Mar 28th 2012 5:04PM I was in the first wave. There honestly isn't much to do right now. Took me about 4 hours to really explore the Panda starting area, read the quest text closely, roam everywhere, and in general examine the place. After that there's no real new content to see or test, besides transferring your main and checking out the new glyphs and talents.
Once Pandaria opens up I imagine there will be significantly more discussion.
Mar 27th 2012 2:25PM Beta pops up a window everytime you skin and you still have to skin every mob, so no, only the skinner will have access to the leather/etc from the mob. Nothing has changed in that respect.
Mar 27th 2012 2:23PM Ghostcrawler stated that you wouldn't be able to upgrade to the next tier's ilvl, which makes sense. Some differentiation still needs to exist between the difficulties, with the rewards to match.
Mar 24th 2012 2:37PM It reminded me of several classes' systems combined. Granted this is only up to level 15, but from what I was doing:
Energy is limited enough where you can't jab jab jab to your heart's content. It's important to have enough chi to use your 'finishing moves' when appropriate, and as such the system lends itself poorly to building up then blowing all the chi at once. Pooling energy and chi seemed to be the key to doing decent damage.
Mar 24th 2012 2:35PM I would enjoy having AoE looting added as soon as possible. It's rather jarring coming back to live and having to click everything at once - such a small change with such a huge impact.
Mar 24th 2012 2:34PM I found the color to be easily differentiated from hunters, for what it's worth. Hopefully it carries through to when I'm playing whack-a-mole with Vuhdo's health bars at 90.
Mar 23rd 2012 12:37PM There are always exceptions, and unfortunately so. I'm currently in the beta (first stepped into Azeroth a few days before 1.3, when Dire Maul was put in; annual pass on day one) and the players are almost universally older and mature veterans. MANY 'Hand of A'dal' and 'Champion of the Naaru' titles floating around. While it sucks that you clearly had more a right to the invite, it isn't a common thing.
Another thing I've had to tell my guildies - if you signed up for WoW on day one, then let your subscription lapse at any point between then and now, your 'signup date' is reset to when you came back. Had a buddy in the guild complain about that exact problem, but it turned out that he hadn't payed/played for roughly 8 months last year while he was deployed overseas. It's not fun, but it's how the system works.
Mar 22nd 2012 12:42AM Just got my email confirming my invitation, seems legit.
Mar 18th 2012 11:50AM Just a few-
1. Player/Guild housing
2. Cross-realm gameplay, i.e. seamless mergers between servers or the like
3. Fully updated character models
4. Alternate advancement system, e.g. Path of the Titans
5. Dance studio (I hope not, what a waste of development time)
I fully expect an increase to character slots, so that couldn't be put on the list. Ultimately the biggest surprise to me will be the one that I never thought of in the first place.
Mar 1st 2012 7:27PM My guild uses EPGP, a loot mod that I highly recommend. EP, effort points, are awarded by the raid leader for whatever reason. Each item that a boss drops has a GP, gear point, value, and winning the item adds that much GP to the player. Priority is ultimately decided by the ratio of EP to GP, PR. This guarantees that players that attend get loot, and players that have little to no loot are put in a position to benefit. At the end of every week we do a flat decrease of 10% to both EP and GP to keep things in line. It definitely works - open to a little rigging, but we haven't had a real problem yet.