Apr 4th 2012 2:57PM @sirroc I won't deny FFXI did a lot of great things, and I agree it's underrated. It was graphically strong, the story line was decent and engaging, the music was unparrelled (oh Sancturary of Zitah I could live there), the enviornments where large and beautiful. Accomplishing anything felt epic (mostly due to the grind required to do so). Of special note is the built-in translator and cross-platform innovations. That said the game was distinctly lacking in a ton of categories. It's "quest/mission" system was broken, gear made little to no difference aside from 1-2 exceptional pieces - read as with refresh (oh hai level 58 piece of gear that's BiS at level 75 for every melee class). I had a lot of fun in FFXI and made some of my best gaming friends in that game many of whom I still game with today - but to gloss over it's massive failures is a mistake. Ultimately SE taught us more about what not to do in an MMO than what to do. Conveluted billing system, a complete lack of dev communication or response to fan concerns, cryptic stat systems, a lack of combatting RTM, lack of class balance, I could go on for awhile here.
Mar 30th 2012 4:26PM @Dunraven Yeah - I actually want to Beta mostly so I don't feel like I have to buy it.
Mar 30th 2012 4:26PM @toychristopher Yes I have. I realize they don't care about my CEs - I do have the ability to read.
Mar 30th 2012 2:55PM Somehow, despite being registered since launch day, having a CE of the original and every expansion, as well as an annual pass (2 days after it was announced) - I was skipped on this round - of course 100k is a tiny fraction of what they've got. All I really want to do is play the panda opening area and try out Monk.
Sep 3rd 2011 5:01PM I welcome it, I also welcome the removal of full CTC. Full CTC has been an issue in the game since BC - and it continues to be an issue for non-block tanks. It'd be nice to have a world where you could tell tank skill by damage taken not by class played or threat meters. I miss threat, and I found it a compelling part of the game, but in all honesty threat hasn't mattered since Vengeance, so why not just remove it.
Sep 3rd 2011 4:50PM It's a bit too late to add to the paradigm but I'd have rather seen some true buff/debuff classes in WoW. Lots of other MMOs have pure buff/debuff classes that only do a little DPS or healing, and their focus is the aiding the party and controlling the mobs. I think the Trinity model is a bit dated at this point, but I still think it has value. I don't think now is the time to change the game so dramatically that the original trinity is broken - I think it just means Blizz needs to step it up in Titan.
Aug 24th 2011 10:17AM This has been suggested before - it simply won't work for PvP reasons. A fully mastery stacked blood DK would be unkillable - literally.
Aug 23rd 2011 8:59PM It's also a bit disingenuous to say that Druid mitigation is active, it's really rather passive in comparison - it's something in between the two for sure, but it's not something you have to manage your resources to watch (and if you do stop macroing maul into every attack and you'll be fine). It comes pretty naturally and isn't even something you really manage. Sure the SD shields don't stack but they don't need to, they're wiped so quickly it doesn't matter.
Side note so I don't have to answer it later: No SD does not activate 50% of the time, the UPTIME is ~50% of the fight in ~365i+. Just try it out on a sim if you don't believe me.
Aug 23rd 2011 8:49PM Let's be fair here, since I play both a DK and a druid I see both sides of the fence. The major difference here is on average a DK takes around 25 unmitigated (via shield) hits a minute (regardless of gear level), whereas a druid at a decent gear level will have an uptime of over 50% on savage defense meaning about 15 unmitigated hits a minute (assuming a 1.8 swing timer which is correct if the boss is debuffed properly and around 8 DS/min which is about average although great players can hit 10 DS/min). Once you add in druid's higher avoidance, you're talking about ~18 unmitigated hits for the DK (after 31% avoidance) and ~8 unmitigated hits for a druid (after close to 40% avoidance). Avoidance estimates are from my toons at similar gear levels (in fact my druid has a bit lower gear level than my DK); SD uptime is calculated via Mew using both Bear calculators. That's a huge difference - DKs are far more spikey with FAR less armor to manage those unmitigated hits (health pools are about the same for DKs and Druids contrary to popular belief). Uptime also increases for druids as their gear level increases, and recent math from theincbear shows expertise/hit have little impact on SD uptime. It'd be remiss of me to suggest Druids don't have issues, but they are a far cry from DKs at the moment. Full CTC has always been an issue, I'm not sure why Blizzard didn't learn this from Burning Crusade.
Aug 19th 2011 3:20PM I have read Guns, Germs, and Steel; but hey thanks for assuming your readership is ignorant of anything outside of WoW. I know you didn't mean it that way, but I can see how it could be taken that way.