Oct 16th 2008 4:38PM The problem is that I've never seen a multi-boxer that has operated in such a way that it looks as though they are individually controlled. Most multi-boxers keep their characters the same and, like you mentioned, chain lightning repeatedly. My girlfriend has an account and I will often "dual-box" to get dailies done quicker and run my alts through lower dungeons. I can operate 2 characters fairly well and somewhat seamlessly keep both of them going... but I would find it extremely hard to believe that someone can do the same with even 3 characters, nevermind 10.
With that said, I would love to be able to control 5 or more characters all by myself. I just don't have the $75+ per month for a video game. Being able to log on, immediately go to a heroic and badge farm knowing beforehand that you are going to clear it in X minutes because you've done it before and its just like executing a script. When you take others out of the game you are able to do things more predictably. It's kinda like when you were young and you were playing that video game "Bad Boys" and you knew that you could kill the first boss in less than 6 minutes, but then your stupid little brother cried to your mom that you wouldnt let him play and then you spent 45 minutes clearing the first level because he kept walking backwards and trying to figure out how to pick up the shurikens and the level wouldnt let you go forward without him... kinda like that.
Plus, imagine walking into a BG with 10 boomkins... "Moonfire button" - Next Target - "Moonfire button" - /camp spawnpoint.
Oct 9th 2008 6:11PM I have a question:
What is going to be the fastest way to level once Wrath hits? I hear alot of people are forming instance leveling groups because they hear this is going to be the fastest way to level if you are quick.
If that is the case, then would it be more efficient to, lets say, 3 man a normal Outland 70 dungeon (i.e. slabs/shattered) or run 5 mans in a Nothrend 73 dungeon?
Also, along those lines, will you be getting experience for raids? Like if my guild decides to go do a Sunwell raid when we hit 74-75 will we get experience for that?
That would be fun to see, "Kil'Jaeden has died. You receive 85 exp"
Oct 9th 2008 5:46PM I'm pretty sure I read it somewhere that you will lose those pets. Either BRK or on the forums. It wouldnt make sense for that to be possible because then you might as well let everyone have an exotic pet.
It would be interesting to see how this is handled with dual spec. But thats probably a little further out anyway.
Oct 8th 2008 5:22PM OMG, YES!
I don't know how they would properly scale this but it is probably the greatest idea I have ever heard. Even a random PVE Boss Daily would be nice.
The encounters would probably even more fun if they were raid bosses that were scaled for a quick 5 man run. Can you imagine doing a scaled down Illidan or KJ fight? You could even work it in as some Goblin Simulator Room like the X-men training room.
Do it Blizz. PLZZZZZ.
I'm all giddy just thinking about it.
Oct 7th 2008 3:33PM I was really looking forward to taking my improved swipe into a heroic and running it without any cc. Walking in, pulling a group of 4 - 5, swiping and dodging my way along the instance. But it looks like when I do get hit its going to take a big chunk out of my health. Then if I get an unlucky string of hits I could just eat it.
After looking at some of the wrath items, with over +100 stamina, I can see how it would be viable to have a lower mitigation, higher hp pool, higher avoidance tank because you have a buffer for an unlucky string of hits.
I have to say, I'm definitely nervous going into this next patch, but hopefully it will work out. I think at level 80 we will be great tanks with the right gear. I fear for my survivability at 70 though.
Oct 6th 2008 8:26PM Personally, I find resist gear requirements to be quite annoying.
1. It requires no "skill" to get resist gear. Anybody with a surplus of gold can easily craft a resist set. So all this does is send the players that might not have the money out to farm mats. Farming gold was never really exciting or interesting to me, so I don't understand why I should be required to do it to complete a raid.
2. Players leaving halts progression. There has been many times where a guild raid gets canceled because someone doesn't show. It happens, people have emergencies, work runs late, electric bill doesnt get paid - that kinda stuff. So now, not only do you have to have 25 people geared with resist gear, but you have to have backups with the gear also.
3. "Fun" content gets excluded. As a 70 who joined post TBC I was unable to experience places like AQ40 and ZG as a 60. But at least I can go back there and experience it at an overpowered level. resist gear requirements would make it impossible for players to go back and take down Illidan for fun unless they decided to farm resist gear for obsolete content. (I'm assuming content like BT will be obsolete by 80).
If Blizzard's thinking behind implementing these kinds of encounters is because they dont want you "accidently killing a boss after 4 - 5 attempts" then they should just make the encounters more difficult instead. At least then it would require skill, not some gimmick. I can understand they dont want you "accidently" clearing a new raid that they spent months developing (thats probably why the gates were implemented for Sunwell). It just seems like a silly requirement to me.