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  • JohanStraus
  • Member Since Oct 10th, 2008

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Recent Comments:

Breakfast Topic: Raiding: How easy is too easy? {WoW}

Feb 22nd 2009 9:16AM I'm kind of with you on the subject.

What we all remember as good "fun" raiding in classic and TBC was often enormous frustration leading to the eventual wish that somebody will *please please please* call the raid now so I can go rest my eyes and fingers.

So I feel I am having more fun raiding with Wrath. The other problem (and downside) though is that now after the weekly reset I can quite casually with my guild get all the raids cleared in the two 4 hour evening slots on wednesday and thursday.

The only plus side is that Sarth3D still isn't done, so we're striving to do that. But its all that's left uncleared in the current game.

2 months ago I rushed to clear all the raids believing that Ulduar would be upon us by the end of February (haha) and not wanted to be caught in old content.

I welcome the 11-hard-mode bosses in Ulduar. I like the challenge, but I'll also be greatful for the ability to say "lets do hardmode x" somedays, instead of having to last many weeks repeating the same hard-mode encounter.

But whats happened is good. I have seen many players "l2p" per se because of the raid experience. And I swear that there are alot more players hanging around the game this time round, than after TBC.

Although as pointed out in the post, I've also seen alot more players staying logged-out because there's nothing left for them at the moment.

Activision Blizzard voted most likely to succeed {WoW}

Feb 19th 2009 4:07PM To be honest I doubt we'll see this new MMO for a few years. WoW took years to come out, and that was from the point that they'd even announced what it was exactly.

Assuming WoW has at least 2 more expansions planned, the new MMO would likely come out close after the second of these releases.

I don't think this is pressure so much therefore. I think this is Blizzard trying to find away to 'mop-up' the players that leave warcraft as it dies out. And I wouldn't be suprised if the new battle-net login system (of which all our WoW account are now tied into) allows us to play both WoW and the new MMO for the cost of the one subscription.

This would encourage us all to play the new MMO as WoW's life came to an end, and get us all hooked on the new MMO.

Ulduar vehicles will scale with gear {WoW}

Feb 18th 2009 5:50PM I raid plenty thank you and am PvE specced 99% of the time.

Now, wasted on a mini-game? This boss is going to drop high level rewards right? So where's this "wasted" word coming in? You're being daft if you think its wasted.

And mini game... if WoW had been released with this vehicle combat a part of the original gameplay you wouldn't be calling it a mini-game. You'd be thinking of it as part of the gameplay.

And if they had time I'm sure they'd have implemented it back then. But they didn't. They couldn't. So suddenly they've implemented what must have been an old idea, and its a mini-game? This IS part of the game.

Ulduar vehicles will scale with gear {WoW}

Feb 18th 2009 12:43PM I think the choice is there when you take the quest or not. When you decide to do said raid or not.

Ulduar is the only thing remaining for some people, so they have no choice if they want to continue the game experience, and I understand, but its not like these aspects are particularly hard.

For EoE you have plenty of time to practice the drakes outside. Contrary to popular belief, in the Occulus, before you get to the final boss there has been good chance to practice these drakes. Not to mention that there are a decent number of whelps to practice on just below the bosses level-ring.

These vehicular encounters aren't stupidly hard or complex. They just take a bit to practice for a particular use.

I have no problem with immersion -this game is viewed as a cartoon in my eyes, and the artwork and comedy has been built up to suit that. I'm heavily into my lore so the phase 3 of Malygos is a good outcome for the fight.

Maybe for both bosses it would have sufficed to have our characters riding drakes but still having our own abilities? Yeah I can see that.

We're about to break into a besieged titan city and we're faced with a huge defensive beast of a tank. We need to use vehicles to defeat it. Makes perfect sense.

Why can't we steamroll over Icecrown Citadel? Well that's cos it's made of Saronite-metal right. Plus I dare say that the lich king would have to have some terrible defense ready for that etc etc.

The problem I have with this immersion arguement is that most of the people who use it, tend to be using it because they want to immerse themselves in some world they have in their mind, which until something like, 'Mechano-Hogs', it catered for fine. They don't understand that this is World of Warcraft and thats exactly what it is, nothing more. No fantastical magical world you dreamt of when you were a kid.

And yet such people apparently want Blizzard to reduce it to this.

I ask you, what was your favourite game as a teenager? And if they continued the plot in a subsequent game would you appreciate them breaking it down for the masses?

Ulduar vehicles will scale with gear {WoW}

Feb 18th 2009 12:16PM Granted, "Warcraft" covers all of those things *including* the war-vehicles.

The core of my statement was that this game is based on the RTS. Agreed? And the RTS featured all of our classes in a varied and differently named sense. Alongside those units were the vehicular units, from Wyvern to Steam Tank.

I expressly challenge the view that vehicles therefore "do not" belong in the World of Warcraft MMORPG.

Ulduar vehicles will scale with gear {WoW}

Feb 18th 2009 11:40AM Oh well guess what. They are optional. TA DAA.

Nobody is making you do Oculus, EoE, or even Ulduar.

I resent that you think the game needs to be toned down because you're apparently slow to react and learn to 5 new skills, each mirroring skills that you should have already come accross.

Ulduar vehicles will scale with gear {WoW}

Feb 18th 2009 11:37AM Come on. This is World of Warcraft. It's based on the Warcraft games. These games, unsuprisingly, feature various war-crafts i.e. war-vehicles.

I for one foresaw the inclusion of vehicles years ago but was always slightly dissapointed that it appeared they would never be implemented. Asside from having entirely new vehicle classes which is stupid, this is the best way to implement that dynamic of the RTS.

I've said it before and I'll say it again. Too many of your are forcing Blizzard to ruin this game by leaving out little mechanics like this. One day Blizzard might actually put Warcraft fans above World of Warcraft players. Sigh.

Shame on many of you.

A plea against vehicle combat {WoW}

Feb 17th 2009 6:39PM Love your post. Beautiful.

A plea against vehicle combat {WoW}

Feb 17th 2009 6:36PM In regards to Occulus, I love it. It is awkuardly hard and requires thinking. You can't just take any schlum in who has mastery over their character. They have to be reasonably good at computer games. Simple ones. Quick to pick up and learn.

Which sounds like most of your problems :P

Just ignore occulus then. I imagine that since this is the entry boss to Ulduar it wont be all that terribly hard (unless you set the difficulty high). They probably just wanna get the raid off to a bang, and it sure sounds like it will be.

I for one enjoy Occulus and EoE. Afterall if I "just wanted to use my own characters skills", I could just go kill Scourge in Icecrown . . .

Major Ulduar testing news: PTR soon, not all bosses available {WoW}

Feb 17th 2009 4:22PM I gots me a feeling that's Hodir himself.