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  • Farproc
  • Member Since Oct 9th, 2008

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Wintergrasp's hidden balance mechanics revealed, minor changes coming soon {WoW}

Feb 19th 2010 5:09PM On my server, alliance has a 4:1 advantage over horde, and its annoying. Its annoying being one shot killed. And its annoying that, despite being able to one shot allies, the horde still lose.

Tenacity needs to be adjusted. The tenacity team should, imo, get even more health. and resists. Its bloody useless having 20 tenacity and just being stun locked because the other team just has so many stuns to use vs outnumbered opponents. so, +health and +resists, but damn. please please PLEASE remove the +damage buff on tenacity players.

Drop rate of Big Love Rocket not a bug {WoW}

Feb 18th 2010 3:41AM The big pink love rocket is just the tip of the Iceberg. Im sure Wow is going to continue to do well, but really it is mechanisims like this that make me re-evaluate wether I am willing to continue playing Wow.

It puts me in a conundrum - I - as a casual player - am unwilling to waste my time 'grinding' for low drop chance items. On the other hand, if I don't go to SFK during the holiday, I have zero chance to get an item I'd really like.

All this week I found myself avoiding logging on to Wow - if I log on, I MUST do SFK. I MUST do SFK because its a seasonal holiday with a chance at a low drop rate item. I don't want to do SFK because, outside of the low drop chance item, theres *#$*$ all else in there thats worth my time.

So, in frustration, I don't log on at all, and watch TV, or sign up for STO. STO might be just as stupid in the end game - but at least they offer a once off lifetime subscription, so I don't feel Im paying a monthly fee to "work".

I have an aweful lot tied into my main - almost completed my 'Insane' achievement. Which is #$%^ing insane for a casual player (and I rank casual as's Guide to the Oculus. Yes, really. {WoW}

Jan 12th 2010 12:59PM By unit frame addon you mean blizzards default frames? I don't use custom unit frame addons. I can't see the debuffs on Eregos - I suspect one of the Blizzard default UI - show only dispellable type debuffs settings is taking effect but its damn hard to test.

"sorry guys - I can't see Eregos debuffs - hold on a sec while I screw with my ui settings".'s Guide to the Oculus. Yes, really. {WoW}

Jan 11th 2010 11:56PM The other thing is, with many new groups I find it better to have 2 green drakes along. two timestops are enough... and if one of the healers gets overwhelmed or is struggling to learn their drake if this is the first time, the other healer can pick up the deficit.

The other thing that bugs me is some groups insistence that the tank takes red, the dps ambers and the healers the green.
Really it should work like this :- the *only* character stat that drives the abilities of the drakes is the average or total ilvl. Which means that the toon with the highest gear level should take red - and have a huge pool of health as a result. The next highest gear level should be in the green - to maximise healing - and the lowest 3 gear levels flying the dps.'s Guide to the Oculus. Yes, really. {WoW}

Jan 11th 2010 11:46PM More explanation of the bronze drakes abilites is called for. In many groups the 'simple' advice to bronze riders is to channel rift, until 10 stacks appear, then nuke. But, from the text its rather obvious that rift does no damage itself. so if all 3 bronze are busy channeling the only source of damage is from the red and green drakes - which might not build up charges all that fast. the bronze drakes need to be on a rotation - or at least simply start the fight - where 1 is channeling to 10 stacks while the others dps, waiting (a second) for the others to start channeling, then nuking.

Blizzard: Run Oculus, win fabulous prizes {WoW}

Jan 5th 2010 3:40AM The problem with vehicle combat is its all so specific. The drakes in occulus are different in mechanics to the drakes in EOS are different to the Wyrmrest drakes and so on. As such, the skills learnt succeding one encounter have zero appliciability to the rest of the game. Unlike the characters combat skills. Players, myself included, like learning a skill, and then building upon that skill. There is a sense of progression in levelling a toon, gaining new skills and abilities over time.

