Sep 13th 2010 9:04AM You're part of the problem them if you don't find them obnoxious and seriously annoying.
Remember, if the gold spammers can break the game this way... so can regular players in situations like PvP arenas (warping around, getting out of line-of-sight), battlegrounds, or beating you to resource nodes or quest mobs.
I'm seriously disappointed that Blizzard has not yet fixed their client (it's been going on for over a year now).
Nov 21st 2008 9:12AM This is a great change for warlocks. It's a good step towards reducing the ridiculous number of shards that some warlocks need in order to play.
The only downside is that summoning someone is now a 2-step process. Once to create the stone, then again to actually summon the person. (It would have maybe been nice if there was two versions of the spell made. One for single-target summons, the other to create the summoning stone.)
(My alt is an affliction warlock, she doesn't go through anywhere near as many shards as a destruction warlock - which should tell ya where the real problem is.)
Nov 19th 2008 6:53PM The problem with Naxx-10 being super easy is that - what do people do once they finish it? The even bigger problem is that if the content is too easy - people are going to run through it before Blizzard gets the next expansion ready.
Stuff is definitely too easy in Wrath. They need to take all of the mob health in instances and shove it up 20-30%, which would make those instances a bit more difficult and maybe require a bit of tactics.
Nov 11th 2008 10:58AM 1) Browse with Firefox
2) Use the NoScript extension and be careful about whitelisting sites
3) Use a Flash blocking extension (and be careful about whitelisting sites)
4) On WinXP, do NOT run as an account with administrator privileges.
Nov 11th 2008 12:43AM Meh - I went and watched the SW harbor event for a bit. The mobs are level 71 and 72 elites that hit like level 65s.
So after a few minutes, I went back to doing something else and didn't care anymore.
Nov 10th 2008 4:41PM I too have ZERO desire to do Arenas (any form). And if I'm required to do arenas to get any chance at level 80 PvP gear, then you won't see me doing ANY PvP.
I'm not going to waste my time in BGs (which I enjoy greatly) just to be a chew toy for every arena-junkie out there who has level 80 PvP gear while I got zilch PvP gear. At least with the level 70 gear, I could eventually get half-decent PvP gear just by running BGs.
Which mostly means that once I hit 80, after raiding has lost its shine... there's a good chance that I'll end up moving on to another game.
Nov 3rd 2008 3:13PM I think smart players will skip the opening zone quests when it's overcrowded and head straight into the first instance for a few days. Our guild already has a few pre-formed groups that are going dungeon crawling on the first evening.
As for higher levels ganking lower levels on a PvP server? Hah, that will never stop until the earth falls into the sun. The only thing that might dissuade the gankers for a few days is that they'll be trying to get to 80 before they too get ganked by a level 80.
Oct 27th 2008 7:16PM The casual vs hardcore starts to come into play once you start raiding more then 6-8 hours per week. That's usually 2 nights per week dedicated to raiding, plus another night dedicated to gathering supplies.
At least, that's where I put the mark... anything < 10 hours per week is pretty casual. If you only raid 1 night per week, you're almost definitely casual.
(The only problem with raiding 1 night per week is that you also have to have a 2nd night dedicated to getting folks caught up on old content so they have the gear to take on the current content.)
Oct 26th 2008 9:37AM Servers were restarted - but there's definitely some problems with the restart. Moon Guard was restarted, but many people are having trouble logging in now.
Oct 23rd 2008 10:46AM Yah, don't feel bad about killing zombies.
My tactics (on my warlock with an evil bent) is to avoid population centers while I'm a zombie. Instead, I try to infect as much of Azeroth as possible, for as long as possible. Usually a few humanoids in every camp that I come across, who will then spread the plague to their brethren once they transform.
If someone catches me, good for them. I'm having fun trying to elude discovery while leaving a trail of plague behind.
(If it's a low level player who finds me - I won't attack them. That's not sporting. I may summon any zombies near me, however, because they're more likely to be equivalent level to the player.)