May 29th 2011 4:26AM Perhaps he realised he had a talent for predicting the outcome of football matches...
May 21st 2011 9:27AM Not going to get any less hated by producing more articles like this one.
I'm sorry, but you've taken a very difficult topic for your first post and you've not handled it at all well. DPS performance matters - ALWAYS. There is no fight in the game that isn't made easier by having higher Raid DPS (RDPS). There is no feedback mechanism built into WOW that tells a player how much DPS they are doing without meters or logging tools. Making your DPS care about their performance is a massive benefit to overall raid performance.
Take your examples: Chimeron is a hard challenge for the healers. Easiest way to help the healers? Make the fight shorter. 1 less feud is a massive chunk of mana that the healers don't need to expend. You can say exactly the same about Atramedes: you need to do X number of tracking flames or sonar balls, and X is directly determined by how fast you kill the boss. Moreover, there are plenty of soft DPS checks in current content, even if there isn't a classic patchwerk/brutalus.
Idiots and PUGs that spam damage meters and only look at the headline number is a problem. Sure. But surely Ready Check is about steady raiding guilds? We know that 'total damage done' or 'average dps' is just a dipstick measurement and that the real information takes more nouse to understand... should have spent more time on 'best use of the tools' and less time stating the obvious.
May 17th 2011 7:00AM I agree with this. In a tiebreaker scenario, DPS is a factor. You WILL get resentment within the guild if you pass over other people that have similar levels of attendance/loyalty/etc and give it to someone that consistantly underperforms. I also agree with the article: it shouldn't be the prime consideration... but that's not the scenario leebuttrill described at all.
May 17th 2011 6:57AM I agree with this. In a tiebreaker scenario, DPS is a factor. You WILL get resentment within the guild if you pass over other people that have similar levels of attendance/loyalty/etc and give it to someone that consistantly underperforms. I also agree with the article: it shouldn't be the prime consideration... but that's not the scenario leebuttrill described at all.
Feb 28th 2011 10:32AM What if the next tier of raiding required you to deck out your entire raid in shadow or frost resistance crafted gear? What if one of your tanks quits and you need to fast-track a DPS or Alt into the role to keep raiding? That's the closest thing to an 'emergency' that I've come across and while I honestly don't expect Blizzard to drop that kind of thing on us any more, in the past it's been smart to keep some kind of reserve in hand.
Feb 10th 2011 8:29AM You have to ask yourself this: who is this title for? In my guild, we have a number of people who are crazy reputation farmers. This is a title for them. Does the fact that they need to go and grind a few more reputations mean anything to them? No, because grinding factions is what they like doing. They aren't happy if they aren't exalted with everyone.
Who's bitching about this? People who aren't crazy about being exalted with everyone. Why do they deserve to have the title? Having people who aren't super keen on being exalted with everyone with the title diminishes the worth of the title for those that are.
Jan 26th 2011 7:48PM If you think the trash before halfus is bad, wait til you see the trash before the ascendant council. I swear, the guy that designed that needs his head examined. Randomly pathing mobs in a huge crowd and you specifically want to pull pairs of two opposites (without pulling others). Give me a break. Worst. Trash. Ever.
Jan 5th 2011 7:29AM OK, let me be more clear...
In phase 1 you have 3 "vial cycles" - red blue green (not necessarily in that order, but green is always last). You can choose how many aberrations he's allowed to release, he releases them in batches of 3. If you let him cast release twice, you'll have 6 aberrations.
When he reaches 25%, he releases any remaining aberrations plus 2 bigger adds. I don't think you want any of the small aberrations left to be released at this point (or you'll need a plan to deal with them).
So this post seems to me to suggest that you go through 3 full 'vial cycles' releasing 6 aberrations per cycle. This is different from the linked guide, and seems to me to be a bit tight with regard the 6 minute enrage timer.
Jan 5th 2011 5:08AM You say 6 aberrations per phase, which implies 3 phases. Psuedonym's guide which you link recommends 9 aberrations. Is this a matter of choice or an error, and if it's a choice what are the considerations?