Mar 26th 2010 2:31AM Skeleton review of Funcom MMOs:
PROS: They seem to be learning with every MMO and steadily improving what is released day 1
- They have yet to release an MMO that didn't suck day 1;
- They don't so much as wield a nerf bat as a solution to class imbalances, but rather use nerf grenades, which herds your class into a nerf minefield.... then drop a nerf nuke on you. No seriously, Funcom's idea of class balance is three guys, one with a stick, one with a rock and one with a bandage... and when the class you play reaches one of those three, then you know they have finished balancing your class.
I suggest formulating your expectations for this game around the thought, "hey this could be a real good game in a year or two".
Feb 6th 2010 2:59PM Duke Nukem Forever Online! Put me down.
Jan 29th 2010 3:14AM One of the better features of Lord of The Rings Online is the ability to play an instrument and then apply a music score to that to play actual songs. I used to sit there for ages while waiting for party members just playing lute-versions of various songs I found on dedicated LOTR music sites.
I have not heard of this game until this entry, but this in-game player-created music feature is now on my "Things I want in the Best MMORPG Ever!" list. Smacking things with sticks and rocks and crafting cookie-cutter equipment shouldn't be the only things one can do in an MMO game; APB is showing me something I wish I had in other MMO's I have played.
Nov 10th 2008 3:05PM Being in Australia, I missed the grand opening of BC, which was a pity.
The zombie event was great but if that was it, they should have started it a week or two later and reduced the timeframe a little.
But, like many others, I think Blizz had some technical issues with the post zombie even, and held off from triggering it. Patch 3.0.3 most likely fixed this and we might see a condensed last stage pre-release.
I am hoping they might be using the phasing technology for the release event, where everyone can enjoy the drama of the final assault and withdrawal of Lichypoo, whether they are on the server minute 1, or anytime when they finally purchase and install the expansion.
Nov 8th 2008 5:23PM Feeding time!
Nom nom nom nom nom!
Oct 31st 2008 2:52AM Apart from the statistics portion of achievements, another main cause of lag was the massive amount of inscription crafting that was occurring in the first few days of 3.0.2 being released. With people getting the novelty out of their systems and Blizz ironing out the associated server issues, the initial strain of the throng of players storming into Northrend will be nowhere near as bad as BC.
I'm more expecting issue with a Mongolian horde of 70s all battling for the same 50 Ice Rabbits (or whatever) in an area for the first couple of weeks, until the players start moving further into the new world at different leveling rates.
Oct 17th 2008 4:19AM my contribution to this choccy cake thread, for the quick fix during raid breaks:
Oct 14th 2008 4:36PM I'm gonna sit on the Stormwind docks and fish for a bit while figuring out how to respec my magic powers.
Then I think I'll get a beard cut since its been a festering growth for neigh on 4 years.
Then I'll port to Darnassus and pick up some night elf hookers, bragging how I soloed Illidan with nothing by my big wand.
Oct 9th 2008 1:59PM You could, as a possible variation, have 2-player and 3-player version of this as well. Just adjust the boss stats accordingly.
Heck, for the raid nuts, why not have a 25-player and 40-player option too, for some relatively quick raid-boss level coordination practice.
Oct 9th 2008 1:22PM Me love you long time, one tabard.