Blizzard: Run Oculus, win fabulous prizes {WoW}

Jan 5th 2010 3:34AM And why can't the dps be on the red drake? The drakes abilities have no association with the abilites of their rider. The only, ONLY aspect of the player character that comes through is their average gear level that multiplies the drakes health and damage/healing.

Given that the red drake is probably going to be taking the most damage, the toon with the highest gearscore - tank, dps or healer - should be flying a red. The next highest should be the heals and the orage the bottom 3 gearscore slots.

But screw it - youre worried over nothing. This encounter can be one shotted with almost any mix of drakes, on the first try, in a pug. All you need to explain to the nubs is, which button to spam, when to use the other button. And to follow the drake with the {star} on it when Eregos phases. Saving a timestop for when combat is resumed is handy as it lets the green riders get their dots up.

Blizzard: Run Oculus, win fabulous prizes {WoW}

Jan 5th 2010 2:17AM I am disappointed actually. Occulus was actually an easy dungeon *before* 3.3's great nerf. The bosses were actually quick to get through, the strats not at all difficult to master, the trash mobs easier than Ahn'khet the Old Kingdom and probably Halls of Stone.

The vehicle scaling prior to 3.3 was enough to allow groups that were equipped in basic emblem of conquest level gear to one shot Eregos with a minimal understanding of their mounts capabilities.

With 3.3 its a joke. Most players hitting this dungeon have an average ilvl of 232 now (according to my gearscore analysis of groups I get placed with at least) which is much much much more than the ilvl 187-200 that early runners of Heroic Occulus had - AND SUCCEEDED WITH. Ive gotten the various void achievements in here, on the first try, with PuGs. No voice comms, and frankly bad co-operation were not an impediment.

I admit I still don't really like the dungeon. Flying the drakes in there is so one off :- Id far prefer it if drakes with the same, or similar capabilities were used elsewhere in the game - I don't like learning skills (flying occulus drakes) with such limited application.

Breakfast Topic: We're doing what now? {WoW}

Jan 1st 2010 6:05PM There are a lot of quest lines - never mind instances - that are problematic lore wise.

There is an alliance quest line in Arathi Highlands for example where the character chances upon a large crystal, and gets a plea to free its 'princess' prisoner. So the character quests along, destroys some guardian, gets sent to Ironforge, where the next quest npc reveals himself to be a member of the Cult of the Damned. Whom the character has no problem with accepting a quest from!


Our character clearly has no morals. If blizzard put in an NPC with a yellow ! and a quest to kill our grandmother, im sure 90% of players would do it, because.

Breakfast Topic: We're doing what now? {WoW}

Jan 1st 2010 6:01PM In the beginning there were the Titans. A space faring race that went around creating life on planets. The Titans have always been at war with demons, who seek to destroy the life they create. So they selected one of their champions, called Sargeras, to fight the Demons. Sargeras destroyed and imprisoned demons for milennia until his constant exposure to their singleminded destructive tendencies made him doubt they could ever be defeated, doubt himself, and all the titans have done. He went mad, released the millions of demons he had imprisoned creating his burning legion. the burning legion is a universe, or galaxy wide phenomenon. They have destroyed many worlds.

The old goddes however... When the Titans first encountered Azeroth, about 150,000 years before WoW, the surface of Azeroth was inhabited by 8 or so old gods, and elementals. The elementals were commanded ultimately by the Old gods. The Titans, who wanted to put life on Azeroth, fought a war with the Old Gods and their elementals, and imprisoned the whole lot under ground in a variety of metaphysical and physical prisons. The elemental planes were made by the titans to imprison the elementals who were allied with the old gods. The old gods, and the elemental planes, are a feature local to Azeroth.

Draenor, now the Outlands, has elementals, but they wander around on the surface. this might be because of the breakup of the planet, more probably its because the Titans never imprisoned them on that planet.