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  • Gizen
  • Member Since Oct 11th, 2008

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Raid Rx: Firelands nerfs {WoW}

Sep 24th 2011 12:27AM So, we downed every boss this week except for Shannox with only 4 healers... and only 21 people cause we couldn't get a full raid going. And healing STILL wasn't a challenge. Nor was anything else for that matter, well, except Domo. Turns out not having 25 people makes getting him into scorpion phase on time and keeping him there is kinda hard. And all this from a guild that's only killed one heroic boss on 25.

Review of Wolfheart, by Richard A. Knaak {WoW}

Sep 14th 2011 10:59PM I've read all of Knaak's warcraft books now except for Wolfheart, and while I wouldn't necessarily say that any of them were great, Night of the Dragon was by far and away the worst one. It was the only book I outright hated. There were parts of War of the Ancients Trilogy and Day of the Dragon that I disliked, but ultimately I thought they were fine, and Stormrage I'd actually even go so far as to call good, but Night of the Dragon was just awful. Don't judge the rest of the books by that one. You may still not like the rest of Knaak's Warcraft books, but, if nothing else, I can guarantee you that none of them are even nearly that bad.

Breakfast Topic: What's the closest you've cut a boss kill? {WoW}

Aug 4th 2011 4:23PM Heroic 10 man Blood Queen Lanathel. When our first vampire went to bite our second early on in the fight, he bit at a bad time and both of them wound up getting killed instantly, leaving us 2 players down, and with no vampires from a very early point in the fight. Losing the players would be bad enough on 10, but having no vampires should've crippled us, especially on heroic. Still, we kept going anyways, and somehow, despite the loss of players and no vampires, we got the boss to 1% before she boss enraged, instantly killing everyone to her now beefed up aoe aura... everyone except me that is. I was a rogue at the time, and I survived the very first tick of the aura, bringing me down to a about 1-2k hp. I immediately popped both Cloak of Shadows and Evasion at once and went up against BQL 1v1 until CoS wore off, pushing her that last 1%, at which point I died to the aoe aura at the exact same time I dealt her the finishing blow. We cheered, the boss was dead, loot was to be had!

...If only someone was still alive to loot the boss. Definitely the closest kill we'd ever had, and yet simultaneously the most impressive boss kill I've ever taken part in.

What are the implications of a real-dollar auction house? {WoW}

Aug 1st 2011 5:33PM I don't like this idea about the Diablo 3 AH, and yet... I don't HATE it. Truth be told, this really is just cutting out the middleman, and so long as it's just the players selling their items and not Blizzard themselves, I can live with this. I'll never exactly be satisfied that people are now authorized to sell their stuff for real money, but I'm not so naive as to think that it doesn't already happen and that this is just a shot at gold sellers to try and lessen their impact on the game. In that regards, I can live with this, and don't feel the urge to riot against Blizzard.

HOWEVER, I do think that applying this AH to WoW would be a terrible idea, because it would absolutely demolish the entire in-game economy. If WoW had included this kind of model from the start, then it would've been fine, but you can't simply take a game that's been operating for 6 years and then completely make a change this drastic to it and expect things to go well. This kind of change would be more massive than recreating the old world for Cata, or changing up the talent trees. It would have a far greater impact than anything else they've ever done before, and personally, I think it would be far too huge of a change. If they were to start off their next big MMO with this system already in place, I'd accept it (albeit begrudgingly), because it really does make so much sense, but adding it into a game that already has it's own system would be a terrible idea imo.

Encrypted Text: How to run the Molten Front {WoW}

Jul 20th 2011 7:50PM I don't even play a rogue anymore (though I used to), and I fully support this article 100%. I may no longer have access to stealth, but I still take advantage of some of the tricks listed in it. Personally, my favourite strat, as I play an elemental shaman these days, is to wait for, or lure an alliance player as close to the edge of the zone as possible and then Thunderstorm them off. Especially around the Druids of the Talon area. Sometimes birds save them, and they waste like 5 minutes getting flown back up, and sometimes the druids can't be bothered and just let the player die, either way, it makes me giddy.

Cataclysm Post-Mortem: Hyjal {WoW}

Jun 5th 2011 2:31AM I would argue that we've never actually met Ysera before. Sure, we SEE her in the Emerald Dragonshrine, but we don't interact with her in any way, so technically, a meeting never took place.

And while you're right in that we, the player should be fully aware of who Malfurion and Ysera are, they probably shouldn't know who WE are, or at least Malfurion shouldn't considering he's been comatose.. But with the complete lack of introduction, they act like we've known each other for ages. Contrast that with other NPCs who aren't given a lot of lore importance who frequently do mention in their text how we're some faceless nobody to them until we actually complete a quest or two.

