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  • Kyle Hebert
  • Member Since Oct 7th, 2008

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Recent Comments:

The Queue: No really, it's a fake {WoW}

Jul 5th 2011 2:07PM Don't know how I've missed this fact so far but, does Adam Holisky live in or near Saint Paul? I only ask because I do too and a Twin Cities Wow Insider meet up would be kind of fun.

Breakfast Topic: What features from other games would be fun in WoW? {WoW}

Sep 22nd 2010 1:00PM Thanks for sharing that link. Awesome game, epic ending.

Gold Capped: How much can I automate? {WoW}

Sep 9th 2010 10:37AM Just tagging on to this question to see what response it gets. I"m worried about the Glyphs in my bank too.

Breakfast Topic: How far did you expect to take WoW? {WoW}

Sep 2nd 2010 8:57AM I had a very similar experience with WoW. In fact I avoided the game for a really long time due to its infamy as an addictive activity. However one day I found a pile of trial CDs in my apartment building near my mailbox and took a copy for myself. I called my brother to find out what server he played on and rolled my first toon (still my main today). I was hooked.

As I played I started reading about the game. TBC was out and WoTLK was imminent. I read about the vanilla raiding scene, and the time scale deterred me. "I'll never sit here and raid for hours a week," I said. I actually thought I'd end up being the single-player MMO guy: not doing much in the way of 5-mans, raiding, PvP, etc.

Then one day I reached level 80 and ended up in a server made PUG for a Heroic Violet Hold. I had such a fun time with the other four people and ended up running dungeons with them for the rest of my play session. I did it again the next day. We eventually moved on to Heroics and I joined their guild.

One evening after work I found myself zoning into Naxx for the first time. I was nervous, my hands actually shook, but I did end up having fun (and winning some loot to boot). I raided with that guild for awhile, and even though I left it eventuallyI still consider many of the members friends.

My current guild has downed LK, and in fact I'm on game hiatus at the moment. Waiting out the end of expansion doldrums.

I went from someone afraid to even load the game to a raider with scheduled raid nights, something I never thought I would do.

Maintenance day loot from {WoW}

Mar 16th 2010 12:02PM This is me entering the drawing.

WoW Rookie: Trouble afoot in leveling instances {WoW}

Feb 4th 2010 3:50PM The link for Prot 101 is broken. It has an extra h in http.

Patch 3.3 PTR: Consolidate buffs and debuffs in the default UI {WoW}

Oct 24th 2009 2:05PM I'm curious to know how debuffs cast on players will be handled.

For instance on Koralon I watch for the Buring Ember (?) debuff to make sure I'm out of range of the fire on the ground instead of just trying to move where I think the fire can't get me.

If I have to mouseover or click something to show that, I'll continue using EBB.

The Care and Feeding of Warriors: Cooldowns {WoW}

Oct 23rd 2009 8:26AM "Still, it's probably the case that you don't need to pop Recklessness and Death Wish at the exact same moment."

I have them both tied to the same button with a macro and I always use them both at the same time. I thought this was SOP. Is the better solution to stagger the abilities. If so how much time should be placed in between?

Patch 3.3: Emblems of Triumph to be the new base emblems {WoW}

Oct 7th 2009 3:36PM I think clarity needs to be made between gear and progression. For example, I'm a member of a guild that I joined at 80. We farmed heroics together and ran Naxx 10 man until most of the regular raiders were geared. Then the Summer Boss hit us--hard. What was a short hiatus became a full-blown halt to raiding. As a guild we never raided Ulduar.

3.2 hit, the badge rewards changed and the process was repeated. (Not by me, I joined a raiding alliance where I'm finally slowly gearing up my toon and having fun raiding.) Heroics were farmed, Conquest badge gear was gathered.

Now for the distinction, except for a few PUG moments no one in my guild has set foot in ToC 10 or 25. My point is while the gear may be up for grabs, my guild isn't using the opportunity to use the new gear in the current tier of raiding. My guess is this is the case for a lot of the player base.

I have no problem with either approach. Collecting shiny new purples *is* the game for some people. For raiders it's only part of the game. The gear is a tool for progression not a status symbol. For the people who actively raid the fresh flow of emblems will be helpful, and it will allow the "gear heads" to get their hands on new stuff at the same time.

Tl:DR Version: The emblem change with each patch does not really change the playstyle of anyone, but it will give those who want to catch up with the current tier and change their playstyle an opportunity to do so.

One side note: If the trophy system is still in place only the lower tier of gear will be available to those who haven't raided ToC 10/25 which I think is perfectly acceptable.