Mar 10th 2009 1:57AM No. It's that arena often removes "fun" stuff, it's not just a flat -% damage much of the time.
Procs are an RPG staple, but they're hellbent on removing them to appease the e-sport crowd. Other stuff, such as Shadow of Death, was also obviously hit by it.
We can also only imagine the developers NOT creating new and interesting abilities because of the arena repercussions.
It makes a dull game.
Feb 26th 2009 11:43PM They're still far better than anything you can get in the game without real life money, so they're still performing their purpose I'd say.
Feb 2nd 2009 5:02AM I do agree that lorewise Horde are much more interesting, although the blood elf events are quite bland and uninteresting. They're just Forsaken 2.0 with masturbation-friendly graphics. I'm very glad there is practically zero blood elf lore in the expansion for this very reason. There's no story to be had.
The playerbases aren't any different. They used to be, but blood elves came and the floodgates of idiocy opened.
Nov 15th 2008 5:02PM WWN is the most famous "wacky" news magazine. It has "Dick Cheney is a robot!" or "Frankenstein found disco dancing at Stockholm!" stories that are really quite amusing to read. Their photoshops of such events are really awesome as well.
Batboy is a popular character of theirs, because of Fark I'd imagine.
It's funny, but the humor definitely isn't for everyone.
Oct 29th 2008 9:57PM Dang, wish I could edit posts here. I guess it might use brackets instead of arrows to italicize stuff.
Also, to add to further comment, many players complained about the unconsentuality (that's a word now) of the event. When you log on to WoW, you're expecting to NOT die and to NOT have things go wrong. It's the broad expectation of such things that stagnate the MMORPG genre, the belief that EQ and not UO is the way to do things.
Oct 29th 2008 9:47PM The zombie invasion really gave players of MMOs everything they've wanted since this genre first came into being -- a growing, changing world populated not by mindless AI characters stuck in static patterns, but actual, creeping story and chaos
What? I don't mean to sound pretentious, but this stuff has been done long before WoW. Ultima Online and Eve Online spring to mind, although I only have experience with UO.
It would be more accurate to say "This hasn't been done before in a MMORPG genre that favored repetitive, time sinks, and predictability."
Oct 12th 2008 10:05PM I agree with the "feel" of EotS definitely, and it's disappointing we're getting more of the same.
WoW's PvP has long since abandoned such meaning. We're told what is most important, and that is teleporting to a small box with random players from random servers. There's no faction or story to represent, you're killing players because you want that goblin's epics. That's it. There is zero [i]massively multiplayer[/i], and zero [i]role-playing[/i].
Arena and the whole MMORPG thing are stark opposites, something so many people seem to fail to realize.
Oct 10th 2008 5:55PM It's like Halloween. Sexy harpy! Sexy rogue! Sexy raid boss!
http://www.collegehumor.com/video:1715915 (foul language)
Oct 9th 2008 4:32AM Only 3 unique items this time? They're slacking. If they keep this up then the best items in the game might not cost real world money!