Also, seriously, Ysera should have a unique dragon model by now. >_>

Cataclysm Post-Mortem: Hyjal {WoW}

Jun 4th 2011 5:28AM One thing I forgot to add, another part of why I disliked Hyjal. Where did all the remnants of the Burning Legion invasion go? Archimonde's skeleton which used to be there prior to Cataclysm is gone (disappointing, it was such a lovely scenic touch). And where both the horde and alliance towns used to be in The Battle for Mount Hyjal, now all of a sudden there are millenia old Night Elf ruins there for the Ancient's shrines, despite us being able to clearly go into the Caverns of Time and see those ruins logically shouldn't be there. Again, it's just a detail that makes the zone feel sloppy, and contributed to my strong dislike.

Cataclysm Post-Mortem: Hyjal {WoW}

Jun 4th 2011 5:24AM Really, I felt Hyjal was the absolute worst zone of Cataclysm, and the main reason why is that it has an absolutely AWFUL start. You're meeting a lot of major lore characters one right after another, but you're never really given a proper introduction to any of them. Contrast your first meeting with Ysera in Hyjal with your first meeting with Alextrasza in Northrend. They make a really big deal out of you going to meet with Alextrasza, having to help at the red dragonshrine before you can even meet her, and not really seeing her til the end of a rather lengthy quest chain involving the azure dragonshrine. And when you finally meet her, even the greeting is special, with her telling you how she's known you since before you were born. In comparison, you go to Hyjal and Ysera's just there. She talks to you like she's just your regular old questgiver. Malfurion too. Then there's the issue with Fandral being locked up. The thing is, if you haven't read Stormrage (or read a synopsis which would only be found outside of the game), you will have absolutely NO idea what the hell is going on. Before Cataclysm he was one of the head honchos in Darnassus, now suddenly he's locked up? While I support the books that Blizzard makes, they should be supplementary, not mandatory. They should be something you can read to get a more detailed view of events, not something that needs to be read just to know what the hell is going on. And that is my major gripe with Hyjal. A very large portion of it, especially at the beginning, goes unexplained in-game. Considering all the effort Blizzard's made towards making the game more accessible to players, I find it odd the story is less accessible than ever, and Hyjal is the best example of doing it wrong. Combined with the very lackluster finish with Ragnaros at the end of the zone, overall it just felt so much weaker than all of the other zones, especially Vashj'ir, the other starter zone (which I felt was the best zone of the expansion).

I will admit that Hyjal wasn't ALL bad. I actually liked the middle of it, when I was recruiting the ancients, a good part of why is that they were actually explained. Each ancient (except Malorne) had an NPC at their shrine who would give some backstory about them when asked. They also tended to have more interesting quests than the stuff that came at the start and finish. The guy you find hanging from the hook in the cave by Goldrinn's shrine is absolutely freaking hilarious. And it was nice to see Ortell again when you infiltrate the Twilight's Hammer, though the fact that they gave him his own voice but never really had him use it seems out of place. I actually didn't enjoy the Twilight's Hammer infiltration though. It seemed really lazily done. Like, I didn't even wear a disguise, just a very flimsy name change. You'd think someone would have recognized me from the path of destruction I blazed through them on my way down the mountain. Plus the quests for that part just really didn't catch my interest, with the exception of the quest to give the valedictorian speech, which was highly amusing.

That ends my really long rant about Hyjal.

Know Your Lore: Darius Crowley, Lord of Silverpine {WoW}

Mar 10th 2011 2:09AM Wasn't the entire reason why the Forsaken were attacking Gilneas because Garrosh ordered them to? The forsaken are already being watched pretty closely for any signs of insubordination. As much as it absolutely sucks for the people of Gilneas, I would think the assault on them is ultimately Garrosh's fault, not Sylvanas or the Forsaken's.

Is comparing your game to World of Warcraft really such a good idea? {WoW}

Jan 14th 2011 12:49AM God I hate Rift with a burning passion, and I don't even know anything about it.

I work at an EB Games. We have a TV hanging from the ceiling which plays advertisements for new and upcoming games, and every month we get a new dvd to put in it. This month's DVD features Rift. I've yet to even actually watch the advertisement whenever it comes on, but I can HEAR it, and it is the most condescending, bad marketing-style bullshit I have heard in a very long time. I realize the goal with your game is to hype it up and get people to want to buy it, but the advertisement they play pretty much claims that Rift will have the single most polished MMO launch in history, that it will have more content than any other MMO, oh, and that every other MMO on the market is terrible and you should feel bad if you play them. And I hear this same commercial several times a day, and every time I hear it, it makes me hope that the game tanks so hard it bankrupts the whole company, that's what kind of reaction their marketing has instilled in me. I don't know anything about the game itself, but I do know that it's literally, 100% impossible for them to live up to what their marketing has promised (smooth, perfect launch? laughable), and that their marketing is filled with so much douchebaggery that it actively turns me off of their product before I've even got an idea what it is they're selling, and that does not bode well for their game.