long run statistical average. This does mean that in some raids I could miss unusually often, and then I would have an unusually low dps for a fight. It also means that for some fights I will go the whole time and not miss and will have a higher dps than my average. When I mathematically calculate my long run statistical average I spec and gear so that I statistically will have a higher dps than other casters who blindly give up too much of another stat just to be hit capped.
"Except this article is written specifically for the raider, not the solo player."
Yes, but even raiders usually play a little solo. If I can trade some +hit for an equivalent amount of crit or haste so that my raid dps would be the same, but my solo dps would be much higher... yeah you get the idea. My original comment was only speaking to the fact that many people who read articles and forums and can't think for themselves will blindly reach hit cap by gimping their other stats. From a statistical standpoint that provides a dps loss regardless of the fact that sometimes those who aren't hit capped hit a mob for 0 (they miss). Besides, some people who are going for hit cap will go over by a little bit. This makes those points a complete waste. I will never be wasting crit or spell power.
Jun 2nd 2009 3:34PM Honestly this type of reaction by Blizzard almost makes me want to quit playing WoW. I remember a previous story about a player who got perma-banned for botting, and in an interview with him, he claims he was using a low lvl mob to level up his weapon skills. It was a repeatative process and he was just watching a movie while mindlessly pressing buttons. I grant that you can't trust all the claims made by gamers because if they are guilty of a bannable offense they would probably lie about it, but still... let the punishment fit the crime. So a player uses an exploit to easily kill a boss, then as a response you effectively delete his characters that represent years of hard work and dedication to a hobby? It is unfortunate that this kind of power is in the hands of a few people because they developed the game. I realize it is just a game, but no one can deny that it is also a hobby, a sport, and a platform for social interaction. To the player involved, I hope someone at Blizz realizes this is bad PR and restores your account with a royal apology.
Jun 2nd 2009 3:09PM If they sent him an item in the mail, it is not unreasonable nor an exploit to use the item. The flavor text that says "cheater" is just flavor text and doesn't imply anything whatsoever. There is nothing about the item that suggests it should be considered an exploit except that it is unreasonably powerful, but if that is a bannable offense, they should consider looking into twinks, especially lvl 1 twinks. For all the commentors comparing this to receiving money in your bank account accidentally, it is not at all comparable. The problem with getting money in your account is that it isn't available for use by the real owners, not that it allowed you to go on a shopping spree. Blizzard was totally unreasonable in the ban on this player, let alone the ENTIRE GUILD?!!!! A much more reasonable approach would have been to reset his achievements and delete all his items. That would take time, but no evidence has been presented to suggest that that was anything but a Blizzard employee's mistake. If you can get the wrath of the ban hammer just because you used available game mechanics to their full potential (without hacking), then what about the mage who soloed Naxx? I am very disappointed at this outcome.