Apr 15th 2010 3:22PM There's nothing really wrong with them selling the mount direct. There have already been several mounts that could be acquired with real money. There are the TCG mounts (Spectral Tiger anyone) and then of course the Refer A Friend mounts. So there is already plenty of precedent for the sale of mounts.
Apr 13th 2010 9:54AM And someone beat me to the punch. Oh well, good to know my sentiments were shared. :)
Apr 13th 2010 9:53AM At the risk of coming off as a disgruntled paladin, I think I may need to nitpick a bit here. Hopefully though we can cut down on some of the misinformation. Long read ahead, sorry folks.
TL;DR - Please get your information straight over broad hand-waving generalizations. There's too much of that on the offical forums.
"5 Blessing buffs - 2 which are class unique"
We have four Blessings, not five: Might, Wisdom, Kings, Sanctuary. Kings is unique, granted. Discipline priests have an effect called Renewed Hope which gives 3% damage reduction to the raid. Sanctuary's only additional benefit is that it gives 2% mana back on avoidance, i.e. a (mostly) Paladin specific buff. In a raid situation, only tanks will notice it. In PvP, well, I can understand it having some benefit to clothies, but they aren't renown for their dodging.
"6 Auras - all class unique"
Devotion, Retribution, Concentration, Fire Resist, Frost Resist, Shadow Resist, Crusader. Firstly, that's seven auras, and I will concede that three of them are unique: Retribution (with a caveat), Concentration, and Crusader. The others listed have an analogous Shaman totem (Stoneskin, Fire Resist, Frost Resist) except for Shadow Resist, which Priests can cover with Shadow Protection. Retribution Aura is very similar to Thorns, but they stack so it's fair to call it a unique aura.
"Lots of temporary hand buffs"
Vague, hand-wavey generalizations are bad. Who determines what "lots" is? There are four Hand Spells: Reckoning (A taunt and exempt from your description), Freedom, Protection, Sacrifice. I will certainly concede these are all quite handy effects and none of them really have direct analogues.
"6 judgement self buffs"
By this, I assume you mean our Seal spells, which make up the core of the paladin combat system. I don't see that changing anytime soon. Heck, a new one is completely possible. If you mean to say that the Judgement Debuffs are unique, then that I am a bit more willing to concede, but there are other interesting effects in other classes that come close (Healing Stream Totem to Judgement of Light and Revitalize, resto druids, to Judgement of Wisdom)
Feb 25th 2010 12:01PM Keeping the Princess alive is not necessary. The only times I've done upper BRD and not gotten the satchel is when I killed the interrogator first.
If I go straight to the end and kill Princess and Emperor, leaving the Interrogator up, I get the Satchel without fail.
Dec 31st 2009 9:43AM Bureaucracy, that's why.
Bear in mind that when this all first came out, Lady Prestor was essentially in charge of Stormwind. Being Onyxia in disguise, she wanted to keep the alliance destabilized. So keep a bunch of forces outside to "contain" the riot without letting the quell it draws troops away from the front lines and keeps people scared. It's just like with Westfall, Redridge, and Duskwood. Keep the troops in the city doing busy work, don't support the places that actually need it.
The adventurers, on the other hand, can cut through the red tape. When they succeed, Lady Prestor can't exactly have them punished for quelling the uprising, so she has to grumble and go along with it. The story didn't really evolve well with Varian coming back as the whole thing would have been done long before his return.