Dec 4th 2011 7:56PM 6 months? I don't think so, the 5 daily quests give you 1 ticket each. The artifacts give you 5 each but they can only be done once each.
For all pets and mounts, you need 900 tickets...
Oct 26th 2011 11:15AM Oh well my bad then, it'll be interesting to see how they do it. I don't really see this proc being significantly better for combat personally.
Oct 26th 2011 10:49AM And now remember that these are daggers and you won't be using them as combat anyway!
Apr 12th 2011 11:29AM Well the easiest way would probably be to just spam dungeons and/or battlegrounds all the way to 85. You could also grind archeology or any of the gathering professions, though that would be pretty painful without any mounts. So yeah, quite possible.
Apr 11th 2011 2:34PM @Sky
While I agree with you that 40 mans felt pretty epic, I was under the impression in vanilla that raiding in general was only partaken by a small percentage of the playerbase. Fielding 40 players was hard. It wasn't really until WotLK that raiding was brought to the masses, and I'd be pretty interested to hear what the percentage is now, is it a majority? Even in a major raiding guild there's usually a portion of casuals who don't raid, and there's a lot of non-raiding guilds out there.
I guess offending the hardcore raiding section of the community was a bit of a risk, but like all these "catering to casuals" moves, the reward is getting more of the community involved in raids which is pretty huge I imagine considering how much of their development time goes in to creating raid content.
Mar 26th 2011 11:21PM If warlocks were OP in BC, what were they in vanilla? If a warlock so much as looked at me back then I'd be caught in an unbreakable fear chain with more than enough dots to kill me. BC seemed pretty good comparatively (though of course I was playing a rogue, and cloak of shadows was basically an IWIN button vs warlocks at that time).
Mar 25th 2011 9:19PM Honestly a communication breakdown of this magnitude is kind of ridiculous, yeah nobody wants to type out strats, but why would you just keep pushing through wipe after wipe when there's clearly someone who doesn't know what they're doing? Type the strats out/help him fix his vent/remove him and find a replacement, whatever. Ignoring the problem is just stupid and makes you a terrible raid leader.
Mar 25th 2011 8:49PM Damnit I already killed that stupid seahorse, no doubt now it's going to be camped eternally.
Mar 24th 2011 7:47PM Well both the PS2, PS3 and Xbox360 run 64bit processors (as do most PC's these days). I think the Wii might be an exception.
Mar 24th 2011 3:10AM Hit and expertise will only ever be valuable up to their respective caps (and expertise would have to extremely valuable to be worth going for the parry cap). As for tanks taking dps gear, I can't see it being that much of an issue. All healers except holy paladins have to share their spirit gear with another dps class. And there's already a bit of overlap in str dps gear and str tanking gear. Hell, for bear druids there is no "tank only" leather, it's all the same stuff as rogue and kitties (my main is a rogue, and I'm not complaining).
Holy paladins are quite an awkward situation I agree, but I really can't see Blizzard going quite so far as to getting rid of caster plate and having them heal in tank or dps plate. There are limits. I think a far better and more likely solution would be to introduce a plate healing/caster dps hero class of some sort in order to share the gear.