Oct 23rd 2009 1:36PM Actually, Rossi dropped the ball on this one. Death Wish and Recklessness are both multiplicative cooldowns (as in, they increase your damage done multiplicatively; guaranteed crits are essentially a guaranteed 200% damage on the ability).
If all you have are additive cooldowns (ie, AP, SpellPower, Str, Haste), then it doesn't matter when you use them.
If you have multiplicative cooldowns (ones that increase damage done by a % like Recklessness, Deathwish, etc), it's better to use them all at the same time.
Oct 8th 2009 11:22AM Rawr Developer speaking here.
Firstly, Rawr does work in Mono, so long as it's not Mono 2.4. I don't run a Mac myself, but we have Mac users posting all the time. Also, Rawr 3.0 is written in Silverlight, and is available for beta-testing.
Secondly, we appreciate the media coverage, but one correction: Rawr isn't a Simulator (nor are most spreadsheets). Simulators run through a rotation/priority list multiple times to give you an average DPS. Each time you run a simulator there is a chance that the number you get is different because it relies on random number generation to "simulate" combat.
What Rawr instead does is model gear-score in a function. A bunch of numbers go in (your gear/buffs/talents) and they map to only one number, every time. Behind the scenes, there's ability damage weighing, time calculations, proc chances, but never a random number generated.
Not that I'm digging on Simulators; they are an important part of WoW theorycrafting, as are the Rawr/Spreadsheet category.
May 20th 2009 9:02AM To clarify, it isn't gonna happen because Blizz capped armor pen to 100%...but even had they not, there's not enough gear in the game to get to ~200% reduction, which is what would've been required.
May 20th 2009 9:01AM There is no danger of dividing by zero anymore.
%Reduction = Armor / (Armor + C). You'd have to get their armor to be equal to -C for a divide by zero, which means greater than 100% armor reduction, which just isn't gonna happen.
Apr 26th 2009 6:20PM [quote]Interesting idea, but in general, I would think it would not be a viable option to have a healer to spend global cooldowns improving a DPSers DPS instead of healing.[/quote]
Well, the only way this works is if the mage takes damage; so in fact, the healer *is* healing, and the DPS just gets the side effect of a DPS increase!
Mar 17th 2009 12:44PM "As stated in this post, Epics are SO EASY to come by, that BoE epics should be sold for profit, to people that play less. With the few exception of BiS BoE's (hunter bracers and Surge Needle Ring come to mind), other BoEs should not be considered regular loot and just rolled on by who will actually use."
Who determines what the exceptions are? Any ilvl213 epic can be a huge upgrade to your raiders, even over other similar items. There's a few Naxx25 drops that are BoE and are better than any other similar Naxx25 BoP drop.
Besides, you're distinguishing between people who play a lot, and people who play less. Who's to say the person who wants it plays enough that another option is easy? Or that he'd wind up shelling out 4k gold to buy it from you on the AH to cover your raid wipes?