Mar 24th 2011 2:45AM Really I'd love an excuse to actually go for the hit/exp caps, missing with abilities just feels sloppy, but currently the tradeoff is too big for too little gain.
Mar 15th 2011 10:35PM "The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, ..."
Pretty happy about this, standing in friendly rings of frost would be pretty useful if I could actually tell which ones are friendly and which ones are going to stun me.
Mar 14th 2011 8:19PM I'm surprised nobody has dropped the puppies meme yet...
Mar 12th 2011 9:31AM Yes, but the pay is pretty terrible and I would imagine gold farming kind of saps the enjoyment out of the game.
Mar 11th 2011 9:35PM Can't be emphasized enough, we put run speed on our boots because it makes for less time moving and more time healing/dpsing/whatever. This is not about survival, for the most part you can survive fine without a run speed enchant. But unless you have a talented movement speed increase you should get a run speed enchant, because on any fight that requires moving it's going to be a dps/hps increase over the 15 mastery or whatever it is you're giving up for it.
Mar 10th 2011 12:29AM I voted Ventrilo however I have to admit I've never tried Mumble. I'm on a high pop realm and afaik everyone just uses vent, even if my guild were to switch to another system I'd still need vent for any pugs I did, and I really just can't be bothered. So I'll just stick to vent unless I see a major shift in the community towards something else.
Mar 6th 2011 1:03AM I'm sort of hoping for a new faction associated with the hyjal dailies, while it's true Guardians of Hyjal has no dailies, it's also the only faction you can get to revered with by doing quests alone.
But yeah whatever they are, we won't see them until 4.2.
Mar 6th 2011 12:51AM Adding new content (raids/dungeons/battlegrounds etc) means the second version digit gets bumped up, the third digit is only for changes to address balance and fixes to existing game mechanics.
For the past few expansions there has been a new raid with each content patch, but that doesn't mean there has to be a new raid for it to be a content patch. Adding new dungeons means this is 4.1.0 and not 4.0.9.