Aug 25th 2009 4:28PM Not to say they're not skilled or anything like that; congratulations for winning the competition.
I understand that even in an fairly balanced game, there'll always be the "best comps",
But the PVP "balance" in WoW almost makes you feel handicapped if you play without MS or an Holy Pally , RMP being the closest to an exception >_>
Jan 20th 2009 2:26PM then move MC, ZG, AQ, etc...
if your argument is that "moving it" was intended to have people see it, i don't understand why the other vanilla dun's weren't moved altogether, lol.
IMO, moving Naxx was an great idea from the "greedy" standpoint:
you have nostalgia to motivate players (either those who played in vanilla and the Wc3 players), you don't have to work on new bosses and concepts and you can call it an "entry-raid" to justify it being easy while buying you more time to actually work :)
Jan 20th 2009 2:09PM Honestly?
Get used to it happening every week.
I still don't understand what's so buggy about wow, because no other MMO seems to have "10-hr that ends up being 17-hr maintenances".
Jan 13th 2009 1:10PM Honestly, i fear the future, if right now we have a lot of games suffering from the "i wannabe an epic movie" plague (aka: great story, poor gameplay to the point you don't care about the game or great gameplay, story that has potential but it is so badly executed that you actually don't care about the story), probably things will be worse in the years to come.
And i wonder how many game franchises's names Uwe Boll will ruin in the next 20 years, lol
Jan 3rd 2009 4:01PM For one, since we've got the Warglaives, it's somewhat guaranteed that Frostmourne will be an item.
But IMO, Frostmourne is not the kind of thing that belongs to players even if, for once, anyone who knew the story behind the blade would want it, and everyone who didn't would say "it looks cool" so it would be kind of hard to limit it to one/two classes.
That being so, i'm much more fond of frosty being an gimmick in the LK fight (for example, gives an buff to the one who picks it but starts to consume him, thus making the player see no difference between ally or foe) than an actual item you'd have to see in hands of "everyone" (since we all know that Citadel is probably not going to be as hard as Sunwell), after all, Frostmourne belongs to the Lich King, and no one else :)
As for paladins, why not Ashbringer? I'm positive that Blizz can "bend the lore" to make it possible if they wished so.
Dec 19th 2008 8:39AM i feel the same, i'm in no way anything but an casual player, but 70-80 felt extremely easy compared to 60-70, and i say that even about the regular questing, most group quests could be soloed, and we almost didn't had "hard quests" or anything that required a bit of effort.
As for dungeons, well, besides the Void boss at VH and Loken, most if not all were relatively easy.
Idk, i liked the somewhat "gimmicky" bosses, where you actually had to know their abilities and think, move, strategize a bit to beat (even if it was a little change to focus fire like the last boss in STV), but now it seems that the only way they've found to make an boss harder is to pump their damage in the heroic version, lol (Hi there, Slad'ran!)
Dec 17th 2008 8:14PM This rotation has been working almost flawlessly (Spelling?) to me:
Before engaging: Revivify x5
Pull an Bluey, hit Flame Spike x5, Flame Shield, Revivify x1 (to refresh the heal) and then repeat till he dies.
of course it isn't the fastest method, but by doing that arcane surge is unlikely to be a problem, and if things really hit the vent, use the big heal instead of the Flame Shield.
You can also throw an DoT here or there instead of the shield, but by doing that you might end up eating an Surge.
Dec 17th 2008 3:38PM Culling of Stratholme, Utgarde Pinnacle, Halls of Lightning, The Oculus
Dec 16th 2008 1:48PM Extended maintenance isn't much of news anymore is it?
There's always something that went wrong and blah blah blah excuse blah blah blah.