Dec 17th 2008 8:49AM If the WI posters are anything to go by I wonder if there will be many arena players in S5 at all!
If we see a lower % of 'casual' pvpers in arena then it will make it even more difficult to break 1800 IMO.
I'm going to focus on PvE unless they fix the arena system. Last season my team steamrolled many others due to gear imbalances (getting matched up to teams with rep gear??) and we had a strong comp. If I cannot fight teams on an equal footing it takes all the enjoyment out of it.
Dec 17th 2008 5:51AM I belive you are seeing a lot of negativity to these posts because people are feeling left our of an aspect of the game they enjoy.
Most players play WoW for progression=fun. Gear is the route to progessing in the PvE and PvP game.
The flaw with arena is that the matches are not skill based. With gear/class/spec disparity other, more skilled players, may find themselves unable to obtain high ranks due to them even entering the system at a later time than other PvPers and they will have to face better geared opponents.
As an arena player I hate the system since it excuses my losses against higher geared players and it cheapens my wins against lesser geared teams. I probably will switch to playing more PvE in Wrath primarily because of this.
I would applaud Blizz if they simply sold PvP gear purely from honor/marks and let all players compete in Arena matches with equal pre-made gear sets. At least this change alone would solve the largest issue with the Arena. Most of all I would know that my team actually earned a 2k rank instead of rolling over lesser teams.
Dec 8th 2008 8:42AM I would like the answer to one question.
Why do people take the time and effort to run Private Servers in the first place? What is the incentive?
Dec 3rd 2008 4:29AM As some people probably already mentioned, the whole Warhammer franchise is basically a knock-off of the Lord of the Rings franchise.
See what I did there?
As it has been explained before - it would be very difficult to find any element of a modern game which has not been seen before. Tolkien's works also borrowed concepts from other sources.
The question should not be who got there first but who implemented the idea better. And this is not the correct forum for that discussion tyvm.
Nov 10th 2008 4:35AM Never played any TCG, except "You gee oh!"
Nov 7th 2008 4:35AM Get off that glyphed Druid!
Nov 4th 2008 5:30AM Since they are changing the number of points in certain skills they will need to refund points. If they only refunded the excess points you had in those talents would they have to arbitarily assign them for you in the same or above tiers so you have enough points in the build?
It's far , far easier for all concerend just to give druids a point refund than dick around with these details.
As far as Flight Form, Pally Mount, Warlock mount etc. - They are not removing any of the existing quests from the game. You can still do all the mount quests if you choose. I thought the quests were great from a lore perspective - I have completed the Warlock quest, all except the final quest from the Druid's epic FF and helped a Paladin through his quest chain. Unfortunatly the epic feel is somewhat diminished when the only group you can muster for the dungeons are just one or two high level players from your guild to boost you.
Oct 20th 2008 7:27AM Meh. If I thought that I shouldn't bother with achivements because it's pointless I would probably cancel my sub.
Aren't all rewards in this game ultimatly pointless? I can't speak for anyone else but I'm just in this game to have some fun.
Oct 7th 2008 8:39AM The reason people do not like participating in arena is due to the nature of the ranking system.
In order for the arena ranks to be used as a measure of skill there is a primary requirement that all players must be equal in terms of advantage - as reflected in the arena tournaments where all players have access to the same gear. What is clear is that with two identically skilled teams - one sporting full Brutal and one with Vengeful the Brutal team would win a higher number of games on average - boosting their arena rating by virtue of the gear advantage.
The fundamental problem with the arena ranking system is that, like other zero-sum centric systems, the players who participated in the system first will always be at a point advantage to those who are starting out on the ladder. This should not be confused with the MMO norm of awarding players for the length of time invested.
Some may say that this is just what it takes to be competative in arena - and they would be correct. I imagine that budding arena pro's will already be planning to powerlevel to 80 ASAP for this reason. If the race to level 80 is a deciding factor in how well you will do in end game arena we must recognise that the ability to do well in arena is not derived purely from your prowess in arena pvp but also from how soon you enter the ladder.
The solution would be to address the fundamental flaw in any zero-sum system - the descrepancy growth in longer term members over newcomers.
The most effective way of doing so would be an enforced, class/spec specific 'arena-garb' set of items equipped upon entering arena. Gear then becomes a complete non-issue and the arena ratings would then truly reflect the skills of the participating teams.
I enjoy participating in arena and to be honest I am saddened by the notion that I will have to level through Wrath as quickly as possible in order to compete. My arena teams also do not particuarly enjoy this idea much either. I will likely level an alt afterwards in order to enjoy some of the content I am likely to have missed on the way.