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Massively11 Comments

Recent Comments:

The Soapbox: Respect the IP (or, why MMOs can't) {Massively}

Nov 18th 2010 2:08AM The Star Wars games diverging from Lore is easily solved and justified by the first panel of this:

Hyperspace Beacon: Jef's soapbox smells like a wet Wookiee {Massively}

Oct 26th 2010 3:59PM The thing I find funny about all this, is that now Massively is arguing with itself. :)

Bluehole Studio's TERA westernization team interviewed {Massively}

Oct 19th 2010 7:26PM Agreed. This is feeling more and more like Aion MKII with every new bit of "information" we've been given. Mostly screenshots of "Look at this bit of pretty." I know it's still in development and all, but compare it to other big name games that are currently in similar stages of development, and TERA has more self-generated "news" than any of them. I'm sure they are just trying to keep people coming back and checking the site, but it's getting to a point where, even though I did for a long time think it would be good, I've gotten burned out reading about it.

The 11th Commandment: Thou shalt play The Bible Online {Massively}

Aug 30th 2010 4:24PM You win at the Internets... I couldn't breathe I was laughing so hard.

Play with the devs: Storm the dungeons and firefights of Global Agenda with Hi-Rez Studios {Massively}

Aug 25th 2010 1:50PM Agreed, though I don't see any way to limit that kind of behavior, other than people muting the ragers. Stuff like that comes up in every game out there that has PvP, especially the shooters.

I've done Halo multiplayer, and I have yet to get into a single match where there wasn't some person raging about how sucky everyone else is (and then he has the second lowest score at the end of match with teams of 8), or the 12 year old who does nothing but shout racist, sexist, or just plain stupid crap over the mic for the entire match.

It sucks and I would definitely like to see it fixed, or at least minimized, but I think enough people have been exposed to it in other Online environments, that most are just putting the QQ on mute, and enjoying the pewpew.

WRUP: Microtransaction edition {Massively}

Jul 24th 2010 10:23AM The fact that this is the third article that refferences a study that most of your readers don't care about, or find to be total bull, says to me that this site has become less about reporting MMO news and more about functioning as a rumor mill, and a place to say 'Look what everyone else is doing that you should too!'

The fact that the study is biased from the get-go seems to make no-nevermind to this site, since it is based on "a survey of 2,221 users between the ages of 13 and 64 across the PlaySpan Marketplace, Facebook, and Ultimate Game Card purchasers. ( Paragraph 2)" Playspan is a dedicated MMO currency and virtual goods site, so if people are there, they are already buying. Ultimate Game Card Purchasers are another in that group.

I remember a time when this site presented news, and seek reader opinions... now they just present opinions and seek reader agreement.

The Virtual Whirl: Ill-repute {Massively}

Jul 17th 2010 3:41PM That example was of how the phrasing could be changed to make the statements sound more neutral, it had nothing to do with WoW or the sparkle pony.

The Virtual Whirl: Ill-repute {Massively}

Jul 17th 2010 2:15PM The ideas presented in the article aren't bad or accusatory, however I agree that the continuous use of the secondary "you" does make it seem that way. Using different phrasing would go a long way to making the article the neutrally oriented discussion that I beleve it was inteded to be.

Example: "Many World of Warcraft gamers spent US$25 on a Celestial Steed, the primary functions of which are to look good and make the player feel happy."

More questions answered on death and healing in Guild Wars 2 {Massively}

Jul 16th 2010 11:53AM I've been looking forward to GW2 anyways, because I did a trial of GW1 and really liked the playstyle, and even though it was an older game the graphics were still very good.

This article and the one preceeding it have made me actively desire this game. Seeing the talk of having more utility and less speciality on the group roles, and seeing them get away from the concept of a 'Tin-can stuffed with meat' for the control/tank role really got me interested. I can honestly see enemy encounters in GW2 being less about "Group them up on the tank, then just spam AoE" and more about tactical movements, and strategy, like having the control stun one mob of a 2 mob pull, then move to the other and work on it while an elementalist kites the first mob around a bit, leading it to the puddle of water it laid down, freezing it, then trading it off to the ranger after putting down a fire wall to light the arrows on fire before they hit the mob in the legs, slowing its movement.

The concept of Skill Interactions has me very interested as well. The idea that a control could knock something down, then a Damage could use a movement slowing ability, but because the enemy is on the ground, instead of slowing movement, it actually pins the enemy to the ground, extending the knockdown for a few more seconds.

Overall, very excited about this game and it's potential.