May 12th 2009 10:34AM Lol, you are pathetic. You tend to forget too quickly how big the outrage was against Curse when they anounced the service.
That is it. Free stuff, and you are all b****es.
"Divide et impera!" Brilliant tactic from Curse.Classic.
I am not from the US hence I am not eligible, I do not want your prize, and I still do not like Curse.
Mar 25th 2009 8:23AM The biggest mistake is that they failed to realize that they HAVE to separate arenas/pvp from PvE. Now they have to keep in mind 2 totally different aspects of the game, and you can see the results. There is only 1 or 2 viable PvE talent trees for each class, same with PvP. It makes talent-trees totally obsolete. You are basically choosing between option 1 and 2. They cannot balance classes, they remove spells or change coefficients because it is too powerful in pvp, etc.
Alternative solution would be something like flagging players as "players" and spells would have different coefficients/effects on "players" and on "mobs" (i.e. PvE). With this change, BOTH major sides of the game could be very well balanced.
Mar 24th 2009 6:05AM I welcome this change, but people tend to forget about dual spec. If you want to damage in the first 2 hours, just pop a Frost Wyrm, then at the end of Ulduar/Naxx whatever if the raid requires one more healer, just switch talents and pop a Mana regen one. Same goes to armor/defense/attack power whatever. This is a very nice change, saves you a lot of money.
Oct 9th 2008 12:44PM Tabard of Flame War would be more appropriate :D