Aug 21st 2009 2:20PM Agreed. It has been like this for quite a while. Now get a napkin and clean yourselves up.
Nov 13th 2008 4:07PM I would also like said loot bag.
Nov 7th 2008 10:39AM Concerning the "EDIT," how does it support Blizzard's nonmonetary interest in customer lifetime. Blizzard doesn't get to pick and choose principles to use to better align with customer service. It is GAAP. They have to do it. Period.
Nov 6th 2008 5:43PM Really?! Have you read what type of accounting ENRON did? ENRON recognized all of the revenue from multiyear contracts in the first year, claiming it was mark to market.
By terminating bots, Blizzard only shortens the estimated average life of a subscription, which affects the revenue recognized by box sales. Even if Blizard was in this practice, there has to be a HUGE number of bots for it to make a significant difference in the revenue recognized.
Nov 6th 2008 4:20PM @Angel, you have to give up EVERYTHING to study for the exam. It sucks hard. I took my television and main computer to my friends house so I would have no distractions. I also had 2,800 charge-hour year. Good luck.
Nov 6th 2008 4:05PM It is an estimate. The estimate is probably retrospectively reviewed on a regular basis. I would assume one to two years would be reasonable.
Nov 6th 2008 3:18PM No. SOx has to do with mainly internal control and such things as auditor independence.
Nov 6th 2008 3:15PM Michael, you missed the big reason that this is the accounting policy. It is a little thing called revenue recognition and it is based on GAAP (generally accepted accounting principles). Activision-Blizzard realizes if revenue is recognized at time of sale, it is not an accurate presentation of when the actual earning of the revenue occurs. I really don't think that statement has anything to do with whether or not they want you to have fun.
Also remember, cash is king. Although the statement of operations is important, a huge performance indicator is cash flows from operations.
Nov 6th 2008 2:19PM Insert witty comment here