Dec 1st 2011 1:03AM Only way to make that falling bit better would have been to have several of names of the arch items float by ala Colbert's intro.
Nov 10th 2011 4:13AM Probably better to use this video for the battle scene:
Aug 26th 2011 4:31AM For a long time now, I've been suggesting that tanking needs to be two roles: the pace-setting role which mostly involves pulling and the threat management and survival role. Pulling takes the onus off of the tank by removing the need to always be the group leader.
Ideal pullers would come from classes that either have all dps roles currently or have a spec with some underdeveloped or underused attributes.
Enhancement shamen, sub rogues, survival hunters and frost death knights come to mind. Reusing rockbiter as an aggro transfer, for example, would give an old tool new vitality.
Of course new encounters need to be designed with this in mind,
building in lots of instant deathfor groups that try to pull without the puller's bag of tricks...
Aug 23rd 2011 9:24PM One of the hardest things to understand when you watch the behavior of large, public companies is the idea that whatever profit you made last quarter is considered the zero-point this quarter. So, if you make $15/player on 11 million players this quarter and then make exactly the same amount next quarter (with all the same overhead costs), the market looks at that as "failure."
It's really kind of insane, and the root of a lot of the volatility in the stock market since the 80s, but there it is.
So, when you look at WoW from that perspective, there are only two choices: grow the userbase so far, that has worked) or start getting them to pay more in other places. Those other places can be other games (SC2, Diablo3, etc.) or they can be additional costs in WoW. The idea that there's a third option, which is to just continue to rake in millions of dollars on the game like you did last quarter is going to sound like Swahili to anyone working in executive management.
Aug 23rd 2011 4:31PM I think Blizzard (or should I say Activision) has started to focus on the end of WoW. That is, they're working on monitizing the player base while they can because they feel they've reached the peak and the size of the community will only shrink from here.
To that end, I think you can predict every upcoming change with the lens that it has to make money. If this is true, you'll see Xmog-only items show up for sale on the Blizzard store, and you've already seen word that they'll try to push out xpacs faster.
If that trend continues, and Blizzard continues to hold to their "no gameplay items for real money" line, then I think these are some of the things you'll see change:
* Ability to pay to start any toon at level 55.
* Ability to buy 1-80 heirlooms (arguable... depends on what you mean by "gameplay items")
* Cross-faction LFD/LFR, perhaps for a price (this effectively increases the size of the player base)
May 17th 2010 6:40PM "Certainly some tanks are slow, but sometimes they are slow for a reason. Maybe they're new to tanking; maybe they're waiting on the healer to get mana or a DPSer to catch up to the group. Maybe the healer asked the tank to go slow. Maybe the tank accidentally unplugged her mouse and is under the desk plugging it back in when you decide to stealth pull. "
Someone get out the saint-stick, cause this author needs to be smacked with it. I'm so tired of the (very bad) assumption that fast tank = good tank. Good tanks move at the correct pace. When they're experienced and geared and have high-dps party members and a solid healer, that pace can be very fast. But I've had tanks that stop and consider each pull and take twice the time of most others. Those too can be good tanks.
The dividing line between a good tank and a bad tank is this: are they in control of the situation? If they and the rest of the party are often out of line of sight, I'm going to say the answer is a resounding "no." If they are pushing healing to the limit such that any mistake leads to a wipe, the answer is no. If they're getting dps killed, the answer is no. If they're skipping mobs that agro (unless someone is really going out of their way to pull) the answer is no.
Control = good tank. Lack of control = bad tank. That's the whole story and there's no correct pace associated with that.
PS: To be fair, humility can make up for quite an awful lot. I had an atrociously geared tank in HoS the other day. He was trying to go too fast and died once and we wiped, but I loved him, and I'd group with him again in a heartbeat. Why? Because we told him what his problem was and he accepted that. He didn't blame the healer for what was obviously his gearing and pace. He just say, "yeah, I just hit 80," and we moved on a bit more slowly. I'll take that over a 6k gearscore tank that drags 3 trash groups into a boss fight, gets 2 dpsers killed, but still pulls through because he's putting out as much dps as the two dead dpsers combined, any day of the week. In fact, the latter usually goes on my ignore list.
Feb 12th 2010 9:19PM None of this is what I'm worried about. All I ask for is a way to turn off the "how to turn off Buzz" articles in Reader.
Seriously, they're old. It wasn't funny the first time. If there are idiots out there that signed up for buzz because they thought it was free ice cream and are now confused about which link on their screen will turn off buzz (hint, it has the words "off" and "buzz" in the link), then let them wander the streets in a daze for a few weeks before they stumble on one of the 4000 existing articles that tells them how to scroll to the bottom of the page.
Jan 29th 2010 1:21PM Really? We're going to have the old Japan was/wasn't about to surrender anyway / the bomb did/didn't change their decision making process / the second bomb did/didn't make any difference debate on a WoW news site?
At the very least, the certainty with which carsntools approaches this topic makes it clear that you're just not familiar with the subject matter yourself, so let's let it go and take it up in a more appropriate forum at another time, shall we?
Jan 19th 2010 1:00PM Somber and depressing are not synonymous. Somber implies a degree of weight and gravity that depressing does not, and while somber occasions are often sad occasions, anything that is approached without humor or excitement can be termed "somber."
Jan 11th 2010 12:15PM Choice of director is important for a WoW movie, but more important is the choice of writer. If they get someone to write it who can do epic fantasy it will be... well, epic. If they get some buckaroo ...
My first thought as usual is Joss Whedon, but I haven't seen him do period fantasy other than some bits in Buffy that felt awfully cheesy (I think they were supposed to).
Ellis would be all wrong, though I'd love to see what he'd do to the elf races... they'd probably all die in some sort of awful fetish scene that you'd never be able to scrub out of your brain.
Gaiman might work, but he's a bit too "sense of wonder." After seeing his translation of Princess Mononoke, though... could work.
Cameron could write it and it would be amazing. Imagine Aliens' dialog with Rami directing. That would be great, except Cameron doesn't write other people's movies.
Any other ideas?